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Messages - Builderboy

Pages: 1 ... 134 135 [136] 137 138 ... 375
2026
F-Zero 83+ / Re: F-Zero Progress Thread
« on: January 15, 2011, 01:56:51 am »
I still can't wait for there to be more progress on this ^^

2027
Axe / Re: Button Press Routine
« on: January 14, 2011, 02:40:55 am »
Could it be that it is being triggered on the last itteration of the For loop, and so it never gets to display it?  Or could it be that you have a Fix 5 and it only displays the text after you dispGraph?

2028
Axe / Re: Button Press Routine
« on: January 14, 2011, 02:25:45 am »
without knowing the input into this routine and the states of the variables, the best i can say is that the If statement is never true, and so the 0 is never stored.  Try putting a text output inside the If statement and a pause to see if it is ever triggering.

2029
Art / Re: Graviter art
« on: January 14, 2011, 01:23:00 am »
Haha gotcha, and thanks for the credit :P I'm no good at title screens so i'll let one of our more professional spriters handle that ^^

2030
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 14, 2011, 01:21:42 am »
All i have to say is

2031
Art / Re: Graviter art
« on: January 14, 2011, 01:19:08 am »
feel free to use the PortalX button design :) I really don't think a combination of 15 pixels is much to gripe about ;D  but if you are looking for others, may I ask how far down the button is pressed when it is stood on?  Does the button look different when it is being pressed?

2032
General Discussion / Re: Music and Ambiance request
« on: January 13, 2011, 01:04:41 pm »
I'm still in need of some ambiance, does anybody know of any good way to make a track of music?  I have been doing some research, but I really don't know how to go about making my own types of sounds, or how to put them into different notes

2033
The Axe Parser Project / Re: Features Wishlist
« on: January 13, 2011, 12:58:47 pm »
well I think you could do it really easily with a certain sized piece of code that would reset the stack and return when the On-Interupt was triggered.  I'm not sure but i *think* that this would work even if your program used interrupts, and so I think is a great option for Axe parser and protecting people against infinite loops and the like :)

2034
Computer Projects and Ideas / Re: Nightmare
« on: January 13, 2011, 12:57:05 pm »
I first started it sometime in August, directly after playing the Nightmare House 2 Mod for Half Life 2 Episode 2.  It really was inspiring, and as of now, I am developing Nightmare to act as a sort of prequel to the Nightmare House series, with the makers permissions :)

And thanks everybody on the encouraging comments ^^

2035
Oh whoops, lol i skipped right over that part XD

2036
This is a really good find :D I think we will hopefully be able to use this to be able to create nice looking color graphics  ^^ although with the tricky overwrite, it could be difficult to find good combinations.  I look forward to further development in this area :)

2037
Computer Projects and Ideas / Re: Nightmare
« on: January 13, 2011, 02:57:59 am »
Before this post, there could only be a single light source (the flashlight) on the screen at any time.  This make the atmosphere fairly consistent and simple i thought, so i spent all of today figuring out Transparency Masks and the AlphaComposite class to learn how to draw objects in a way i have never done before.  By modifying certain variables, drawing a shape is like cutting a hole in an image.

 This led to all new possibilities with the shadow engine, and I am proud to say that I can now support an arbitrary amount of light objects in any given scene :) The lights can overlap, cash shadows, even change brightness!  This has led to some very awesome scenarios that i can create, with the dynamic shadow system really shining.

Note that once the lights are created, they can not be moved.  This is a slight drawback, but the advantage to this is that nearby light sources can be combined into a single object, which makes rendering an entire room of lights take the same amount of time as a room with a single light.

 Here are some screenshots of the engine at work:

2038
Axe / Re: [Help plz] Sprite allong a line.
« on: January 13, 2011, 02:28:50 am »
Yeah text can be finicky when dealing with only a single word x.x Well I really like quigibo's solution! Nice job! :D

2039
Introduce Yourself! / Re: Pleased to meet you all
« on: January 13, 2011, 01:45:17 am »
Welcome to Omnimaga :D we all home you enjoy your stay and remain part of our ever growing community :)

2040
Other Calculators / Re: Slow Updates on SirCmpwn's Projects
« on: January 13, 2011, 01:44:20 am »
Im glad to hear the issue(s) were at least partially resolved :) we're all rooting for you and glad everything is at least better :)

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