Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Builderboy

Pages: 1 ... 83 84 [85] 86 87 ... 375
1261
Axe / Re: Axe Q&A
« on: May 16, 2011, 05:20:23 pm »
Mmmm i don't think it would be *terribly* slow.  It would run at about the same speed as copying a 768 byte chunk of memory, and doing 4 (average) screenshifts.  The variable amount of screenshifts though would make the engine a bit unreliable in terms of speed though, it could run really fast on some locations and really slow on others

1262
Axe / Re: Axe Q&A
« on: May 16, 2011, 05:16:54 pm »
The tricky thing tho is that it's not just as simple as copying a 94x64 portion of a buffer, because we have bit shifting to account for, and that makes things quite a bit more difficult, since every single byte of the buffer needs to be shifted a certain amount and overflow into other buffers and such.

1263
The Axe Parser Project / Re: Features Wishlist
« on: May 16, 2011, 05:15:22 pm »
There are multiple sets of three corners that can set it off, and checking for all of them would be far larger than just checking if only that key is pressed.

Except thats exactly what the routine would have to do if implemented, check every single key.  Like Runer said, I think this is a pretty specific request, and might be better suited as an axiom because of its size and complexity.

1264
The Axe Parser Project / Re: Features Wishlist
« on: May 16, 2011, 05:10:03 pm »
Yeah, since it is in hardware, there really isn't any way to fix the 3 corners bug :/

1265
The Axe Parser Project / Re: Features Wishlist
« on: May 16, 2011, 05:06:08 pm »
How would that bypass the 3 corners bug?

1266
The Axe Parser Project / Re: Features Wishlist
« on: May 16, 2011, 04:50:39 pm »
Try If not(getKey(5)) and (getKey(0)!=0) for the first one, it seems to provide the results you are looking for.  The documentation specifies that getKey(0) does not return 0 or 1, merely a nonzero number.  For the second, I can't think of a way to do it in axe, so that might be a worthy addition

1267
The Axe Parser Project / Re: Features Wishlist
« on: May 16, 2011, 04:37:15 pm »
doesn't those code examples work anyway? o.O

1268
I am participating and already have my game idea and code starting ^^

1269
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: May 16, 2011, 12:48:03 am »
Haha don't worry, I may be pretty good with physics, but cool and original game ideas I tend to be short on

1270
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: May 16, 2011, 12:46:45 am »
Time to kick ass and make physics based puzzle platformers
And I'm all out of Ass

1271
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: May 15, 2011, 09:07:46 pm »
I think i'll throw something together and enter ^^ And just a note to everybody who is thinking of not participating because there will be too much competition and you think you wont have a chance, enter anyway, its not the games that are crazy huge and impressive that win, because those rarely get completed.  Its the nice small games that just work and play well, and those can come from anywhere.  

1272
Miscellaneous / Re: Pizza Chains
« on: May 14, 2011, 10:27:25 am »
Its all about Pizza My Heart :D Its California local though, so not everybody gets to have their amazingness :(

1273
TI Z80 / Re: Help with Mario game
« on: May 13, 2011, 08:51:41 pm »
Hey annoyingorange, could you please try to respond to posts by posting instead of modifying previous posts?  Doing this can confuse people since the conversation moves backwards, and some people might not even see your post.  thanks.

1274
Computer Projects and Ideas / Re: Nightmare
« on: May 13, 2011, 08:47:32 pm »
No new updates, but lots of new stuff is being added :) Including custom cursor, dynamic electrical cables for puzzles, scroll wheel for scrolling through different weapons, different weapons, and hopefully volume control once Greenfoot implements it, which will allow for dynamic soundscapes and different effects, in addition to a menu, and quality control :D

1275
TI Z80 / Re: zStart - an app that runs on ram clears
« on: May 13, 2011, 12:56:47 am »
Wow you have been busy O.O so many awesome features!  I especially like all the program shortcuts and hooks you allow :] And you also seem to have implemented noshell or similar right?  The shell needs to still be on the calc right? 

Pages: 1 ... 83 84 [85] 86 87 ... 375