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Messages - Builderboy

Pages: 1 ... 88 89 [90] 91 92 ... 375
1336
Axe / Re: Axe Q&A
« on: April 18, 2011, 10:26:48 am »
Oh gotcha, well glad you got it working :D

1337
Axe / Re: Axe Q&A
« on: April 18, 2011, 10:22:39 am »
Why did you add the second pixel test command?

1338
Axe / Re: Axe Q&A
« on: April 18, 2011, 09:54:48 am »
Could it be that you are clearing the screen right before you pixel test, and that there hasn't been anything drawn to the screen yet?  Try doing the test after the sprite displays.  And also, stick with +4, I didn't realize you were trying to detect the *other* sprite :)

1339
Axe / Re: Axe Q&A
« on: April 18, 2011, 09:38:27 am »
1) Yes

2) If its 4 pixels tall, that means starting at the top left corner, there is a black pixel at Y+0,Y+1,Y+2, and Y+3, and there is white everywhere else.  Y+5 will *not* trigger.

3) Return does not close the program if you are inside a subroutine, are you inside a subroutine?

1340
Miscellaneous / Re: Nerf Gunz
« on: April 18, 2011, 01:10:43 am »
I actually just bought my Raider CS-35 and I have to say I am really pleased!  It is awesome! :D

1341
TI Z80 / Re: Factory Series
« on: April 17, 2011, 12:15:20 pm »
In the original factory, the rules are simple:  If you get 3 blocks in a row that are the same type, they disappear and give you 50$.  If any of the rows overflows, you lose :)

1342
Computer Projects and Ideas / Re: Nightmare
« on: April 17, 2011, 01:02:33 am »
Unfortunately java security problems prevent me from saving cookies or anything like that :/ Luckily the codes will not be things like I8jKn-(9aia  or anything like that, they will simply be the name of the level area :)

1343
Computer Projects and Ideas / Re: Nightmare
« on: April 16, 2011, 06:57:14 pm »
There will be codes you get at the start of each area so that you can save your progress by writing down the codes :)

1344
The Axe Parser Project / Re: Axiom Requests
« on: April 16, 2011, 10:02:36 am »
Well they are built in using Floating Point math, did you mean an axiom that gives you floating point accuracy vectors?

1345
The Axe Parser Project / Re: Axiom Requests
« on: April 16, 2011, 02:57:25 am »
In that case, wouldn't a dedicated vector axiom be better than an imaginary number axiom? 

1346
Other Calculators / Re: Your first programs
« on: April 16, 2011, 01:09:10 am »
My first program ever was a quadratic formula program that i copied out of the book :P The first program I wrote myself was a triangle solver.  The first game i made was a game where a dot fell accross the screen and you had to move it to avoid other dots.  When you reached the bottom you went back to the top and more dots were added :D

1347
Contra / Re: Screenshots and demos
« on: April 16, 2011, 01:07:30 am »
Sourcecoder?  Is it edited in Hex or by Image?  Because if its by image you can just drag and drop the image into TiConnect and it will send :)

1348
The Axe Parser Project / Re: Axiom Requests
« on: April 16, 2011, 01:06:32 am »
You can have vectors in Axe simply by storing each component in a separate variable, and doing the dot product by just doing the math yourself X1*Y1+X2*Y2 :) I use vectors all the time in pretty much every single one of my games, I don't think you need Imaginary numbers in order to use them

1349
Miscellaneous / Re: Formal Training
« on: April 16, 2011, 01:04:12 am »
I'm a self taught programmer but I can't wait to take more advanced classes so I can learn some in depth thinks like complex algorithms and stuff like that ^^

1350
General Discussion / Re: Animusic
« on: April 14, 2011, 05:56:08 pm »
When me and my dad first saw Pipe Dream, we thought it was real for a small bit XD Yeah they use Midi controlled instruments, they are supposedly working on a 3rd DVD but there hasn't been much progress lately :/

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