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Messages - Builderboy

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1516
Math and Science / Re: Favorite math theory/rules/law/et cetera.
« on: March 02, 2011, 06:52:58 pm »
Okay, after doing some reading, it was not fully explained in the original post that it is not a traditional sum, but in fact a Ramanujan Sum, which is *not* the same :P

1517
Math and Science / Re: Favorite math theory/rules/law/et cetera.
« on: March 02, 2011, 06:47:41 pm »
it seems that Eulers formula only deals with trig and complex numbers ??? Can i see some sort of mathematical proof or explanation?

1518
Math and Science / Re: Favorite math theory/rules/law/et cetera.
« on: March 02, 2011, 06:45:08 pm »
My question is, how can 1+2+3+4... ever end up being less than 1??  You are starting with 1 and only adding positive numbers, how can you get negative?  It seems mathematically impossible O.o

1519
Math and Science / Re: Favorite math theory/rules/law/et cetera.
« on: March 02, 2011, 06:41:57 pm »
1+2+3+4...=-1/12

Remind me again how this can be even remotely possible?  There seems to be no way to get that to work O.O

1520
Graviter / Re: Graviter - Axe
« on: March 02, 2011, 12:44:09 am »
Right after my compressed tilemap code, i have object code, which is basically this.  First byte is the number of objects.  From then on, object data is a byte specifying the type of object, followed by all the data needed to define that object.  Locations are compressed into a single byte that represents the tile that the location is in.

1521
Miscellaneous / Re: Clever jokes to 1000
« on: March 01, 2011, 11:19:19 pm »
I *could* tell the most racist joke I know but then most likely I would be killed from all different angles :P

1522
Portal X / Re: Portal X
« on: March 01, 2011, 11:18:36 pm »
Thats for sure XD I still need to get it to compile the map and object data into a single readable file though, and thats going to be a bit harder, especially when it comes to the plasma balls, they are such a pain to compile x.x

1523
TI Z80 / Re: Chess
« on: March 01, 2011, 10:24:16 pm »
Ooooh whoops i misread x.x

1524
TI Z80 / Re: Chess
« on: March 01, 2011, 10:15:21 pm »
thats not how you win at chess ;) You win by checkmating the king, so that he has no safe place to move.  Just removing all the other pieces doesnt end the game itself

1525
News / Re: 5th straight 10K posts month in a row
« on: March 01, 2011, 10:09:22 pm »
This is amazing :) It just goes to show how popular and successful we are as a community! :D

1526
TI Z80 / Re: the Tale of Lost Map
« on: March 01, 2011, 10:07:11 pm »
Wow that looks great!  I can see you put in a lot of time into that battle system, it really looks like its going to be really effective and awesome :D It's so glad to see you again, can't wait for more progress on this! ^^

1527
Portal X / Re: Portal X
« on: March 01, 2011, 10:04:42 pm »
Hahaha yeah i find that deadlines are only good if you are getting paid, or if its hw :P

1528
Portal X / Re: Portal X
« on: March 01, 2011, 10:00:47 pm »
Right now I'm going with a when-its-done approach :P

1529
Portal X / Re: Portal X
« on: March 01, 2011, 09:58:30 pm »
Woot, I am working on the Axe based level editor right now, and it's coming along rather nicely :D I have a dynamic tilemap display working, and it alters the display as you edit.  It uses the exact same map rendering code, so it gives you an exact preview of what your level is going to look like.  It also gives you a very simple way to edit objects as well, as is detailed in the screenshot.  When your cursor is placed over a button or a plasma ball emiter, you can press Alpha to edit the door that the tile opens when activated.  From then on, whenever you place your cursor over the tile, it will highlight the door that it opens :D

I am definitely going to keep polishing this up for the final release, and there will be a lot more options.  You will be able to load levels, save them to appvars, pack multiple levels into a single appvar, and even reorder the levels inside the appvar!  Here is a screenie of what I have so far.


1530
Axe / Re: What am I doing wrong here?
« on: March 01, 2011, 08:41:53 pm »
I'll have to find that explanation I gave to Deep Thought and make it more detailed and post it :D

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