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Messages - Builderboy

Pages: 1 ... 136 137 [138] 139 140 ... 375
2056
The Axe Parser Project / Re: Bug Reports
« on: January 08, 2011, 02:45:29 pm »
Wait so how *are* you supposed to get the filesize of archived programs, protected or not? 

2057
Humour and Jokes / Re: 500 Ways to Torture a programmer
« on: January 08, 2011, 02:22:42 pm »
85: Make this Basic OS *off* calc

2058
TI Z80 / Re: Idea: 3D Engine using nothing but unaltered 8x8 sprites
« on: January 05, 2011, 12:27:51 am »
Hmmmm so what other methods could be used to display a map in 3D?

2059
TI Z80 / Re: Idea: 3D Engine using nothing but unaltered 8x8 sprites
« on: January 05, 2011, 12:21:35 am »
Oh whoops my bad, i thought this was about performing raycasting operations, but instead of displaying wall slices, display 8x8 sprites.  Hmmm this is interesting, i shall have to think about this

2060
TI Z80 / Re: Idea: 3D Engine using nothing but unaltered 8x8 sprites
« on: January 05, 2011, 12:16:27 am »
I myself might go about making a raycaster using only sprites, i wanna see how this turns out :D

2061
Heh i can't wait to see! ^^

2062
TI-BASIC / Re: Ti-Basic Custom Graphics
« on: January 05, 2011, 12:11:56 am »
Well there is also Builder's Serenity, Portal, Shift (though that uses xLib I believe), Peggle, Six (I think that's what it's called), and Spider. Also Z has Exodus and has been making a game called Elmgon. There is Donut Quest II. I don't know if those are what you meant but it sounds like those fall into what you asked for.

Six Differences is what you're thinking of, and it used a method very near to what Contra Did if i remember correctly.  There is also Metroid PI, which was a huge inspiration on Serenity :D But yeah, all of the programs mentioned here are great examples of Pure basic giving great custom graphics on the graph screen.

2063
Wow that looks awesome!  Although are you going to have the main player facing the other way so it looks light they are facing eachother?  The representation of both mana and health is simply stunning!

2064
Miscellaneous / Re: Programmers Heirarchy
« on: January 04, 2011, 03:25:17 pm »
Hmmm these graphs confuse me, but it would seem actual location means nothing?  Only the arrows mean anything?

2065
ASM / Re: Running ASM programs larger than 8 KB
« on: January 04, 2011, 02:20:19 am »
Haha its fine, it happens round the nets :)

2066
Any reason for the transition to App?

2067
ASM / Re: Running ASM programs larger than 8 KB
« on: January 04, 2011, 02:14:48 am »
Lol i was half joking, but yeah i know what you mean

2068
The Axe Parser Project / Re: Features Wishlist
« on: January 04, 2011, 02:13:01 am »
Ah gotcha, now i need to go about trying to figure out how to write a clipped line routine...

2069
Yayy :D can't wait to see everything  ^^

2070
The Axe Parser Project / Re: Features Wishlist
« on: January 04, 2011, 01:49:53 am »
I've been thinking about this, and how much slower would clipped lines be?

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