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Messages - Builderboy

Pages: 1 ... 93 94 [95] 96 97 ... 375
1411
TI Z80 / Re: Motherload
« on: April 08, 2011, 01:44:52 pm »
I'm curious as to what is taking up the enormous amount of space in this app.  You said previously that you had 13000 bytes of program in the app, and later that you optimized around 1000 bytes?  So what specifically is taking up this 12000 bytes of space?  Like in terms of the tilemapper, physics, and graphics?

1412
Math and Science / Re: math problem. help?
« on: April 08, 2011, 01:40:59 pm »
What are we trying to find?

1413
TI Z80 / Re: Motherload
« on: April 06, 2011, 10:30:38 pm »
Hmmmm that does pose an interesting problem.  Basically you are needing all 100% of code and data present to be stored in the App itself?

1414
Axe / Re: Making a SHMUP (shoot-em-up) in Axe
« on: April 06, 2011, 08:34:22 pm »
I believe it was removed because of something to do with subprograms and memory leaks o.O

1415
TI Z80 / Re: Motherload
« on: April 05, 2011, 12:04:14 am »
what about having physics use onscreen coordinates with a map offset?

1416
The Axe Parser Project / Re: Bug Reports
« on: April 04, 2011, 04:00:55 am »
Did you try the programs I suggested?  I can assure you the speed difference lies within Pt-change and not the display routines.  And I also might point out that if you only have a single Pt-change in your code, along with a pause and a display, any changes in speed are going to be near impossible to change, and indeed I didn't see any change in the blinking of the cursor when I tried it.

1417
The Axe Parser Project / Re: Bug Reports
« on: April 04, 2011, 03:37:33 am »
Try simply this:

For(F,0,9000
Pt-Change(0,0,0
End

and then this

For(F,0,9000
Pt-Change(7,0,0
End

there should be a tremendous speed difference, even though there isn't even a dispGraphrr in the picture.  Whenever you are measuring speed, never include display updates in your code because the time they take to execute can be variable, and can mess with your readings.

1418
TI Z80 / Re: Motherload
« on: April 03, 2011, 02:44:13 am »
That looks delicious! I think it looks a lot better than the 32 pixel version :) I especially like the sticking out fuel gauge, props to Runer ^^

1419
Computer Projects and Ideas / Re: Omnimaga Hang-Out
« on: March 31, 2011, 02:48:54 am »
oooh Oooh, I have a better idea! :D A personality core from the game portal is placed somewhere in the house, maybe near the computer or something (we gotta have a computer you know :P) It combines my self-aware nature, and my favorite game :D

1420
TI Z80 / Re: Factory Series
« on: March 31, 2011, 02:46:54 am »
Yay it has finally been released! :D Its so cool to think that this was all started cause I made that small program that long ago in stats class :P And it spawned two totally awesome games that were so much more complicated, and was eventually amassed into an epic homescreen factory pack of win!

1421
Computer Projects and Ideas / Re: Omnimaga Hang-Out
« on: March 31, 2011, 02:41:16 am »
Is there going to be weather or day/night?  I think that when I am in the game the sky should turn red and smoky >:D Although I don't know if thats not subtle enough XD

1422
Axe / Re: Slope Physics Tutorial
« on: March 30, 2011, 01:30:58 pm »
Sonic Retro has a complete guide on how to duplicate the physics of the Genesis/Megadrive Sonic games. Sonic has several features that were uncommon at the time, such as curvy slopes and the ability to control your jump height. The latter feature is implemented by having Sonic continue to accelerate after leaving the ground, up to a limit.
I've got that covered ;) http://ourl.ca/7764

This looks like an awesome guide :D I especially like the drawings and charts, it really helps with making everything easy to understand :) I had a question about the final program though, do you use regular X Y coordinates for the ball, and simply increment them by the velocity and thats it?  Or is there something extra going on where it is moved vertically until it is right on the slope?

1423
The Axe Parser Project / Re: Axiom Requests
« on: March 29, 2011, 02:18:27 am »
ooooh i see what you mean, yeah I guess that could work :P

1424
The Axe Parser Project / Re: Axiom Requests
« on: March 29, 2011, 01:37:44 am »
An elaborate drawing Axiom would be nice, with:

Lines
Circles
Rectangles
FloodFill

Lines circles and Rectangles would all have draw, clear and invert modes, possibly with a numerical argument instead of multiple r's.  Recangle and Circle would also have options to fill black, fill white, or fill invert.  FloodFill would have to be limited to fillBlack or FillWhite, as fillInvert doesn't make much sense :P

And all of the commands would be able to be drawn onto the front, back, or both buffers.


1425
Graviter / Re: Graviter - Axe
« on: March 29, 2011, 01:25:24 am »
I think you should definitely release Gravitier when you finish it :) Progress on PortalX is inconsistent and slow right now.  And just think, I am already delaying my own project due to busyness and stuff, I would hate to delay a second! :P

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