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Messages - Builderboy
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1801
« on: February 06, 2011, 02:52:07 pm »
Quigibo, how is this being optomised? Is it actually looking into the assembly and seeing when there is a Ld ($) HL followed by a LD HL ($) ? or something along those lines?
1802
« on: February 06, 2011, 02:50:14 pm »
Lots of programs or not, its still a bug. Also note the appearance of backups remedies this bug as well, it only occurs if there are no Axe programs and no backups as well
1803
« on: February 06, 2011, 02:47:21 pm »
With the screen of the nSpire at your command, you might even want to look into textured blocks like the original tetris
1804
« on: February 06, 2011, 02:26:32 pm »
And someone could make an Axe peggle clone
1805
« on: February 06, 2011, 02:24:00 pm »
hah well I've tried this myself and had little success, although that was in the realm of only pixel testing, I moved to memory access like you, but i remained limited. Either way this is one of the great physics challenges for me!
1806
« on: February 06, 2011, 02:03:12 pm »
can't wait
1807
« on: February 06, 2011, 01:55:19 pm »
I am exceedingly interested in this I tried to make a singularly pixel based method a while ago, but the results were not the best, and quite glitchy. In the end, I resulted in moving to tile based physics, with pixel test helping http://ourl.ca/7764I can't wait to see your tutorial if you want to write one!
1808
« on: February 06, 2011, 01:22:04 pm »
Yayy i really hope they become more active, I used to check Maxcoders periodically, but they sorta died down... hope they can come back stronger than ever
1809
« on: February 06, 2011, 01:18:02 pm »
Wow thats going to be auto optimized now? Thats gotta shave lots of bytes off of every program
1810
« on: February 06, 2011, 01:17:40 pm »
Happy Birthday Axe! Yayyyyyyyy can't believe it's already been a year ^^ I remember when Axe first came out, I think we were all a little skeptical, but now, Axe is the most powerful non-asm language for the calc!
1811
« on: February 06, 2011, 01:16:15 pm »
Looking very nice! haven't seem too much development on the nSpire front, nice to see yet another project come to light good luck implementing all your other features!
1812
« on: February 06, 2011, 01:14:58 pm »
Lets hope for app support! This is interesting...
1813
« on: February 06, 2011, 01:14:39 pm »
The length of appvars and programs is stored in the 2 bytes before the pointer, so using {P-2}r would give you the length
1814
« on: February 03, 2011, 02:35:00 am »
You could always try huffman compression, but thats pretty complex. How much text do you have?
1815
« on: February 03, 2011, 01:34:25 am »
What do you mean by the direct text function? The easiest way to store text is simply to "Text"->Str1. But I have a feeling that you already tried that and didn't like the memory rates you were getting?
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