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Messages - Builderboy

Pages: 1 ... 116 117 [118] 119 120 ... 375
1756
News / Re: Powder/Dust Games Trickling In
« on: February 11, 2011, 01:38:17 pm »
Physics is what I do  8)

1757
TI Z80 / Re: BimBall -- AKA super wallball
« on: February 11, 2011, 01:37:16 pm »
yay :D Are you gonna increase the replay length in addition?

1758
Miscellaneous / Re: Math functions
« on: February 11, 2011, 01:32:56 pm »
right, but for which purpose?  Just math in general?

1759
TI Z80 / Re: BimBall -- AKA super wallball
« on: February 11, 2011, 01:32:25 pm »
Wow you store 20 picture sized files for the replay?  Wouldn't it be like 9000 times more memory efficient to store the XY position of the ball and 2 players (overall 6 bytes) and then replay that?  And faster as well for storage

1760
News / Re: Some Omnimaga Files Lost
« on: February 11, 2011, 12:54:39 pm »
I'm really not the one to reveal what happened, as it really didn't involve me.  I'm sure that anybody involved will answer your questions if they choose to. 

1761
TI-BASIC / Re: [TI-Basic] Divide Numbers and Rest of Division
« on: February 11, 2011, 12:50:20 pm »
almost ;) test it and see that it will be reversed.   The If statement will execute if its not divisible, and skip if it is.

1762
News / Re: Some Omnimaga Files Lost
« on: February 11, 2011, 12:45:56 pm »
Code: [Select]
uPong 162 20 Yesterday at 15:57:33 Scout [Edit]
Everything seems fine with a file I uploaded yesterday, so no problem to me :D

On the other hand, I hope nobody lost anything of importance. :s

Yeah, I don't know precisely what the scope of the damage is, so people might files here and there.

1763
TI-BASIC / Re: [TI-Basic] Divide Numbers and Rest of Division
« on: February 11, 2011, 12:44:14 pm »
fPart will return the decimal of any number, and not() will turn any non-zero number into 0, and vica versa, so if there is a decimal, the fpart extracts that, and the Not() inverts it :)

1764
Miscellaneous / Re: Math functions
« on: February 11, 2011, 12:43:01 pm »
I am confused as to which place these math functions are going to be added?  There really isn't anything explaining O.o

1765
Pokémon Purple / Re: [PP] Progress '11
« on: February 11, 2011, 12:42:07 pm »
Haha sorry to hear about the appvar issue, but glad you got it figured out and that progress is still continuing on this project! ;D Sounds like you have a lot of data to enter D: That can sometimes be the easiest, or sometimes the hardest part XD Good luck!  Can't wait to see more progress!

1766
Graviter / Re: Graviter - Axe
« on: February 11, 2011, 12:39:28 pm »
hahaha looks like portal now hmm? I'd love to see the screenshots when they are re uploaded, but its really neat that you took Portal as an inspiration :] the boxes also sound epic! ^^

1767
The Axe Parser Project / Re: ERR:?
« on: February 11, 2011, 12:37:05 pm »
It sounds to me like this piece of code is doing something it really shouldn't be.  You can get all sorts of weird errors when writing over parts of the calc that it doesn't like, are you checking to make sure your pointers are pointing to where you think they are pointing?

1768
Axe / Re: GetKey Issues
« on: February 11, 2011, 12:34:50 pm »
Alternatively, you can use this piece of code and eliminate one of the getKeys()

Code: [Select]
If getKey(54)
If K
...
End
0->K
Else
1->K
End

1769
Axe / Re: A Question Of Data(
« on: February 11, 2011, 12:33:19 pm »
Hmmm interestingly enough, to me it looks like what you were doing had sound logic and should have worked.  Probably some quirk somewhere messing with us... well glad you got it to work :)

1770
The Axe Parser Project / Re: Axe Parser
« on: February 11, 2011, 12:28:22 pm »
Nope, that's been suggested several times, but someone would have to get Quigibo's permission (and the source for Axe) to make an off-calc compiler. You can use Wabbit, though.

I think he means compile a program externally, but still on calc.  Like a hook or an entry point.

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