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Messages - Builderboy

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1861
TI-Nspire / Re: TI-Nspire Video Player
« on: January 31, 2011, 08:10:34 pm »
Seems to have the same artifact problem that ThePenguin's has O.O But other than that epic job!! Someone needs to find a way to convert from youtube directly to bmp, maybe that would help with the artifacts

1862
TI Z80 / Re: Powder Game
« on: January 31, 2011, 08:08:46 pm »
Here is the link: Note its not completely finished :P I really should start writing some more lessons

http://ourl.ca/4279/79303

As for the fluid dynamics, of course it isn't completely far away from realistic physics, it isn't exactly very realistic either.  Pressure is ignored completely, as is illustrated in the diagram below.  In real world physics, the water line would be even, but the physics I implemented would leave the water at levels similar to the diagram.  Then again, while it may not be realistic when it comes into the actual equations and things like viscosity and pressure, it does present a very nice and quick method for on calc simulation :) There might even be some other sets of rules that are equally simple and result in better fluid movement.

On the subject of physics, I just had an idea for physics for sand in your game.  Here would be the rules, with lower rule numbers being higher priority:
1) If block below is empty, move down
2) If block below is fluid, swap fluid and this block
3) If block to the right/left and down is empty, move to that position

Maybe instead of a fluid dynamics, I could write about the power of pixel based physics for simulating large physical elements :D

1863
Calculator C / Re: nDOOM - Fixing the crash on exit
« on: January 31, 2011, 04:27:02 pm »
Sounds excellent :D Also, this means that we are also going to get more resolution?

1864
TI Z80 / Re: Four Level Grayscale Video
« on: January 31, 2011, 04:26:18 pm »
wow that sounds complicated O.O I hope you can get it all working :D

1865
I suppose a percent could work, although maybe I'll do a progress bar instead :P Nice to know you like it ^^ You havent had any of the problems described in this thread?

1866
TI Z80 / Re: Four Level Grayscale Video
« on: January 31, 2011, 03:55:21 pm »
Ahhh thats an interesting take on RLE, I was assuming you were doing it pixel by pixel, not byte by byte.  I wonder what the size difference is between the two o.O There is always Huffman coding, although I have a feeling it would be not very well suited for video.  Hmmm there is some sort of expansion on RLE but I don't remember what it's called, something with a 7.  By its nature, it is a RLE but it is also more...

1867
Calculator C / Re: nDOOM - Fixing the crash on exit
« on: January 31, 2011, 03:53:41 pm »
Yayyy glad you got it fixed :D

1868
Computer Projects and Ideas / Re: Nightmare
« on: January 31, 2011, 03:53:21 pm »
I'm glad you found it freaky :D I'm in the middle of working on some enemies, and that should add a whole new dimension to the game >:D

1869
Axe / Re: Full Normal Slow?
« on: January 31, 2011, 11:50:40 am »
Maybe Save and Restore Stack would make a good axiom :)

1870
Weird, I just downloaded it myself and got no problem ??? Hmmmm..... i'll have to see what i can do

1871
TI Z80 / Re: Four Level Grayscale Video
« on: January 31, 2011, 02:29:19 am »
the thing is though, that this video is not going to be byte based, but pixel based.  you wouldn't have 16 00's, you would have runs of either binary, or runs of 0-3

1872
TI Z80 / Re: Four Level Grayscale Video
« on: January 31, 2011, 02:03:43 am »
Right, by dithering you are adding more complexity, and so RLE will not work as well.  Btw how are you doing your RLE?

1873
O.O wow it looks like your file may have gotten corrupted, try re downloading.  That may have been the problem with you too Z, the 2 sprite for me is fine.  Weird things O.O Try re downloading both of you and see if its fixed?

1874
TI Z80 / Re: Powder Game
« on: January 31, 2011, 01:22:56 am »
I kinda did, but the physics for this sand wouldn't be covered in it, as it is just pseudo-physics, a simple algorithm that really has no basis in real fluid dynamics :P

1875
Blaster Master / Re: Blaster Master!
« on: January 31, 2011, 01:20:57 am »
Wow that looks amazing!  The graphics really blow me away!  I can't wait to see more of this!

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