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Messages - Builderboy

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1141
As far as rating down bad files goes, I've noticed that since so few files are rated, even if your file gets a horrid rating, it will still be near the top when you sort by rating, and all the awesome programs with no rating will be below all the programs that got 1/10  :-\

1142
News / Re: 10th anniversary tribute video
« on: August 28, 2011, 01:48:09 pm »
Wonderful video that is wonderful awesome and wonderfully nostalgic ^^

1143
Miscellaneous / Re: How to pronounce Omnimaga correctly
« on: August 28, 2011, 04:07:11 am »
What?  O.O Is that really the way it is supposed to be pronounced?  I guess I've been pronouncing it wrong all these years  <_<  This is how I have been pronouncing it

1144
Elimination / Re: Elimination: A New FPS
« on: August 27, 2011, 05:25:11 pm »
Nice to see a fullscreen FPS game in development, even if it is based on an earlier engine it seems you are pimping it our enough to call it a whole new engine!  Can't wait for moar screenies showcasing the new features :)

1145
Feel free to use any and all of the tutorials I have written :) My physics lessons is a great source for physics based tutorials, and I believe I have a few specific ones lying around such as the Fire tutorial.

1146
Computer Projects and Ideas / Re: Nightmare
« on: August 27, 2011, 05:33:36 am »
So this is one of the projects I will definitely be continuing, and have been working on a little recently.  I have been working on coding all of the different types of enemies, as well as adding in all the different objects, items, and weapons that will be in the game.  I also wrote a new Bone Skeleton controlling system to help control creatures with many legs.  You can get a preview of the system here: http://greenfootgallery.org/scenarios/1034.

I have been working on many of the monsters, and while not many of them will be present in the early levels, I can't wait to add them in ^^ Hopefully there will be an update soon, although it will likely only have 1 additional chapter,  but with all the levels and engine upgraded.

1147
Axe / Re: Physics Based Collisions
« on: August 26, 2011, 02:26:53 pm »
I don't mind at all ^^ And probably the biggest question is; Do you only have objects colliding with the map, or do they also collide with eachother?

1148
Gaming Discussion / Re: Is Portal 2 too short for its cost?
« on: June 19, 2011, 01:51:05 pm »
There are 52 "Test Chambers" in Portal 2, but that is also ignoring a significant amount of gameplay that is not test chambers as well.  I haven't put my opinion in here yet, but let me just say I originally bought Portal 2 on steam for $50 and would gladly make that same decision again having played the game.

EDIT: And there are 40 test chambers in the co-op section 

1149
ASM / Re: Texture drawing
« on: June 17, 2011, 10:14:21 pm »
First I think you should see if you can draw 150 solid triangles at 5FPS, and after you get that working you can start on textures :) That way you gain experience and can work better on textures ^^

1150
Computer Programming / Re: Factorial Output
« on: June 17, 2011, 10:17:09 am »
He means you are not initializing X with a value, you are just going int X or double X, which creates the variable, but it holds no value.

1151
Computer Programming / Re: Factorial Output
« on: June 17, 2011, 12:25:28 am »
Ah, doubles will hold numbers as large as 170! but will you get all of the decimal precision?  I think not, if I remember correctly the double in C only allows for around 16 decimal digits

1152
Math and Science / Re: The Four travelers
« on: June 17, 2011, 12:16:49 am »
17 is the optimal solution and let me assure you the solution does not involve anything tricky like leaving members in the middle of the bridge or anything :P

1153
TI-BASIC / Re: Goto a Lbl which is a var
« on: June 15, 2011, 09:33:40 am »
It's not possible using a single command, but it is very possible using a few :P

Code: [Select]
:{0,1→L₁
:{0,N→L₂
:LinReg(ax+b) Y₁
:Equ►String(Y₁,Str1
:sub(Str1,1,length(Str1)-3→Str1

Converts number N into String Str1, the number can be any number, integer, decimal, or whatever ^^

1154
The Axe Parser Project / Re: Bug Reports
« on: June 15, 2011, 12:14:19 am »
Hmmm could you post some code?  Are you sure you are setting up the variables correctly?  Since I tried it myself, and didn't have any trouble at all o.O And what do you mean that Axe doesn't like nesting {} in general?  Are there more issues?  What kind of problems have you been having?

1155
ASM / Re: Texture drawing
« on: June 14, 2011, 03:56:41 pm »
it works for me o.O

I've uploaded the file itself just in case

EDIT: Aw it didn't save the images :/

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