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Messages - Builderboy

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1801
Axe / Re: The Optimization Compilation
« on: February 06, 2011, 02:52:07 pm »
Quigibo, how is this being optomised?  Is it actually looking into the assembly and seeing when there is a Ld ($) HL followed by a LD HL ($) ? or something along those lines?

1802
The Axe Parser Project / Re: Bug Reports
« on: February 06, 2011, 02:50:14 pm »
Lots of programs or not, its still a bug.  Also note the appearance of backups remedies this bug as well, it only occurs if there are no Axe programs and no backups as well

1803
TI-Nspire / Re: nTris - Tetris for nSpire -
« on: February 06, 2011, 02:47:21 pm »
With the screen of the nSpire at your command, you might even want to look into textured blocks like the original tetris :D

1804
Other Calc-Related Projects and Ideas / Re: Possible Ball-Physics tutorial
« on: February 06, 2011, 02:26:32 pm »
And someone could make an Axe peggle clone ;)

1805
Other Calc-Related Projects and Ideas / Re: Possible Ball-Physics tutorial
« on: February 06, 2011, 02:24:00 pm »
hah well I've tried this myself and had little success, although that was in the realm of only pixel testing, I moved to memory access like you, but i remained limited.  Either way this is one of the great physics challenges for me!

1806
Other Calc-Related Projects and Ideas / Re: Possible Ball-Physics tutorial
« on: February 06, 2011, 02:03:12 pm »
can't wait :D

1807
Other Calc-Related Projects and Ideas / Re: Possible Ball-Physics tutorial
« on: February 06, 2011, 01:55:19 pm »
I am exceedingly interested in this :) I tried to make a singularly pixel based method a while ago, but the results were not the best, and quite glitchy.  In the end, I resulted in moving to tile based physics, with pixel test helping

http://ourl.ca/7764

I can't wait to see your tutorial if you want to write one! :D

1808
News / Re: MaxCoderz revival?
« on: February 06, 2011, 01:22:04 pm »
Yayy i really hope they become more active, I used to check Maxcoders periodically, but they sorta died down... hope they can come back stronger than ever :)

1809
Axe / Re: The Optimization Compilation
« on: February 06, 2011, 01:18:02 pm »
Wow thats going to be auto optimized now?  Thats gotta shave lots of bytes off of every program O.O

1810
News / Re: Axe Parser's 1st anniversary
« on: February 06, 2011, 01:17:40 pm »
Happy Birthday Axe! Yayyyyyyyy can't believe it's already been a year ^^ I remember when Axe first came out, I think we were all a little skeptical, but now, Axe is the most powerful non-asm language for the calc! 

1811
TI-Nspire / Re: nTris - Tetris for nSpire -
« on: February 06, 2011, 01:16:15 pm »
Looking very nice! :D haven't seem too much development on the nSpire front, nice to see yet another project come to light :) good luck implementing all your other features!

1812
Other Calculators / Re: Oh dear, what could this mean? Let us speculate!
« on: February 06, 2011, 01:14:58 pm »
Lets hope for app support! O.O This is interesting...

1813
Axe / Re: External Vars Tutorial
« on: February 06, 2011, 01:14:39 pm »
The length of appvars and programs is stored in the 2 bytes before the pointer, so using {P-2}r would give you the length :)

1814
Axe / Re: Storing Text in Axe
« on: February 03, 2011, 02:35:00 am »
You could always try huffman compression, but thats pretty complex.  How much text do you have?

1815
Axe / Re: Storing Text in Axe
« on: February 03, 2011, 01:34:25 am »
What do you mean by the direct text function?  The easiest way to store text is simply to "Text"->Str1.  But I have a feeling that you already tried that and didn't like the memory rates you were getting?

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