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Messages - Builderboy

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1696
UberGraphX / Re: Project Paradise - Ubercalculator
« on: February 14, 2011, 03:52:13 pm »
I second the concern about the qwerty keyboard, so this calculator isn't meant for use on standardized tests?  Other than that tho, it looks so epic!! Its so shiny :]

1697
Introduce Yourself! / Re: Hello Omnikristaba... oops, Omnimaga!
« on: February 14, 2011, 03:51:05 pm »
Welcome to Omnimaga! We don't have that many Casio Developers so its really nice to have you here :D

1698
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: February 14, 2011, 03:50:23 pm »
Wait, why are you drawing your sprites onto the backbuffer in the first place?  Isn't your map monochrome?

1699
TI Z80 / Re: Colell Ball Toy
« on: February 14, 2011, 02:38:54 pm »
Awww not at all?  What were you trying to do that took so much speed?  Is there any way that you could make it simpler like chainfire or something and then have a more advanced C version?

1700
Axe / Re: Full-Byte Tilemapping
« on: February 14, 2011, 01:36:52 am »
If you assume a non scrolling tilemap couldn't you just use a single variable for tilemap offset and increment it?  No multiplication needed.

1701
Axe / Re: Full-Byte Tilemapping
« on: February 14, 2011, 01:10:27 am »
X*18+Y

I was talking about this part ;)

1702
Axe / Re: Full-Byte Tilemapping
« on: February 14, 2011, 01:00:19 am »
Shmibs, I think you are mixed up?  I guess it depends on how his tilemap data is read.  From the top left going to the right and down, or from top left going down and then right.

1703
Portal X / Re: Portal X
« on: February 14, 2011, 12:56:01 am »
I need to start working on this again x.x school has really been taking it out of me, but I will try to find all the time I can ^^

1704
Art / Re: TAO: Main menu screenshot contest!
« on: February 14, 2011, 12:55:07 am »
What do you mean with the safecopy routine?  Axe uses Safecopy, and I use only a single buffer without modifying the original picture data

1705
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: February 13, 2011, 04:24:35 pm »
Can't wait to see it in action :)

1706
Art / Re: TAO: Main menu screenshot contest!
« on: February 13, 2011, 04:23:49 pm »
Hah alright, lemme work on something new.  As for the fire, the code is actually very simple.  I'll give the Axe source right here:

Basically it takes each byte in the upper portion of the screen, OR's a bit onto it, AND's the Title from it, and then puts it back one row up :)


1707
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: February 13, 2011, 03:59:34 pm »
well it already has gravity :P I was just helping him with physics and adding a more realistic gravity system

1708
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: February 13, 2011, 03:28:12 pm »
Did you try adding that gravity system i showed you about?  Or is that still in the works?

1709
The Axe Parser Project / Re: Features Wishlist
« on: February 13, 2011, 03:24:40 pm »
We could probably write one ourselves really easily since we have the getBit function

1710
Art / Re: TAO: Main menu screenshot contest!
« on: February 13, 2011, 03:08:45 pm »
well we shall just have to see how he likes it :)

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