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Messages - Builderboy
Pages: 1 ... 130 131 [132] 133 134 ... 375
1966
« on: January 23, 2011, 02:19:31 am »
The trick is to not put each layer right on top of the other, but offset the second layer by 1 to the right. That way, the tiles are seamless, and there is no space between them You also get more tile options, since now the order matters.
1967
« on: January 23, 2011, 02:16:46 am »
Since the topic has gone out the window, I will superimpose myself and offer the next math puzzle For this solution, you need more than an answer, you need a method, since the answer can be derived through a program that runs through millions of possibilities. Dogs cost 15.00$, cats cost 1.00$, and mice cost $0.25. How can you spend $1000 and buy 1000 animals? And you MUST buy at least one of each
1968
« on: January 23, 2011, 02:08:13 am »
As the developer of a duel layer ascii game, I say that if you want the extra graphics, go for it the speed decrease really isn't as large as Raylin might suggest, for instance my Serenity game loads maps in a very quick amount of time, you can check out some of the screenshots yourself to take a peek: IMHO making the graphics duel layer, or shifted duel layer makes the graphics that much more amazing than just plain ascii, and if you are willing to take the size toll (since there is minute speed toll, which is only present in map loading, and takes a fraction longer) then duel layer, or shifted duel layer can offer amazing graphics while still retaining very good speed.
1969
« on: January 22, 2011, 06:48:28 pm »
All I'll say is that my game implements one of the most advanced AI's I've ever programmed
1970
« on: January 22, 2011, 04:48:41 pm »
Maybe where you can search for a string of numbers?
1971
« on: January 22, 2011, 03:14:48 pm »
So now that I have FL Studio demo, I think i might be able to handle all of the ambiance on my own
1972
« on: January 22, 2011, 03:13:14 pm »
Yeah I imagine it must be pretty tricky to plan logistics against the POTY, the best bet is to just make the best program possible, but even that can be a challenge sometimes EDIT: That comic is the 9th oldest XKCD comics
1973
« on: January 22, 2011, 03:09:46 pm »
Yeah, currently I have no idea what 90% of the buttons and knobs and everything does o.O Its all very confusing, but I managed to get this ^^ I'll definitely upload it Lol Scout, yep it gets better as time goes on
1974
« on: January 22, 2011, 03:07:52 pm »
Hmmmm if i was serious about getting a POTY, you think finishing *both* programs would split votes for me? o.O in any event, I currently think PortalX is a lot closer to being completed than Serenity
1975
« on: January 22, 2011, 03:06:32 pm »
one of (if not the) most complete TI-BASIC RPG ever
Although the game is not complete
Lol on a more serious note, this looks really awesome ^^ its always cool to see awesome games being developed for alternative platforms and this looks like a really good remake ^^
1976
« on: January 22, 2011, 03:03:40 pm »
Don't forget to "last answer" optimize
For(F,0,15 F->{*12+L6} End Bah, I never remember the tricky optimizations
1977
« on: January 22, 2011, 03:03:10 pm »
Thanks Yeah FL Studio demo is identical to the real complete program, you just can't open saved projects, so I still can use 100% features. You can find the demo here http://flstudio.image-line.com/documents/download.htmlAs for your game, feel free to use it Just put me in the credits or whatever ^^
1978
« on: January 22, 2011, 03:00:19 pm »
I love love love that background building effect! It really gives it a canabalt feel
1979
« on: January 22, 2011, 02:59:11 pm »
I feel that I would have a good chance of getting a POTY if I ever finish one of my large projects
1980
« on: January 22, 2011, 02:56:09 pm »
I believe Runner posted the source to his program in a different point in that topic so you could check it out or even ask him if you could use it
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