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Messages - Builderboy

Pages: 1 ... 95 96 [97] 98 99 ... 375
1441
The Axe Parser Project / Re: Features Wishlist
« on: March 25, 2011, 11:40:13 am »
Freyaday, there is no processor command to manipulate individual bits. You have to do it with logical operations.

There are actually commands built in to set and reset bits. They are aptly names SET (to set bits) and RES (to reset bits) :)

1442
TI Z80 / Re: The Mighty Jill Off
« on: March 24, 2011, 03:39:19 pm »
You are thinking of Bitmap Happybobjr, Pt-Mask is an Axe routine and is quite fast :)

1443
TI Z80 / Re: Control Scheme
« on: March 22, 2011, 08:25:47 pm »
How about have mode to pause and unpause, and have 2nd for ingame, and both second and enter to select in the menu?  I see no reason to remove 2nd from menu selection, and I also find a lot of people new to games tend towards enter for selection because of the TiOS menu's :P

1444
Axe / Re: Simple Axe Questions
« on: March 22, 2011, 08:23:58 pm »
How do you do collision detection with sprites in Axe?

To detect if two 8x8 sprites are colliding, simple do

If abs(X1-X2)<8 && (abs(Y1-Y2)<8

I'm sure it could be optimized, but its just a demonstration :P

1445
The Axe Parser Project / Re: Features Wishlist
« on: March 22, 2011, 03:34:32 pm »
You can do the equivalent of AND with an OR and an XOR with an inverted sprite mask if you absolutely need it.  Quigibo is out of sprite tokens so I don't know if he is planning on adding it any time soon D:

1446
TI Z80 / Re: Powder Game
« on: March 22, 2011, 11:40:42 am »
I practically spend  at least 2 hours a day playing addicting physics games when I should be doing programming.

Stop playing addicting games and get back to work making addicting games! :P

I hope progress on this continues :)

1447
The Axe Parser Project / Re: Features Wishlist
« on: March 22, 2011, 11:33:24 am »
Axe puts its own routines after the data, so things still get run at the very end.

Methinks this would be a good thing to change in Axe!  That way we can have larger programs that bypass the limit :)

1448
ASM / Re: Bezier curves HELP!!
« on: March 21, 2011, 07:42:07 pm »
I spelt it wrong because I was copying it from ztrumpet :P

* Hides *

1449
Miscellaneous / Re: Poetry
« on: March 21, 2011, 07:36:45 pm »
Limerick of the week: 

This calc geek did not like much drama
and so he came to Omnimaga
but then he got trolled
and he got rick rolled
and also you lost the game

1450
ASM / Re: Bezier curves HELP!!
« on: March 21, 2011, 05:27:17 pm »
Maybe it would help by instead of going pixel by pixel, do what Michale_Lee did and just calculate 8 or so points on the curve and connect them with straight lines.  Unfortunately I too can only provide conceptual help, as I am not an asm expert either D:

1451
TI-Nspire / Re: Would an NES emulator be possible on Nspire?
« on: March 21, 2011, 03:55:48 pm »
That is not emulating, that is a built-in 3d, a raycaster. That is even done on a 84+

Well, its a port, so not quite emulating, more like running the same code on the nSpire (with a few modifications).  And that isn't a raycasting engine Doom uses, its a different engine that would definitely not be able to run on an 84 at full speed with textures.

1452
The Axe Parser Project / Re: Features Wishlist
« on: March 20, 2011, 10:57:02 pm »
Nothing does AND right now, Pt-On does OR ;)

1453
The Axe Parser Project / Re: Features Wishlist
« on: March 20, 2011, 10:41:20 pm »
Methinks that would make a lot of incompatibility :P

1454
News / Re: Please take fights off of the forums
« on: March 20, 2011, 10:40:22 pm »
But this has got to stop. I've only been here since last October, but I already love it here. You don't get criticized for starting or dropping anything. No matter how big or small. Everyone is kind. I don't want to lose such a unique place.

Thats not quite what I was saying.  I was saying more along the lines of be the best person you can on the forum, and don't expect everybody else to be perfect.  Banning people instantly if they make a mistake would soon land us with a zero member userbase, because everybody makes mistakes.

1455
The Axe Parser Project / Re: Features Wishlist
« on: March 20, 2011, 10:37:12 pm »
Pt-Off overwrites the whole screen, it doesn't AND

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