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Messages - Builderboy

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1636
News / Re: TI-Nspire CX - The Next Generation
« on: February 19, 2011, 07:45:16 pm »
They are thinking, one of two things:

1) Yesss they are copying our ideas! :D

2) Shit they are copying out ideas.. >.<

1637
Portal X / Re: Portal X
« on: February 19, 2011, 07:43:42 pm »
Thanks Art_ofcamelot :D thats really nice to hear :) I'm excited to get this out as well ^^ Also, i've been using a site called TypeWithMe for optimizing my code.  Its really useful for seeing what I have changed, and also useful when I have more than one person helping me with the code.  The link is http://typewith.me/y73ZR3P3N7 and you can check in every now and then and I'll have a different section of code I am working on.  You can even suggest optimizations or changes too :) If I'm not there please don't make changes tho, although it constantly saves versions so there won't be lasting damage anyway

1638
TI Z80 / Re: Variable scanner
« on: February 19, 2011, 06:06:48 pm »
Good luck! :D This is already epic awesome and useful ^^

1639
News / Re: Reminder to all members
« on: February 19, 2011, 05:57:13 pm »
I hate drama >.> But yes this is a very good message and lets all heed it well and be friends :) We can all have fun, but not if that fun is at someone else's expense (unless its TI's expense)

1640
News / Re: TI-Nspire CX - The Next Generation
« on: February 19, 2011, 05:54:42 pm »
Wow this is crazy when its going to be officially announced O.O Hopefully it offers everything we want and more!

1641
Portal X / Re: Portal X
« on: February 19, 2011, 05:50:14 pm »
I am thinking that I will make program two data, like Sir suggested, maybe even an appvar.  The main program would be a very simple, 30 levels with a menu.  It would also have  some custom code to use the extension however, which would add dialogu to all of the levels, add a few more levels, and enhance the story :)

1642
Portal X / Re: Portal X
« on: February 19, 2011, 12:12:58 pm »
And as my 4000th post, I would like to reveal that PortalX will no longer be contained within 1 program :) Instead the experience will have to be felt with TWO programs in your archive.  Ah, but this will not be your ordinary double program relationship, but will actually be a highly advanced modifiable experience.

The FIRST program will be the basic experience, with 30 levels with dialogue to go along side of them, it will have characters and some minor development, and will end when the levels end.  It will be a standalone program, being able to run on its own! 

The SECOND program will the the enhanced experience, it will not be executable, but rather the first program will detect if the second program is on the calculator, and will use the information from the second program to enhance the experience, adding content like extra rooms, extra dialogue, and a whole bunch more fun things that will make PortalX the game it needs to be.

For a while, i considered making PortalX merely a Level pack with some dialogue between them, but then I realized that I could in no way break from the amazingness that is Portals story.  But still I was worried, because I know how programs get around, by being transfered from calc to calc, and I knew that people without proper experience would forget to transfer the second program and risk breaking the whole thing, leading to disappointment.  Thats why i decided to make the main program independant of the second program, with the second program acting as more of an expansion pack if you will.  The main program will also maybe be smart, figuring out when it has been transfered to another calc and warning if it lost a subprogram (maybe doing this, it would require witeback)

Either way, I will be working on the first program right now and once that is finished and I have a way to call another archived program, will begin on the enhancement pack :)

1643
TI Z80 / Re: RollerCoaster TI
« on: February 19, 2011, 12:02:07 pm »
Besides the occasional raycaster or mode7 engine ;)

1644
Site Feedback and Questions / Re: Forum post statistics
« on: February 19, 2011, 12:01:42 pm »
Lol@the spike XD I saw that at first and i was like 'wtf??' :P

But seriously, this is really cool :D It really shows just how active Omnimaga has become, and how epic it is :D

1645
Jumpman 68K / Re: Jumpman
« on: February 19, 2011, 12:00:35 pm »
Good luck with life things!  I know it can be hard sometimes, but I hope everything turns out okay :)

1646
TI Z80 / Re: RollerCoaster TI
« on: February 19, 2011, 11:59:06 am »
I remember there was already a 3D rollercoaster game, but i really was disappointed by the quality, a really nice rollercoaster game would be epic!  Even in the absence of the Tycoon part! :D

1647
Portal X / Re: Portal X
« on: February 19, 2011, 11:58:11 am »
Just giving you guys an update, I have been continually working on this since the bump, and me and Runer112 have been joining forces in a great power of optimization, chopping off hundreds of bytes and making the engine faster and more efficient.  As an example to its new speed, I designed a level with 5 buttons and 3 boxes and it still ran at full speed :] Full speed being a nice smooth 30 frames per second that is ^-^ .  I hope we can work together some more and crush out the excess code, and that i can learn a bit more about optimization :D

1648
TI Z80 / Re: Bounce
« on: February 19, 2011, 11:55:15 am »
This is looking really great so far!  :D I can't wait to see what this turns into!

1649
I don't know if it was called that, it was the game for the original ipods before the ipot touches and nanos and everything

1650
What about porting that iPod game to the calculator?  You know, the one with the turret and the helicopters? :D

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