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Messages - Builderboy

Pages: 1 ... 131 132 [133] 134 135 ... 375
1981
Other Calculators / Re: A set of TI calc emulators for Android
« on: January 22, 2011, 02:52:04 pm »
On a similar note though... would it be difficult you emulate all of the functions that a program could use such that we could emulate any Basic program without actually using any OS?  It probably would be incredibly tedious, but we know how every works, so it would just be a matter of implementing it.

1982
Music Showcase / Earth Mover
« on: January 22, 2011, 03:22:40 am »
So I recently downloaded the FL Studio Demo, and I have to say i'm really impressed with everything they let you do in the demo!  They let you use abolutely *every* feature in the program, except for loading projects.  So all that means is that as long as you write your music in one sitting, or never close the window, you have 100% of the features FL Studio has to offer  8)

So I was playing around for a bit and I wrote this little piece I like to call the Earth Mover  ^-^ Its kinda techno electronic i dunnow what, but I like it :P

1983
Axe / Re: Physics Tilemapper
« on: January 22, 2011, 03:10:29 am »
- Don't use horizontal/vertical commands, they are VERY slow; use an offset as a way of scrolling instead.

Correct me if i'm wrong, but I believe there is tilemapper posted in the tilemapper thread by Runner that used horizonal and vertical commands that got 60 FPS :)

Regular 8x8 monochrome seems to work pretty fast for me. I get about 60 fps scrolling for the most part (about 75 for aligned vertical scrolling). The screen is updated after every arrow key has been checked and the buffer image has been scrolled for each pressed key.



1984
TI Z80 / Re: Isometry
« on: January 22, 2011, 03:06:46 am »
I think maybe an Axiom that does the tilemapping based on window settings and tilemap width would be actually pretty neat!  You could have a setup function where you could give it the Matrix address, the sprite address, and the mask address, the map width and height, and the window size and it would be all set up.  After that, just a simple Draw(X,Y) would render the screen at that point! With maybe a couple more commands for drawing isometric sprites.

1985
Axe / Re: For those of us who dont know binary...
« on: January 22, 2011, 03:04:13 am »
Very nice.
As a side note:
Code: [Select]
0->B->C->D
For(A,0,15)
Pt-Off(0,A,{o}A)
End
DispGraph
Should give the same thing. (except for the randomness of whatever is in B, C, and D)
{o}=o

That is an amazingly neat piece of code!  I think

Code: [Select]
For(F,0,15
F->{F*12+L6}
End

might be smaller though ;)

1986
Serenity / Re: Serenity
« on: January 22, 2011, 03:01:07 am »
Progress has been very slow unfortunately :( not many of my calculator games are getting the attention they deserve right now since I'm on break from school and I have no classes to program in or homework to put off :P I expect progress to resume on many of my games once school kicks back in ^^

1987
News / Re: Launching WabbitEmu from a PRIZM
« on: January 22, 2011, 02:58:33 am »
Awesome, it can be used as storage! Now if only Wabbit could run on the Prizm...

Thats what I thought this article was :P Even so, thats epicly awesome! Casio sure knows how to make a good file transfer :P unlike TI who are plain morons at it. *Roundhouse kicks Ti Connect*

1988
Other Calculators / Re: A set of TI calc emulators for Android
« on: January 22, 2011, 02:56:18 am »
Wow, i expect its only a matter of time before TI sends the developers a Cease and Desist letter or something O.O

1989
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 22, 2011, 02:37:01 am »
awww Im sorry to hear that :( I hope you will find time to work on it!

1990
Casio Calculators / Re: Getting started in Casio-Basic? You can ask here.
« on: January 22, 2011, 02:29:51 am »
Wow that looks neat O.O its already becoming apparent that Casio Basic is different in so many ways than Ti Basic, this thread should really help though, everything is already looking really excelent!

1991
The Axe Parser Project / Re: Axe Parser
« on: January 22, 2011, 02:24:36 am »
Maybe what we need is an advanced memory handling Axiom?  It could insert and delete memory, and could also handle advanced things like updating the vat, changing the size counters, and maybe even putting the calculator in program edit mode.

1992
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 20, 2011, 01:19:12 am »
I'm actually not going with dual layer :P I hope everybody will like my game :)

1993
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 18, 2011, 02:31:25 pm »
I am pleased to say I have determined what game I will be making :)

1994
TI-BASIC / Re: Cage match battle engine
« on: January 18, 2011, 01:09:34 pm »
I vote Rain of Arrows!

...Then we shall program in the shade

1995
Computer Projects and Ideas / Re: Nightmare
« on: January 18, 2011, 02:17:15 am »
Thanks :) I've been working hard these last couple days to get the first level out, and then take a break :P

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