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News / Re: Bwang demoted
« on: January 04, 2011, 01:33:38 am »
No idea, i haven't heard from him is a long time Hope he's doing well though
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2071
News / Re: Bwang demoted« on: January 04, 2011, 01:33:38 am »
No idea, i haven't heard from him is a long time Hope he's doing well though
2072
ASM / Re: Running ASM programs larger than 8 KB« on: January 04, 2011, 01:33:20 am »
Supposedly, although who knows with TI Maybe it was an accident, and they don't know how to fix it
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Gaming Discussion / Re: RPG Make VX!« on: January 04, 2011, 01:32:00 am »
This looks pretty neat! I don't have much experience with RPG's nor game makers but it looks pretty functional
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Gaming Discussion / Re: Scriblenauts« on: January 04, 2011, 01:29:39 am »
Wow this game would be so hard to implement I think it would probably have to be non-Basic, but you never know. Maybe even a scripting engine to make things easier o.O
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Math and Science / Re: Can anyone explain the math behind 3d projection in english plz?« on: January 04, 2011, 01:28:52 am »
Here are the formulas i use:
Sx = S*(X/Z) Sy = S*(Y/Z) Where (X,Y,Z) is the coordinate of the point in 3D, S is the "size" of the screen, and (Sx,Sy) is the coordinates of the point on the screen. To account for rotation, you would rotate the coordinates (X,Y,Z) before displaying them. 2076
TI Z80 / Re: Mini Snake 2« on: January 04, 2011, 01:26:43 am »
Ooooh that looks awesome! I'll have to pick this apart to see how you did the snake logic, i'm always curious how other programmers do it (since i myself have a method i use specifically) Excellent work!
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News / Re: Bwang demoted« on: January 04, 2011, 01:25:21 am »
Yeah MIT is pretty renowned where i come from, its like one of the best engineering and programing schools you can go to
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TI Z80 / Re: Axe game : Avoid« on: January 04, 2011, 01:24:37 am »
Ah thats too bad and can't wait to see the menu!
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Official Contest / Re: [BULLETIN] Cage Matches« on: January 04, 2011, 01:23:38 am »
I can't wait to see all these entries! They sound epic!
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TI Z80 / Re: Half Life 2: On-Calc« on: January 04, 2011, 01:23:06 am »
Me too It was such an epic project, but i know he has so much on his plate and i for one understand how projects can get left behind every now and then.
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Pokémon Purple / Re: [PP] Progress '11« on: January 04, 2011, 01:22:27 am »
Good luck with the gui, and i can't wait to see more of the 2011 updates! ^^
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OmnomIRC Development / Re: OmnomIRC« on: January 04, 2011, 01:21:00 am »
Seems that Omnom is offline o.O Is he coming back soon?
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Gaming Discussion / Re: Fight with USB drives!« on: January 04, 2011, 01:20:22 am »
Lol i remember seeing this a long time ago, i didn't get it
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General Calculator Help / Re: Recovering from a corrupted archive« on: January 04, 2011, 01:17:59 am »
I hope this works
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News / Re: First globalCALCnet (gCn) Successes« on: January 04, 2011, 01:16:05 am »
I think the first thing that could be done is a simple chatroom It would be so epic to be able to chat with other calc friends *on your calculator*. After that, i dunnow, how fast is the transfer? This is sooo epic!@
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