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Messages - Builderboy

Pages: 1 ... 78 79 [80] 81 82 ... 375
1186
Axe / Re: Axe Q&A
« on: May 24, 2011, 04:33:40 pm »
Note that if you are using greyscale, you *can't* backup images using Store and Recallpic, because those store to the backbuffer, which is used in greyscale.  Remember, to display greyscale, it uses both L3 and L6.  When you StorePic, you store the image to L3, which is not the right place to backup an image if you want to do greyscale

1187
The Axe Parser Project / Re: Bug Reports
« on: May 24, 2011, 04:08:47 pm »
Thats because it is :) Arguments are not necessarily needed in any Axe command.  Pt-On(,,) would also be valid.  When an argument is left empty it just uses the previous value in HL instead.

1188
TI Z80 / Re: Sort of 3D Platformer-Contest Entry
« on: May 24, 2011, 02:37:58 pm »
Do you redraw the entire screen each frame?  How do you do the masking for each object?  Do you draw the objects at the same time you draw the tiles? 

1189
Axe / Re: Optimized Pt-Mask routine
« on: May 24, 2011, 02:28:36 pm »
There is a way to do it with 2 regular sprite routines, but from the command speed index it looks like it would be just about the same speed :/

1190
TI Z80 / Re: Contest Entry: Clones
« on: May 24, 2011, 10:39:43 am »
I just hope enabling you to climb walls doesn't make your character too overpowered that all the challenge is gone..  hmm maybe also include tiles that  you can't climb on?

1191
News / Re: Crabcake for Axe
« on: May 23, 2011, 09:19:15 pm »
Yikes D: I hope this doesn't set back Sir from his entry, since he was basing his engine around being able to use it D:

1192
Axe / Re: Appvar Detection Question
« on: May 23, 2011, 12:55:01 pm »
You would have to search through the VAT yourself, which isn't that hard, but you would have to ask someone more knowledgable than me, I don't remember the memory locations and all that jazz

1193
Axe / Re: Axe Q&A
« on: May 23, 2011, 12:53:44 pm »
It does not count to the max size of a program, you *can* have 8800 bytes of code and as much data as you want :)

1194
TI Z80 / Re: Axe Shift: Contest Entry 2011
« on: May 23, 2011, 01:35:33 am »
Definitely upgrade the sprites ^^ And also as someone who has made a shift game, I want you to reconsider the 8x8 sprite size, as with the large of tiles, the levels can get very very constricted unless you have scrolling. 

1195
TI Z80 / Re: [2011 Axe Entry] Uncharted TI
« on: May 23, 2011, 01:27:59 am »
Oh I see what you mean now, the ball being your character

1196
OmnomIRC Development / Re: OmnomIRC Easter Egg Suggestions
« on: May 22, 2011, 01:52:31 pm »
Just let him think of his own eastereggs. They should be FOUND, not sugested

Definitely, whats the point of easter eggs if we don't even have to search for them?

1197
Miscellaneous / Re: Random YouTube Videos
« on: May 22, 2011, 12:46:44 pm »

1198
TI Z80 / Re: Motherload
« on: May 22, 2011, 12:17:34 pm »
On hold for contest I imagine :P

1199
TI Z80 / Re: Help with Mario game
« on: May 22, 2011, 11:21:47 am »
I need help with this

Sorry, I misunderstood you, it seemed like you were asking for help this very second

1200
TI Z80 / Re: Help with Mario game
« on: May 22, 2011, 11:18:22 am »
(It also helps to say what you want help with)

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