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Messages - Builderboy

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1681
Blaster Master / Re: Blaster Master!
« on: February 15, 2011, 09:36:40 pm »
Sounds awesome :D Good luck getting multiple objects to work :) Do you have enemies and bullets in separate lists?

1682
The Axe Parser Project / Re: Bug Reports
« on: February 15, 2011, 09:35:50 pm »
So with Axe 5.0 I am getting some random Err:Symbol errors when a program is archived, as well as sometimes reporting a picture is missing, even if it is not.

1683
Official Contest / Re: [BULLETIN] Cage Matches
« on: February 15, 2011, 03:55:47 pm »
I think for this contest, even though the idea was to create the best game possible, even small games would have had a large chance of winning.

1684
Official Contest / Re: [BULLETIN] Cage Matches
« on: February 15, 2011, 03:51:40 pm »
Same here, it also didn't help that I took on a project that was just too large for the time alloted to finish it, and it never entered a playable stage :(

1685
Blaster Master / Re: Blaster Master!
« on: February 15, 2011, 03:44:16 pm »
I can imagine that might cause some unsightly issues if you move your ship up into the data that represents your bullets :P

1686
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: February 15, 2011, 03:43:23 pm »
I wanted to be able to draw grayscaled background without drawing each tiles on the 2 buffers :)
I think I can't because my tiles aren't totally black and background will probably cover them...

If your map is totally monochrome and your background is on the backbuffer, try just drawing the image onto the backbuffer once, never again do anything to the backbuffer, and just draw your sprites onto the front buffer?I am confused as to why you are drawing the map onto the backbuffer as well, the backbuffer is always going to be put 'behind' the front buffer if you are doing 3 color greyscale

1687
The Axe Parser Project / Re: Features Wishlist
« on: February 15, 2011, 01:44:04 am »
Nope, just that.  But you have to make sure to add the Fix 8 to the end of the program.  It makes the calc draw bitmaps directly to screen, like normal.

Question: At which point does the calc ever actually use the bitmap command I wonder? O.o

1688
Graviter / Re: Graviter - Axe
« on: February 15, 2011, 01:42:16 am »
@Builderboy I made it so there's an argument that determines whether the object is influenced by the player's gravity. Those two boxes have that value set to 0.
That sounds like the perfect solution! :D

Also, how do you take fast screenshots that don't lag in chrome?
I just go to wabbit options and set the framerate scrollbar to the tick mark one to the right of 9

Also, I'm beginning work on a lazar system similar to portal 2, except you have angled blocks that deflect the laser at angles. Should be interesting :)
Wow that sounds awesome :D Can't wait to see it!

1689
Portal X / Re: Portal X
« on: February 15, 2011, 01:34:32 am »
Thanks for the offer, but I'm okay :) I will be needing beta testers once I finish, but let's cross that bridge when we come to it

1690
TI Z80 / Re: Living Balls
« on: February 15, 2011, 01:28:16 am »
Don't worry, helping with physics is not that hard at all for me :) I enjoy it ^^

1691
Art / Re: TAO: Main menu screenshot contest!
« on: February 15, 2011, 01:19:50 am »
I really don't know asm well enough to write it  :-[  What can I help you with though?

1692
Graviter / Re: Graviter - Axe
« on: February 15, 2011, 01:10:21 am »
Here you go :D And nice job on the buttons!  Also, i noticed boxes are not affected when you switch gravity, is this intentional?  Methinks incredibly devious puzzles could be generated if you made gravity effect them >:D

1693
UberGraphX / Re: Project Paradise - Ubercalculator
« on: February 15, 2011, 01:03:59 am »
Hard Plastic++ ^^

1694
TI Z80 / Re: Living Balls
« on: February 15, 2011, 01:03:43 am »
I love being bothered with physics :D Please don't worry about bothering me, I love helping :) i feel like its my duty to pass on my knowledge to others ^^

1695
Miscellaneous / Re: Valentine's Day
« on: February 14, 2011, 04:36:20 pm »
I'm going to La Fondue with my gf later in the evening :)

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