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Messages - Builderboy
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1261
« on: May 16, 2011, 05:20:23 pm »
Mmmm i don't think it would be *terribly* slow. It would run at about the same speed as copying a 768 byte chunk of memory, and doing 4 (average) screenshifts. The variable amount of screenshifts though would make the engine a bit unreliable in terms of speed though, it could run really fast on some locations and really slow on others
1262
« on: May 16, 2011, 05:16:54 pm »
The tricky thing tho is that it's not just as simple as copying a 94x64 portion of a buffer, because we have bit shifting to account for, and that makes things quite a bit more difficult, since every single byte of the buffer needs to be shifted a certain amount and overflow into other buffers and such.
1263
« on: May 16, 2011, 05:15:22 pm »
There are multiple sets of three corners that can set it off, and checking for all of them would be far larger than just checking if only that key is pressed.
Except thats exactly what the routine would have to do if implemented, check every single key. Like Runer said, I think this is a pretty specific request, and might be better suited as an axiom because of its size and complexity.
1264
« on: May 16, 2011, 05:10:03 pm »
Yeah, since it is in hardware, there really isn't any way to fix the 3 corners bug
1265
« on: May 16, 2011, 05:06:08 pm »
How would that bypass the 3 corners bug?
1266
« on: May 16, 2011, 04:50:39 pm »
Try If not(getKey(5)) and (getKey(0)!=0) for the first one, it seems to provide the results you are looking for. The documentation specifies that getKey(0) does not return 0 or 1, merely a nonzero number. For the second, I can't think of a way to do it in axe, so that might be a worthy addition
1267
« on: May 16, 2011, 04:37:15 pm »
doesn't those code examples work anyway? o.O
1268
« on: May 16, 2011, 03:05:52 pm »
I am participating and already have my game idea and code starting ^^
1269
« on: May 16, 2011, 12:48:03 am »
Haha don't worry, I may be pretty good with physics, but cool and original game ideas I tend to be short on
1270
« on: May 16, 2011, 12:46:45 am »
Time to kick ass and make physics based puzzle platformers And I'm all out of Ass
1271
« on: May 15, 2011, 09:07:46 pm »
I think i'll throw something together and enter ^^ And just a note to everybody who is thinking of not participating because there will be too much competition and you think you wont have a chance, enter anyway, its not the games that are crazy huge and impressive that win, because those rarely get completed. Its the nice small games that just work and play well, and those can come from anywhere.
1272
« on: May 14, 2011, 10:27:25 am »
Its all about Pizza My Heart Its California local though, so not everybody gets to have their amazingness
1273
« on: May 13, 2011, 08:51:41 pm »
Hey annoyingorange, could you please try to respond to posts by posting instead of modifying previous posts? Doing this can confuse people since the conversation moves backwards, and some people might not even see your post. thanks.
1274
« on: May 13, 2011, 08:47:32 pm »
No new updates, but lots of new stuff is being added Including custom cursor, dynamic electrical cables for puzzles, scroll wheel for scrolling through different weapons, different weapons, and hopefully volume control once Greenfoot implements it, which will allow for dynamic soundscapes and different effects, in addition to a menu, and quality control
1275
« on: May 13, 2011, 12:56:47 am »
Wow you have been busy so many awesome features! I especially like all the program shortcuts and hooks you allow :] And you also seem to have implemented noshell or similar right? The shell needs to still be on the calc right?
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