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The Axe Parser Project / Re: Axe Parser
« on: May 26, 2011, 11:19:28 am »
Not anymore than it already does i don't think
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The Axe Parser Project / Re: Axe Parser« on: May 26, 2011, 11:19:28 am »
Not anymore than it already does i don't think
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The Axe Parser Project / Re: Axe Parser« on: May 26, 2011, 11:07:09 am »
The fourth pass would not actually reduce the size of programs, nor would it make them faster. The *only* thing it would do is move all the data to the end of the program so you get a little more edge when compiling for Shell, and you are almost at the size limit
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Computer Projects and Ideas / Re: Nightmare« on: May 26, 2011, 01:05:23 am »
I upload it to the website when i choose, that was it's not auto-updating ever time i change something
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News / Re: TI releases TI-Nspire Scripting Tools« on: May 25, 2011, 11:11:28 pm »since Lua will certainly now allow things such as nDoom on the TI-Nspire, due to being interpreted You mean not allow right? But this is terrific news! Finally a decent programming language is officially supported by TI on the nSpire 1175
Miscellaneous / Re: New omnimaga« on: May 25, 2011, 10:53:48 pm »
Its perfectly fine and perfectly legal. He just has to understand that in order to compete with several highly matinenced and mature sites, he will need something that other sites don't have in order to attract users.
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Miscellaneous / Re: New omnimaga« on: May 25, 2011, 10:42:22 pm »
I believe that simply because we created the name first we have some sort of legal standing?
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TI Z80 / Re: Axe Shift: Contest Entry 2011« on: May 25, 2011, 10:40:16 pm »
Yep, basically it just redraws the tilemap each frame, but with some interesting rules applied to the Y location of each tile
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Axe / Re: Axe Q&A« on: May 25, 2011, 10:35:23 pm »
Instead of turning it, how about mirroring it instead? The way I achieved the effect in the post you linked to was to simply clear the screen towards the center, and then redraw a flipped tilemap from the center.
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TI Z80 / Re: Axe Shift: Contest Entry 2011« on: May 25, 2011, 10:28:21 pm »
How about some sort of effect like this? It was like what I originally did for my Shift, but it ended up being too slow and memory intensive with Xlib
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Axe / Re: Axe Q&A« on: May 25, 2011, 10:26:52 pm »
He wants to laterally flip it, not invert it i think.
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Axe / Re: Axe Q&A« on: May 25, 2011, 10:15:47 pm »
Probably the simplest way would be to copy it to a piece of free memory and then copy it back pixel by pixel but with inverted X coordinates. Slow, but simple. What are you looking to use this for?
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The Axe Parser Project / Re: Axe Parser« on: May 25, 2011, 11:24:36 am »
Perhaps an optional 4th pass for those of us that like to squeeze every bit of speed from everything we encounter?
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TI Z80 / Re: Axe Shift: Contest Entry 2011« on: May 24, 2011, 08:32:21 pm »
Doesn't look slow at all for me o.O Maybe the gif isn't playing at the right speeds on your browser or something? And I definitely think the jumping should be a bit lower so you cant jump across the whole level
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TI Z80 / Re: Sort of 3D Platformer-Contest Entry« on: May 24, 2011, 08:20:05 pm »
Would it be possible to use screen shifting to draw the map faster, and then instead of applying every mask from the world onto the object, you could copy the object sprite onto a separate buffer, mask it with the appropriate 3 masks or whatever, and then display it onto the screen or something?
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