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Messages - Builderboy
Pages: 1 ... 75 76 [77] 78 79 ... 375
1141
« on: August 28, 2011, 03:17:20 pm »
As far as rating down bad files goes, I've noticed that since so few files are rated, even if your file gets a horrid rating, it will still be near the top when you sort by rating, and all the awesome programs with no rating will be below all the programs that got 1/10
1142
« on: August 28, 2011, 01:48:09 pm »
Wonderful video that is wonderful awesome and wonderfully nostalgic ^^
1143
« on: August 28, 2011, 04:07:11 am »
What? Is that really the way it is supposed to be pronounced? I guess I've been pronouncing it wrong all these years This is how I have been pronouncing it
1144
« on: August 27, 2011, 05:25:11 pm »
Nice to see a fullscreen FPS game in development, even if it is based on an earlier engine it seems you are pimping it our enough to call it a whole new engine! Can't wait for moar screenies showcasing the new features
1145
« on: August 27, 2011, 03:29:53 pm »
Feel free to use any and all of the tutorials I have written My physics lessons is a great source for physics based tutorials, and I believe I have a few specific ones lying around such as the Fire tutorial.
1146
« on: August 27, 2011, 05:33:36 am »
So this is one of the projects I will definitely be continuing, and have been working on a little recently. I have been working on coding all of the different types of enemies, as well as adding in all the different objects, items, and weapons that will be in the game. I also wrote a new Bone Skeleton controlling system to help control creatures with many legs. You can get a preview of the system here: http://greenfootgallery.org/scenarios/1034. I have been working on many of the monsters, and while not many of them will be present in the early levels, I can't wait to add them in ^^ Hopefully there will be an update soon, although it will likely only have 1 additional chapter, but with all the levels and engine upgraded.
1147
« on: August 26, 2011, 02:26:53 pm »
I don't mind at all ^^ And probably the biggest question is; Do you only have objects colliding with the map, or do they also collide with eachother?
1148
« on: June 19, 2011, 01:51:05 pm »
There are 52 "Test Chambers" in Portal 2, but that is also ignoring a significant amount of gameplay that is not test chambers as well. I haven't put my opinion in here yet, but let me just say I originally bought Portal 2 on steam for $50 and would gladly make that same decision again having played the game.
EDIT: And there are 40 test chambers in the co-op section
1149
« on: June 17, 2011, 10:14:21 pm »
First I think you should see if you can draw 150 solid triangles at 5FPS, and after you get that working you can start on textures That way you gain experience and can work better on textures ^^
1150
« on: June 17, 2011, 10:17:09 am »
He means you are not initializing X with a value, you are just going int X or double X, which creates the variable, but it holds no value.
1151
« on: June 17, 2011, 12:25:28 am »
Ah, doubles will hold numbers as large as 170! but will you get all of the decimal precision? I think not, if I remember correctly the double in C only allows for around 16 decimal digits
1152
« on: June 17, 2011, 12:16:49 am »
17 is the optimal solution and let me assure you the solution does not involve anything tricky like leaving members in the middle of the bridge or anything
1153
« on: June 15, 2011, 09:33:40 am »
It's not possible using a single command, but it is very possible using a few :{0,1→L₁ :{0,N→L₂ :LinReg(ax+b) Y₁ :Equ►String(Y₁,Str1 :sub(Str1,1,length(Str1)-3→Str1 Converts number N into String Str1, the number can be any number, integer, decimal, or whatever ^^
1154
« on: June 15, 2011, 12:14:19 am »
Hmmm could you post some code? Are you sure you are setting up the variables correctly? Since I tried it myself, and didn't have any trouble at all o.O And what do you mean that Axe doesn't like nesting {} in general? Are there more issues? What kind of problems have you been having?
1155
« on: June 14, 2011, 03:56:41 pm »
it works for me o.O I've uploaded the file itself just in case EDIT: Aw it didn't save the images
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