This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Builderboy
Pages: 1 ... 72 73 [74] 75 76 ... 375
1096
« on: September 06, 2011, 05:31:19 pm »
NXT is the way to go, it is programmable in java, has 3 motors that can be controlled with high precision, 4 sensor inputs including touch, light, sound, and distance, and has a variety of awesome things to build ^^ We played around with NXT robots in my computer programming class, and we built things like dragsters, sumo bots, and so much more ^^
1097
« on: September 05, 2011, 09:45:56 pm »
Lol did you actually ever get that to work? It seems to be kinda working
1098
« on: September 05, 2011, 08:44:48 pm »
If wasd wasn't working but arrow keys were, It sounds like a keyboard problem, because the wasd keys and the arrow keys are literally treated as the exact same thing, they are coded into the same expression. That sounds really weird tho, is it repeatable?
1099
« on: September 05, 2011, 08:14:37 pm »
Yay Zedd is being used in a project I can't wait to see everything come together! Also those vortexes sound awesome
1100
« on: September 05, 2011, 08:13:24 pm »
Yeah I definitely am working on that ending cutscene As well as adding in some actual animation for the doctor, cause right now he's just kinda sitting there. And what kind of echo-ey sounds do you mean?
1101
« on: September 05, 2011, 05:12:52 pm »
Woot so new version is updated, with all of the bug fixes you guys found, as well as an addition sound here or there to enhance the gameplay in the right direction. There is also now a level selection method, where you can enter the name of a certain chapter to start direction from that one.
1102
« on: September 05, 2011, 04:09:12 pm »
Oh, gotcha ^^ Yeah i thought you meant something with the copy command or something
1103
« on: September 05, 2011, 03:23:54 pm »
Yeah pretty much, although I'm not sure what the copying is for o.O
1104
« on: September 04, 2011, 11:33:58 pm »
Ah gotcha ^^ It has a pretty dramatic ending to this section
1105
« on: September 04, 2011, 11:31:41 pm »
Did you get past the part with the 3 wire puzzle?
1106
« on: September 04, 2011, 11:29:25 pm »
ah yeah if you skip a certain event with N, connecting the wire will crash the game.
1107
« on: September 04, 2011, 11:11:08 pm »
Oh did it crash? Like the game stopped working? This was on the 3 wire puzzle?
1108
« on: September 04, 2011, 11:05:13 pm »
yeah their definitely just for testing purposes, at the most they might be put under stronger protection such that you need a code or something to turn them on.
1109
« on: September 04, 2011, 10:58:27 pm »
Heh yeah thats coming soon, I have the next level already underway, along with a whole host of new features. For now, you can press L and a number from 1 to 6 to load to a specific area
1110
« on: September 04, 2011, 10:33:20 pm »
Yeah i just had the same issue with leafiness something went wrong with the script, I think an AND gate trigger is failing I'll see if I can get an update in soon, in the meantime you can cheat and press N to noclip
Pages: 1 ... 72 73 [74] 75 76 ... 375
|