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Messages - Builderboy
Pages: 1 ... 78 79 [80] 81 82 ... 375
1186
« on: May 24, 2011, 04:33:40 pm »
Note that if you are using greyscale, you *can't* backup images using Store and Recallpic, because those store to the backbuffer, which is used in greyscale. Remember, to display greyscale, it uses both L3 and L6. When you StorePic, you store the image to L3, which is not the right place to backup an image if you want to do greyscale
1187
« on: May 24, 2011, 04:08:47 pm »
Thats because it is Arguments are not necessarily needed in any Axe command. Pt-On(,,) would also be valid. When an argument is left empty it just uses the previous value in HL instead.
1188
« on: May 24, 2011, 02:37:58 pm »
Do you redraw the entire screen each frame? How do you do the masking for each object? Do you draw the objects at the same time you draw the tiles?
1189
« on: May 24, 2011, 02:28:36 pm »
There is a way to do it with 2 regular sprite routines, but from the command speed index it looks like it would be just about the same speed
1190
« on: May 24, 2011, 10:39:43 am »
I just hope enabling you to climb walls doesn't make your character too overpowered that all the challenge is gone.. hmm maybe also include tiles that you can't climb on?
1191
« on: May 23, 2011, 09:19:15 pm »
Yikes I hope this doesn't set back Sir from his entry, since he was basing his engine around being able to use it
1192
« on: May 23, 2011, 12:55:01 pm »
You would have to search through the VAT yourself, which isn't that hard, but you would have to ask someone more knowledgable than me, I don't remember the memory locations and all that jazz
1193
« on: May 23, 2011, 12:53:44 pm »
It does not count to the max size of a program, you *can* have 8800 bytes of code and as much data as you want
1194
« on: May 23, 2011, 01:35:33 am »
Definitely upgrade the sprites ^^ And also as someone who has made a shift game, I want you to reconsider the 8x8 sprite size, as with the large of tiles, the levels can get very very constricted unless you have scrolling.
1195
« on: May 23, 2011, 01:27:59 am »
Oh I see what you mean now, the ball being your character
1196
« on: May 22, 2011, 01:52:31 pm »
Just let him think of his own eastereggs. They should be FOUND, not sugested
Definitely, whats the point of easter eggs if we don't even have to search for them?
1197
« on: May 22, 2011, 12:46:44 pm »
1198
« on: May 22, 2011, 12:17:34 pm »
On hold for contest I imagine
1199
« on: May 22, 2011, 11:21:47 am »
I need help with this
Sorry, I misunderstood you, it seemed like you were asking for help this very second
1200
« on: May 22, 2011, 11:18:22 am »
(It also helps to say what you want help with)
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