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Messages - Builderboy

Pages: 1 ... 104 105 [106] 107 108 ... 375
1576
TI-BASIC / Re: Undo
« on: February 25, 2011, 04:08:49 pm »
I'm with ztrumpet with this one, store a max of 3 or 4 picture variables and recall them when you want to undo.  Quick, simple, and it works.  Any other way is going to be really complicated, and probably not the fastest

1577
As far as I know, there is no 100% accurate way of doing this, because hypothetically, since Axe compiles to direct asm, any asm programmer could easily write a program (if they wanted to) that would look identical to the same program programmed in axe

1578
Computer Programming / Re: Java Swing Doubt
« on: February 25, 2011, 03:06:41 pm »
hah yay :D glad I was able to help ^^

1579
Introduce Yourself! / Re: Hi, I'm Stefan Bauwens
« on: February 25, 2011, 01:56:59 pm »
not sure, but its lucky posts in introductions don't count, because this topic is collapsing into nonsense :P

1580
Computer Programming / Re: Java Swing Doubt
« on: February 25, 2011, 01:54:19 pm »
Hmmm it seems that you create the progress bar, but it never interacts with the loadingBarFrame.  I am not very familiar with swing components, do you need to add it into the frame or whatnot?

1581
TI Z80 / Re: TIConvert
« on: February 25, 2011, 01:16:49 pm »
nice :D Its cool that we have an offline version that can do this for us ^^ Might there be a way to turn off indenting?  Some people might not like it, its always good to have options ^^

1582
Introduce Yourself! / Re: Hi, I'm Stefan Bauwens
« on: February 25, 2011, 01:15:29 pm »
Welcome to Omnimaga :D We don't get that many 68K users around here, so welcome welcome welcome ^^ We all hope you enjoy your stay :)

1583
TI-BASIC / Re: Why never to use Goto.
« on: February 25, 2011, 01:14:08 pm »
I agree with everything except goto statements in axe :P while i think there isn't a common use for them, they can have good uses for optimization, as well as ways to jump out of a large nests of loops.

1584
Portal X / Re: Portal X
« on: February 25, 2011, 01:12:04 pm »
I fear that if i wanted a 3rd buffer, appvar might be the only way :/ I already use L5 and L4 for level data and object data, so those can't be touched, and I don't know what the deal is with L2 when it comes to MirageOS

That being said, although I do know how to do an appvar, I am reluctant to do so, just because of how large the program is already.  That and I don't know if im even going to be adding greyscale

1585
Portal X / Re: Portal X
« on: February 25, 2011, 04:10:15 am »
oooh i see now, I guess I could get that to work actually, maybe I will play around with it a bit ^^

1586
Graviter / Re: Graviter - Axe
« on: February 24, 2011, 03:34:53 pm »
Wow nice stats! :D Are you going to cap the framerate at a certain amount so that it will always run at the same framerate no matter how many boxes you have?

1587
Correlation / Re: Request for Screenshots for Correlation Manual
« on: February 24, 2011, 03:04:59 am »
I think he means converting already made games to use correlation :)

1588
Portal X / Re: Portal X
« on: February 24, 2011, 01:39:07 am »
That sounds pretty cool :) you should look into it, it adds and extra layer of depth (plasma balls are only in one place at once, and you can cross their path)
Hmm, I am very reluctant to introduce lasers.  I already have all of my maps made, the base engine finished, and the level format finalized.  In order to implement lasers, I would have to add probably around 3000 more bytes of code, maybe even more, to get it to work with the portal engine, and work fast.  Thats not even mentioning the reflective boxes, which would require even more code on their part.  Overall, I have no doubt that I could do it, nor do I have doubt that it would be undeniably epic.  But I just can't see it in this game.  Maybe in a challenge pack that could be released later with only extra challenging levels and lots of new concepts.

May I suggest L1 and reallocating the variables? ;D

Hmmm it could be possible, but wouldn't I need a backup of both the buffer *and* the backbuffer if i had a greyscale map?

1589
Math and Science / Re: Something you know
« on: February 24, 2011, 01:27:20 am »
That is, in my opinion, the most beautiful mathematical formula ever :) It uses the 5 most important numbers, uses 3 numbers from each large field of mathematics (i for imaginary, e for logarithmic, and pi for trigonometry) and it uses the 3 main mathematical operations (addition, multiplication, exponentiation)

1590
Portal X / Re: Portal X
« on: February 23, 2011, 08:05:30 pm »
No, more like there is a beam laser in the level, and it can be reflected by boxes and go through portals, and have to get to a transmitter to open a door.

but aside from the reflector, its pretty much the same concept as the plasma ball, just with slightly different mechanics, so im probably definitely not going to implement it

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