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Messages - Builderboy

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1666
TI Z80 / Re: Powder Game
« on: February 16, 2011, 10:06:49 pm »
Yeah, there are only two attatchements in this topic and they are both images O.O Sir do you still have the source?

1667
TI-BASIC / Re: Arbitrary precision operations
« on: February 16, 2011, 07:23:42 pm »
Oooooh I get it now :D I didn't connect that what was on the homescreen was just a demonstration and not actual program XD Nice!  How high have you tested it with?

1668
TI-BASIC / Re: Arbitrary precision operations
« on: February 16, 2011, 07:11:46 pm »
but how could the program have calculated 123456789+1 if he typed that into the homescreen and not into the program?  What is this doing exactly?

1669
TI-BASIC / Re: Arbitrary precision operations
« on: February 16, 2011, 06:45:15 pm »
I'm a bit confused as well...  isn't 123456789+1 perfectly within the realms of what the calc can do?

1670
TI Z80 / Re: Bounce
« on: February 16, 2011, 06:44:14 pm »
Wow it sounds like you already have a great amount done!  :D Excellent job, can't wait to see some screenshots :D

1671
Art / Re: TAO: Main menu screenshot contest!
« on: February 16, 2011, 06:42:19 pm »
Thanks Graphmastur :D If you need any help with the flames (in explanation, not code, since im not superb at doing asm D:) just ask :D

1672
TI Z80 / Re: SandLand
« on: February 16, 2011, 06:39:05 pm »
I tried it and it was really awesome!  I did notice however that you can't control the character while in the air?  This does make real life sense but it also makes it a bit difficult to move around :(

1673
Portal X / Re: Portal X
« on: February 16, 2011, 02:19:26 am »
I have released it :)

http://ourl.ca/7950/142758

Note that this is *virtual* pages though, and that the whole program still needs to fit into Ram

1674
Graviter / Re: Graviter - Axe
« on: February 16, 2011, 02:05:44 am »
Sounds epic!  I can't wait for a screenie! :D Methinks the epic physics and epic graphical effects and epic gameplay elements compel this game to take place in the Half Life Universe :D

1675
Portal X / Re: Portal X
« on: February 16, 2011, 02:03:30 am »
Its the program I wrote to allow me to combine my pages into a single program and bypass the 8800 byte memory limit.

1676
Graviter / Re: Graviter - Axe
« on: February 16, 2011, 01:24:57 am »
ah gotcha, i'm surprised at the speed!  It sounds like it would have been super processor intensive o.O How are these going to be used in the game?

1677
Portal X / Re: Portal X
« on: February 16, 2011, 01:11:59 am »
In other news, I was recently encouraged when I found out that the Axe bug which caused my inter-compiler to not work was fixed recently, and hence progress would be a lot easier than without it.  I have spent the last couple hours fixing bugs and optimizing.  Speed is even faster than before, and I have ironed out at least 300 bytes, with more coming.

1678
News / Casio fx-9860G Tribute Video
« on: February 15, 2011, 11:14:12 pm »
    Aside from the Prizm, Casio rarely gets any facetime around here at Omnimaga.  Most of the earlier calcs don't even have a powerful enough Basic Language to create games like (some) TI calcs have.  The Casio fx-9860 is Casio's second newest calculator after the Prism, and actually has a very nice platform for developing games.  It has a form of Basic just like the Prism (although a little faster) and Assembly accessed through Add-ins.  This video tribute shows that while we may be primarily a TI site, TI does not rule exclusively when it comes to games:



There are just as many diverse games as you could find on TiCalc.  There are 3D games such as wolfenstein and PongoBall, there are physics based games such as Pool and Indestructo Tank, there are the classic arcade games such as pacman and space invaders, there is even a pokemon clone, as well as a city simulating game.

Clearly, Casio is a powerful competitor to the TI game industry, despite their somewhat less known games in our circles here.   The topic on Caso Kingdom for this video can be found here http://casiokingdom.org/modules.php?name=Forums&file=viewtopic&t=1751 and many other projects and threads can be found elsewhere on the same site.

1679
TI Z80 / Re: Light - Progress
« on: February 15, 2011, 10:18:51 pm »
Steelm, I've noticed you seem to be spamming the forum with random single word comments.  Please refrain from posting spam if you don't have anything constructive to say, as well as try to look at the post date to make sure you are not posting on threads that have died out a while ago.  This is a warning, any more spam and you will be banned.

1680
Graviter / Re: Graviter - Axe
« on: February 15, 2011, 09:38:54 pm »
Wow that is pretty epic!  Does the laser do pixel testing pixel by pixel or does it jump in larger increments?

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