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Messages - Builderboy
Pages: 1 ... 86 87 [88] 89 90 ... 375
1306
« on: April 28, 2011, 03:37:34 pm »
Unfortunately progress is exceedingly slow right now due to school and stuff Plus its in a stage where I need longer-ish chunks of time to get progress done, since there really isnt anything I can do in quick stretches right now, and that really hurts progress when I'm really busy unfortunately Don't worry tho, this *will* be finished, its just a question of when
1307
« on: April 28, 2011, 11:59:11 am »
Yep, every time
1308
« on: April 28, 2011, 11:57:20 am »
It actually happens with all programs that cause a compiler error as far as I can tell, but I don't keep track of my current RAM level and what it should be, so I can't say for sure. Complicating this is that I don't even know how to calculate what the RAM is supposed to be, TI-OS is so unpredictable about that....
Hmmmm I only ask because I have compiled 3 different programs, introducing compiler errors into each, and I've compiled them over and over again but I can't seem to get an error. Although i just realized I am running 0.5.0, so maybe the issue is in 0.5.1
1309
« on: April 28, 2011, 11:43:57 am »
could you post the specific program that causes the error? this sounds like a major bug
1310
« on: April 28, 2011, 11:26:59 am »
What happens? Does it happen all the time? How do you know it is a memory leak?
1311
« on: April 28, 2011, 01:15:40 am »
I always install Omnicalc second, since I usually install it in the middle of Axe programming when i suddenly need to convert between bases
1312
« on: April 27, 2011, 06:17:33 pm »
Again, Calc84 is not currently working on this so I think the best thing to is just wait until he posts something, and in the meantime leave him be Constantly asking for demos and progress and screenshots is not going to get him to work any faster, and in fact, is probably counterproductive.
1313
« on: April 27, 2011, 11:46:07 am »
There are already a plethora of screenshots in the screenshots thread: http://ourl.ca/2634 Calc84 is not currently working on this so I think the best thing to is just wait until he posts something, and in the meantime leave him be
1314
« on: April 26, 2011, 03:45:20 am »
Oooooh hah i didn't know it was a real font outside of NH2! Lols well that pretty awesome ^^
1315
« on: April 26, 2011, 03:08:30 am »
Methinks I recognize the font Note that the original font was not mine however, although I'm sure there will be no trouble using it. I unfortunately don't have the software to convert it, so i will merely leave you with that looks like an awesome title screen!
1316
« on: April 25, 2011, 11:23:12 pm »
I have also had this problem when using *only* Axe and Omnicalc, so I assume its to do with some quirk with their hooks fighting eachother
1317
« on: April 24, 2011, 03:22:20 am »
SortA/SortD if given the correct parameters
1318
« on: April 22, 2011, 10:36:06 am »
It probably has something to do with Ti-Boy SE not supporting Game Boy Advanced games unfortunately EDIT: Ninja
1319
« on: April 22, 2011, 10:30:25 am »
Broseph Radsons code will not produce a memory leak, he correctly matches both sets of Ends to their corresponding starting loops, and if he ever exits a loop with a Goto, he uses a carefully placed End to make sure the code returns to the same scope of the program, preventing the memory leak from growing. In essence, he actually exploits the memory leak you talk about, and accounts for it such that it doesn't build up
1320
« on: April 21, 2011, 11:55:12 pm »
I think Quigibo thought you meant collision via pixel testing. Maybe you wanna check out a post I made a bit ago about the subject of per pixel collisions with both square tiles and masked tiles. http://ourl.ca/4279/169823
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