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Music Showcase / Re: Earth Mover
« on: January 23, 2011, 03:15:29 am »
Yep Every feature besides loading saved files
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1951
Music Showcase / Re: Earth Mover« on: January 23, 2011, 03:15:29 am »
Yep Every feature besides loading saved files
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The Axe Parser Project / Re: ERR:« on: January 23, 2011, 03:00:29 am »
Lol probably not, ive never actually gotten one
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Math and Science / Re: Math Community Quiz« on: January 23, 2011, 02:52:36 am »
heh well we will wait for a day or two and let everybody work on yours then
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Axe / Re: Decimals and Basic« on: January 23, 2011, 02:49:56 am »
Ok for a statistic toolkit I would definitely recomend Basic 100%, what types of menus were you using that were too slow? Its likely that you could merely code your menu's a different way to make them faster instead of using Axe, which would be a lot harder for what you want to do. However, if you want to continue to use axe, that works too, although I know of no way to start basic programs from inside an assembly program
and also just try to keep an eye on the double posting 1955
Math and Science / Re: Math Community Quiz« on: January 23, 2011, 02:47:39 am »
Oh I thought everybody was talking about random things because they had already solved a puzzle, i really haven't been keeping up
*hides* 1956
Axe / Re: Decimals and Basic« on: January 23, 2011, 02:45:00 am »
How much precision do you need? What are you trying to do?
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Math and Science / Re: Math Community Quiz« on: January 23, 2011, 02:43:43 am »
Sure Whoever provides both the correct answer and mathematics behind it first wins ^^
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Axe / Re: Decimals and Basic« on: January 23, 2011, 02:42:22 am »
It is *kinda* possible to have decimals using whats known as fixed point notation. for instance, if you wanted to store 1.5 in axe, instead of storing 1.5 to A (which is impossible), you would store 15 to A, and whenever you wanted to use it, divide by 10. for example, if you wanted a sprite with two decimal points of precision, you could do something like this:
500->A //5 into A 300->B //3 into B Pt-On(A/100,B/100,Pic1 The sprite will display at the correct location Now, i used x10 and x100 to make it easier to see, but you can just as easily use any number you want, based on the precision you need. The larger the number, the more precision. I always use x256 because dividing by 256 in axe is super fast Just a word of caution though, since you are gaining more precision in one area, you have to lose it in another. While you gain more decimals, your maximum number that you can represent is decreased. 1960
Math and Science / Re: Math Community Quiz« on: January 23, 2011, 02:36:44 am »
Xeda is that an answer or just speculation? o.O and Qwerty i said you have to buy more than just cats
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Axe / Re: For those of us who dont know binary...« on: January 23, 2011, 02:35:04 am »
Lols its a battle of the wits
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News / Re: Fail Flush, a clone of Finty Flush« on: January 23, 2011, 02:30:28 am »
Im desperately trying to figure out how this game works based on the screenshot I'll have to read more about it, but it looks awesome! Well done!
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Music Showcase / Re: Digital Velocity« on: January 23, 2011, 02:29:12 am »
Got bored today and made another song, dubbed 'Digital Velocity' I still have a lot to learn when it comes to Fl studio, but at least i'm getting the hang of it ^^ This render kinda has a bit too much percussion, but i like the way it turned out anyway.
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The Axe Parser Project / Re: ERR:« on: January 23, 2011, 02:22:20 am »
I hate those Err: Unknown Error, that then proceed to crash your calc
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Other / Re: Robotics Competiton!!!« on: January 23, 2011, 02:20:15 am »
Wow that sounds really cool! I know me and my fellow classmates in CompSci sometimes had inter-class competitions, but never anything outside, I would so love to do a competition like this!
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