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Messages - Builderboy

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1126
Art / Re: a very unordinary picture
« on: September 03, 2011, 03:41:18 pm »
Viruses sometimes hijack themselves into ordinary looking files, have you tried scanning it?

1127
Elimination / Re: Elimination: A New FPS
« on: September 03, 2011, 02:13:49 pm »
Ah, well if it looks good on calc, it's all good ^^ I was just worried that flashing was going to cause a more intense of a flicker, but I guess it works out :)

1128
Elimination / Re: Elimination: A New FPS
« on: September 03, 2011, 02:00:44 pm »
I'm testing it on wabbit, is they way you achieve grey by alternating the grey sections between totally white and totally black?  Thats what it looks like its doing on wabbit.  I turned down the shades to 2 shades of grey, and slowed the game down, and it doesn't look like the traditional checkerboard, but its flashing instead?

1129
Axe / Re: Physics Based Collisions
« on: September 03, 2011, 12:33:50 am »
Thats what PortalX did and it ran in 6Mhz :) And for Zedd, which is my more versatile physics engine, if it ever detected an object was colliding with any number of other objects, it just moved the object back to its original position, that way you were guaranteeing that your objects would never manage to end up inside eachother

1130
Elimination / Re: Elimination FPS: Ideas for Worlds?
« on: September 02, 2011, 09:13:18 pm »
I'm not sure but I don't believe his engine can support multiple height tiles :(

1131
Humour and Jokes / Re: How to WIN the game
« on: September 02, 2011, 04:05:54 pm »
You mean those things can ROLL??

But can they rick?

1132
Math and Science / Re: Dividing a map into sections - Help!
« on: September 02, 2011, 03:02:04 pm »
Hmm this is a pretty complex question, I myself have looked into creating nodes intelligently for a game I was working on a while back.  Try something like this, fill the screen with nodes all over the place, and connect them accordingly.  Next, remove any redundant nodes.  That is, remove any node that does not provide a new field of view from that of a connected node.  Also don't remove any nodes that would separate the node tree into two sections. 

It would be a bit complicated, and you would probably have to add in some weighting to decide which nodes were better to remove than others, and even possibly fining the midpoint of nodes if they are of equal weight.

Here is two pictures to illustrate what I'm talking about.  The first picture is a map filled evenly with nodes, all connected to each other.  The second image is one possible generation with all of the other redundant nodes removed.

1133
Graviter / Re: Graviter
« on: September 02, 2011, 01:55:01 am »
He's awesome!  O.O

1134
The Axe Parser Project / Re: ChainFire Pinball Library
« on: August 30, 2011, 01:40:58 am »
This is not the engine you would want to use, that one would be this:

http://ourl.ca/7764

Which is a lot less computationally intensive than chainFire, and it replicates the physics of sonic using the specific algorithms and method that the original sonic used!  And adding scrolling wouldn't harm the physics calculations in the slightest, it would just add the computational time of doing the actual scrolling.

1135
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: August 29, 2011, 10:50:35 pm »
Quote
leafiness0:   i am turned on
leafiness0:   by bboy's presence
Builderboy:   O.O
Happybobjr:  because i am naked?
leafiness0:   yeah
leafiness0:   exactly
DJ_O:  leafiness0 wat

1136
Minecraft Discussion / Re: I set up the minecraft server
« on: August 29, 2011, 08:07:54 pm »
Part of it was stuck in a chunk that refused to update so i was force to leave the front door open D: Hope no creepers find their way inside...

1137
Minecraft Discussion / Re: I set up the minecraft server
« on: August 29, 2011, 07:50:52 pm »
I hopped on for a sec and it is regular survival ^^

1138
Gaming Discussion / Re: A FREE version of Starcraft II!
« on: August 29, 2011, 07:41:42 pm »
I know that it is possible for people with the full version to invite people with the trial version to a hosted game (Starjeweled or Regular), but trial cannot play as any race except the Terran.  That being said I have been practicing and am getting better ^^

1139
Gaming Discussion / Re: A FREE version of Starcraft II!
« on: August 29, 2011, 07:23:10 pm »
I actually downloaded this a couple days back, prompted by a friend, and I have to say I am enjoying it a lot ^^

1140
Elimination / Re: Elimination: A New FPS
« on: August 29, 2011, 01:10:55 pm »
How does the greyscale look on calc?  I'm surprised wabbit is failing at rendering the grey that way, it is usually pretty good at that o.O Maybe the settings?  How many levels of grey are you using?

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