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The Axe Parser Project / Re: Features Wishlist
« on: May 12, 2011, 10:02:28 pm »
Because then it's read as a variable and not a constant, and will result in larger code
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1276
The Axe Parser Project / Re: Features Wishlist« on: May 12, 2011, 10:02:28 pm »
Because then it's read as a variable and not a constant, and will result in larger code
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Portal X / Re: Portal X« on: May 11, 2011, 12:36:49 am »
Nope everything is definitely going to fit nicely into a single App page I have to give major props to Runer for all the optimizing he did, without it this project would be very different right now
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Portal X / Re: Portal X« on: May 11, 2011, 12:34:46 am »
Lol thats what comes after the story patch Dj It probably looks faster because of all the optimizing me and runer (read: runer) did to the code, and because the character never stops moving
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Portal X / Re: Portal X« on: May 11, 2011, 12:23:56 am »
Eye candy bump!
And progress is moving slowly, but it is moving at a definite greater than zero finite rate! 1280
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: May 10, 2011, 08:59:43 pm »1537: You can name every game's title in banner. 1542: You made a game that is in the banner :] 1281
The Axe Parser Project / Re: Bug Reports« on: May 10, 2011, 04:28:34 pm »
Hmmmm I still can't replicate it. How big is the source program in size?
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The Axe Parser Project / Re: Bug Reports« on: May 10, 2011, 04:13:34 pm »
I still can't replicate the error o.O What *exactly* are you doing? And make sure you test this after a fresh RAM clear with no hooks installed
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Other Calculators / Re: ChainFire Pinball Physics Library« on: May 10, 2011, 03:08:40 am »
Yep I finally decided to wrap this up and release the full library ^^ I even included a basic demo program so you can see it in action, and study the code to see how simple this program makes it to set up pinball physics
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Other Calculators / ChainFire Pinball Physics Library« on: May 10, 2011, 03:01:52 am »
ChainFire Pinball Physics Library
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=666 1286
Graviter / Re: Graviter - Axe« on: May 10, 2011, 01:01:17 am »
Wow thats really smooth and awesome! I can't even imagine what it must look like on calc ^^
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Lols this is my thought process whenever I try to restart this:
Ok this is basically finished, time to wrap it up Hmm i need to add powerups just like the original Uhoh I only have 4x4 sprite options Uhg this is impossible, they all look the same Maybe 8x8 and have them take up 4 tiles? Bleh then collision gets even more wacky 8x8 is way too big anyway Blarg I'll work on it later 1288
The Axe Parser Project / Re: Using OP variable« on: May 05, 2011, 07:29:20 pm »
Wait do you want to make this in Axe or z80 asm?
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The Axe Parser Project / Re: Using OP variable« on: May 05, 2011, 05:29:05 pm »
There is no way to write to appvars, but you can create and name your own lists, where you can store large amounts of data. Why do you need Appvars for a chemistry program?
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Math and Science / Re: Geometry Question« on: May 05, 2011, 04:24:57 pm »
Its actually almost empty because I just got this computer
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