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Messages - Builderboy
Pages: 1 ... 95 96 [97] 98 99 ... 375
1441
« on: March 25, 2011, 11:40:13 am »
Freyaday, there is no processor command to manipulate individual bits. You have to do it with logical operations.
There are actually commands built in to set and reset bits. They are aptly names SET (to set bits) and RES (to reset bits)
1442
« on: March 24, 2011, 03:39:19 pm »
You are thinking of Bitmap Happybobjr, Pt-Mask is an Axe routine and is quite fast
1443
« on: March 22, 2011, 08:25:47 pm »
How about have mode to pause and unpause, and have 2nd for ingame, and both second and enter to select in the menu? I see no reason to remove 2nd from menu selection, and I also find a lot of people new to games tend towards enter for selection because of the TiOS menu's
1444
« on: March 22, 2011, 08:23:58 pm »
How do you do collision detection with sprites in Axe?
To detect if two 8x8 sprites are colliding, simple do If abs(X1-X2)<8 && (abs(Y1-Y2)<8 I'm sure it could be optimized, but its just a demonstration
1445
« on: March 22, 2011, 03:34:32 pm »
You can do the equivalent of AND with an OR and an XOR with an inverted sprite mask if you absolutely need it. Quigibo is out of sprite tokens so I don't know if he is planning on adding it any time soon
1446
« on: March 22, 2011, 11:40:42 am »
I practically spend at least 2 hours a day playing addicting physics games when I should be doing programming.
Stop playing addicting games and get back to work making addicting games! I hope progress on this continues
1447
« on: March 22, 2011, 11:33:24 am »
Axe puts its own routines after the data, so things still get run at the very end.
Methinks this would be a good thing to change in Axe! That way we can have larger programs that bypass the limit
1448
« on: March 21, 2011, 07:42:07 pm »
I spelt it wrong because I was copying it from ztrumpet * Hides *
1449
« on: March 21, 2011, 07:36:45 pm »
Limerick of the week:
This calc geek did not like much drama and so he came to Omnimaga but then he got trolled and he got rick rolled and also you lost the game
1450
« on: March 21, 2011, 05:27:17 pm »
Maybe it would help by instead of going pixel by pixel, do what Michale_Lee did and just calculate 8 or so points on the curve and connect them with straight lines. Unfortunately I too can only provide conceptual help, as I am not an asm expert either
1451
« on: March 21, 2011, 03:55:48 pm »
That is not emulating, that is a built-in 3d, a raycaster. That is even done on a 84+
Well, its a port, so not quite emulating, more like running the same code on the nSpire (with a few modifications). And that isn't a raycasting engine Doom uses, its a different engine that would definitely not be able to run on an 84 at full speed with textures.
1452
« on: March 20, 2011, 10:57:02 pm »
Nothing does AND right now, Pt-On does OR
1453
« on: March 20, 2011, 10:41:20 pm »
Methinks that would make a lot of incompatibility
1454
« on: March 20, 2011, 10:40:22 pm »
But this has got to stop. I've only been here since last October, but I already love it here. You don't get criticized for starting or dropping anything. No matter how big or small. Everyone is kind. I don't want to lose such a unique place.
Thats not quite what I was saying. I was saying more along the lines of be the best person you can on the forum, and don't expect everybody else to be perfect. Banning people instantly if they make a mistake would soon land us with a zero member userbase, because everybody makes mistakes.
1455
« on: March 20, 2011, 10:37:12 pm »
Pt-Off overwrites the whole screen, it doesn't AND
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