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Messages - Builderboy

Pages: 1 ... 106 107 [108] 109 110 ... 375
1606
Axe / Re: Flames tutorial
« on: February 22, 2011, 11:14:36 am »
I was tinkering with something like this in Axe a few days ago...
Now, I can't use it... :(

Why not?

1607
Other / Re: Lego mindstorms-what to do?
« on: February 21, 2011, 04:34:21 pm »
For the RCX, you can use NQC, which is a C like language that runs very quickly and has a lot of useful features :)

1608
Other / Re: Lego mindstorms-what to do?
« on: February 21, 2011, 01:00:35 pm »
All I have to say is good luck :) A segway might be one of the harder things you could choose to build and program, but I really hope you get it working :)

1609
The Axe Parser Project / Re: Features Wishlist
« on: February 21, 2011, 02:05:53 am »
What I think should be added is the ability to *set* bits through a method other than ORing or ANDing bit masks, of which not everyone is familiar with

1610
Ash: Phoenix / Re: Ash: Phoenix
« on: February 20, 2011, 10:09:04 pm »
From App Execution it's easy, its doing it from another program that is the difficult part.  If you are in an App, its just a matter of calling a few BCALLs if i remember correctly.

1611
Other / Re: Lego mindstorms-what to do?
« on: February 20, 2011, 10:08:14 pm »
A line following segway :P

1612
Other / Re: Lego mindstorms-what to do?
« on: February 20, 2011, 09:05:20 pm »
You are in luck :) I actually was *introduced* to the whole concept of programming by Lego Mindstorms.  Some good exercises when you are starting out is building a little car that moves forwards and then backs up and turns if it runs into something.

1613
Axe / Re: Axe - The 'Fix ' Command
« on: February 20, 2011, 07:31:07 pm »
This command is similar to the difference in TI-Basic:

Output(0,0,"TEXT
Text(10,0,"TEXT
I believe you mean this:
Output(0,0,"TEXT
Text(-1,10,0,"TEXT
I believe you mean this:
Output(1,1,"TEXT
Text(-1,10,0,"TEXT

;)
I believe you mean this:
Text(0,0,"TEXT
Text(-1,10,0,"TEXT

O0
I believe I'm not actually sure what was trying to be said in the first place

1614
Axe / Re: Axe - The 'Fix ' Command
« on: February 20, 2011, 07:26:19 pm »
This command is similar to the difference in TI-Basic:

Output(0,0,"TEXT
Text(10,0,"TEXT
I believe you mean this:
Output(0,0,"TEXT
Text(-1,10,0,"TEXT
I believe you mean this:
Output(1,1,"TEXT
Text(-1,10,0,"TEXT

;)

1615
News / Re: Somebody set up us the bomb
« on: February 20, 2011, 06:19:43 pm »
I'm glad we are adding some people to help lift the burden :) This should make it a bit easier on everybody, welcome aboard!

1616
Ash: Phoenix / Re: Ash: Phoenix
« on: February 20, 2011, 06:18:59 pm »
Wow that looks epic :D It must look even awesomeer on calc too ^^

1617
Axe / Re: Flames tutorial
« on: February 20, 2011, 01:24:28 pm »
Nope, there is 1 extra command in the for loop :) there is an AND {TAO hex data} in there which continually erases the title into the screen, and also provides fuel for the fire to burn

1618
Axe / Re: Flames tutorial
« on: February 20, 2011, 01:07:14 pm »
Go for it :D I actually was able to do some neat modifications a while back while i was making a title screen to make a title burn greyscale fire >:D

1619
News / Re: TI-Nspire CX - The Next Generation
« on: February 20, 2011, 01:03:50 pm »
Well, might it be a good thing that there isn't any removable keyboard?  I heard that the contacts on the keyboard wore out really fast and broke D: That being said, this calc is looking so shiny :] I can't wait to see what kind of specs it will have!

1620
Axe / Re: Flames tutorial
« on: February 20, 2011, 03:01:10 am »
Oh so they do! :D Thats awesome! ^^

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