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Messages - Builderboy

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1876
TI Z80 / Re: Four Level Grayscale Video
« on: January 31, 2011, 01:20:24 am »
Perhaps the jpegs themselves are the source of the problem?  Maybe you would be better off with some sort of lossless image file instead of a lossy one.

As for dithering, note that it would also raise the filesize significantly ;)

1877
News / Re: Ticalc.org Hiring
« on: January 31, 2011, 01:18:00 am »
Yeah, I for one think managing one site is good enough for me :) I am after all a full time student :P

1878
The Axe Parser Project / Re: The Axe Pages
« on: January 31, 2011, 01:06:49 am »
Also does the calc really have 65536 bytes of RAM? I always thought the regular 83+ had 32768, so maybe it would be good to specify what part of that 32768 is the RAM.

There are 65536 addressable bytes, but only 32768 of them are used for RAM ($8000-$FFFF). Even if you're on an SE and switched in other RAM pages there, RAM can still be only from $8000 to $FFFF (everything else is used for the flash). That's my suggestion in my earlier post :)

Correct me if I am wrong, but can't the addresses from $0 - $8000 be mapped to Ram as well? Perhaps through ports?

1879
TI-Nspire / Re: Monopoly - The Original Game for nspire
« on: January 31, 2011, 01:06:02 am »
For the nSpire in basic, this is already so amazing O.O

1880
The Axe Parser Project / Re: Features Wishlist
« on: January 31, 2011, 01:04:31 am »
That will work only if you are not inside of a subroutine.  If you are inside a sub routine and goto a label at the very end of the program, it will act like a return.  There is currently no way to quit out of an Axe program that will work in 100% of the time.

1881
Hmmm interesting, could you post a screenshot?

1882
oh good idea, i'll do that :)

1883
Why i think that would be an excellent idea! :D I think I will add that!  As well as make the prediction detection better, it seems to sometimes do multiple repeats of the same tile sometimes

1884
Axe / Re: Framerate limiter?
« on: January 30, 2011, 02:52:03 am »
Are you familiar with interupts?  Try putting a Stop statement, and set the interrupt for a specific frequency.

If you are looking for the non-interrupt method, might I know why your code runs at so many different speeds?  If we can figure out that, it will most likely work a lot better than the interrupt method.

1885
Graviter / Re: Screenshots
« on: January 30, 2011, 01:57:52 am »
Those graphics are gorgeous! O.O

1886
The Axe Parser Project / Re: Features Wishlist
« on: January 29, 2011, 10:17:01 pm »
I 6th the request as well, I think we should start a petition :P

1887
Computer Projects and Ideas / Re: Nightmare
« on: January 29, 2011, 07:46:06 pm »
Too much solid coloring in the tiles?  Note that when you get the flashlight, all of the tiles turn into grungy versions, as it was supposed to be completely clean up until then.

As for the room that can't be lit up, you mean the room where when you go into it, it gets really dark?  Did you see what was in the room? ;)

The crunching sound was from a large folder of sound effects I have accumulated over the years, mostly from effect CD's that I bought or downloaded.

And as for Right Clicking, of course!  Thats easy to do and a bit more intuitive :)

1888
Computer Projects and Ideas / Re: Nightmare
« on: January 29, 2011, 06:44:03 pm »
heh okay :)

1889
Computer Projects and Ideas / Re: Nightmare
« on: January 29, 2011, 06:41:04 pm »
Glad you like it :D How far did you get?

1890
Computer Projects and Ideas / Re: Nightmare
« on: January 29, 2011, 06:36:57 pm »
That is an epic video DJ! :D I love the way you cut right as the guy was being pulled away, brilliant! ^^

They aren't really cutscenes per-say, but more like scripted events, since you retain control over your character the entire time.  The scripting engine manipulates objects around you while the game goes on, and you can interact with the scenes as they unfold

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