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Messages - Builderboy

Pages: 1 ... 94 95 [96] 97 98 ... 375
1426
The Axe Parser Project / Re: Features Wishlist
« on: March 28, 2011, 03:47:14 am »
note that since labels are not stored in the program, that would add 5 bytes for each label that exists in the program at the very least, 3 for the name and 2 for the address, and it would have to search through all the possible names looking for a match, and then jump to that address.

1427
The Axe Parser Project / Re: Features Wishlist
« on: March 28, 2011, 03:17:02 am »
Hmmm how precisely would it work and how would it be more powerful than a switch statement?

1428
TI Z80 / Re: The Mighty Jill Off
« on: March 28, 2011, 02:10:50 am »
Oh that boot fetish is definitely not allowed :P

Jk, but lesbian themes and swearing should be fine, I see no problem with it.  Just include a warning in your readme if you feel its warrented.

1429
The Axe Parser Project / Re: Features Wishlist
« on: March 28, 2011, 01:46:35 am »
paint bucket.

That sounds like an excellent candidate for an Axiom :) remember, the Axiom system was added specifically so that Quigibo wouldn't have to add every single command himself and keep managing all of the subroutines. 

Also, I second the conditional goto, as well as the shell specification in an optional header, which would override the current setting in the Axe options.

1430
TI Z80 / Re: Motherload
« on: March 26, 2011, 09:58:08 pm »
Well, when it moves, even though it doesn't change the checkered pattern, the LCD delay is still there, so it mucks with other pixels.

Ah, so the lower speed when scrolling is whats causing the problems?

1431
Portal X / Re: Portal X
« on: March 26, 2011, 08:56:53 pm »
that has been fixed too :P both of these bugs have been reported before ^^

1432
The Axe Parser Project / Re: Features Wishlist
« on: March 26, 2011, 11:17:52 am »
Yep i forgot :P

1433
Portal X / Re: Portal X
« on: March 26, 2011, 10:46:11 am »
Yeah, that demo was released a long time ago and that bug has been fixed :)

1434
TI Z80 / Re: Motherload
« on: March 26, 2011, 10:36:20 am »
Hmm suddenly I am confused as to why scrolling messes with the greyscale o.O Using screenshifts doesnt move the checkered pattern, it moves the buffers, so shouldn't the greyscale keep working?  Or are you doing something dastardly for your tilemapping which makes this not work?

1435
TI Z80 / Re: Motherload
« on: March 26, 2011, 02:55:45 am »
Lol maybe do 3 level greyscale when moving even number of pixels, and 4 level greyscale when moving odd number of pixels :P maybe could work XD

1436
TI Z80 / Re: Motherload
« on: March 26, 2011, 01:53:42 am »
that is so awesome Sir!  :D I'm playing with this on my calc and its already looking awesome ^^ It is a shame that the screen shifting method screws with the grey scale though :( It can get to the point where as you are moving upward, the greyscale kinda freezes and only 1 diagonal is visible at a time :[ Oh well, it still looks epic :D Mayhaps if you really really needed good greyscale you could write a uber fast tilemapping axiom or something, but I don't think its necessary, it already looks great :)

1437
The Axe Parser Project / Re: Features Wishlist
« on: March 26, 2011, 01:51:50 am »
Oh i wasn't aware Ld HL, address was 3 bytes D: hah thats why I'm not an asm programmer :P

1438
Axe / Re: Bitmap( Clipping
« on: March 26, 2011, 01:35:35 am »
I'm thinking using Bitmap would be something that would hinder the speed way too much to be useful o.O If i remember correctly its horribly slow.  Hmmmm, perhaps it could be hardcoded in, using a separate tilemap with full bytes or whatever?

1439
Pokémon Purple / Re: [PP] Progress '11
« on: March 25, 2011, 11:54:50 am »
Nice to hear you have fixed some of the issues :D And yess the file size I think is actual excellent for a Pokemon game!  Good luck in fixing some of the new bugs!  :D

1440
The Axe Parser Project / Re: Features Wishlist
« on: March 25, 2011, 11:48:43 am »
Yes it does i hope.  And if you are setting a constant bit and not a variable, the bit setting routine can be auto optimized to take up 4 bytes methinks.

Ld HL,adress
SET/RES #,(HL)

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