Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Builderboy

Pages: 1 ... 113 114 [115] 116 117 ... 375
1711
Art / Re: TAO: Main menu screenshot contest!
« on: February 13, 2011, 03:03:13 pm »
The idea is "beasts" unleashed.

peaceful eh? ;)

1712
TI-BASIC / Re: Tilemap optimization
« on: February 13, 2011, 02:59:44 pm »
Yeah, i was very limited to the characters I was able to use, since they all had to have the same pixel on

1713
The Axe Parser Project / Re: ChainFire Pinball Library
« on: February 13, 2011, 02:59:06 pm »
Hahah gotcha, thanks :D

1714
Art / Re: TAO: Main menu screenshot contest!
« on: February 13, 2011, 02:58:22 pm »
Note that it looks particularly better on calc :)

1715
Art / Re: TAO: Main menu screenshot contest!
« on: February 13, 2011, 02:55:27 pm »
Something like this:

1716
Art / Re: TAO: Main menu screenshot contest!
« on: February 13, 2011, 02:29:36 pm »
How about this?  Also, if you wanted, maybe have instead of static fire for the title screen, I could whip up some animated and dynamic flames? :]

1717
Other Calc-Related Projects and Ideas / Re: Possible Ball-Physics tutorial
« on: February 13, 2011, 01:49:51 pm »
While Physics classes do offer some insight to the way things work, I found that it really helped very little when actually coding the systems used to imitate the rules I learned :(

1718
Other Calc-Related Projects and Ideas / Re: Possible Ball-Physics tutorial
« on: February 13, 2011, 01:32:04 pm »
How is this coming?  I'm still really interested in reading this tutorial :D

1719
Graviter / Re: Graviter - Axe
« on: February 13, 2011, 01:31:04 pm »
Can't wait to see some screenies :D

1720
Ash: Phoenix / Re: Ash: Phoenix
« on: February 13, 2011, 12:56:24 pm »
Wow O.O That is a mighty complicated map editor!  This sure looks like it could make some huge progress very quickly!  How do you manage to bypass recalling hex?

1721
Axe / Re: Axe Q&A
« on: February 13, 2011, 12:47:56 pm »
How large is your program?  Any Homescreen program that is over 8100 bytes will give an error, it sounds to me like you are very close to this value?

As for text, try putting a Fix 5 at the very start of your program
Builderboy, I think you were ninja'd by 9 hours XD

Awwww I didn't realize there was a second page, haha silly me :P

1722
Art / Re: TAO: Main menu screenshot contest!
« on: February 13, 2011, 12:45:18 pm »
Yeps, its just abstract ^^ lol i have no idea what it is eaither

1723
Axe / Re: Physics Lessons
« on: February 13, 2011, 12:44:32 pm »
Well first off, if you want realistic pysics, you might want to consider switching to x256 format.  This is where every time you add 256 to your position variables, your character moves 1 pixel.  This will allow you to have more precision and possibly get the gravity effects you are looking for.

However, If you do not want to use x256 format and stick with what you have, you can try this simple physics piece of code:

Code: [Select]
:Lbl G
:Θ*3+GDB0->r5
:If {r5+3}>>-7
:{r5+3}+1->{r5+3}
:End
:
:{r5+1}+{r5+3}->{r5+1}
:While sub(GN,{r5}+5,{r5+1}+5
:If {r5+3}>>0
:{r5+1}-1->{r5+1}
:Else
:{r5+1}+1->{r5+1}
:End
:End
:
:If sub(GN,{r5}+5,{r5+1}+5)=0 && getKey(4)
:-7->{r5+3}
:End
:Return

This piece of code *should* give you some realistic gravity and jumping in your game
Your code don't work, no gravity affect my worms, and I don't understand what does it mean. :/

What happens to the worms?  What goes wrong?

1724
The Axe Parser Project / Re: ChainFire Pinball Library
« on: February 13, 2011, 12:41:15 pm »
Deep Thought?

1725
Music Showcase / Re: Earth Mover
« on: February 13, 2011, 02:06:36 am »
I actually did a remaster that I liked more, but ended up losing it accidentally.  I now dislike the version I posted here after hearing my new remastered version :/ bleh

Pages: 1 ... 113 114 [115] 116 117 ... 375