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Messages - Builderboy
Pages: 1 ... 139 140 [141] 142 143 ... 375
2101
« on: January 01, 2011, 06:13:35 pm »
You sir are a god among men That is so undeniably epic! I know bwang was thinking of porting Doom over to the nspire at one point but i don't even think he got close to starting, and this is already looking epic! How long have you been working on this masterpiece?
2102
« on: January 01, 2011, 06:09:51 pm »
Yikes Thats horrible, do you have calcsys on your calc right now?
2103
« on: January 01, 2011, 06:08:12 pm »
Things like isometric displays, 1/2 point projection, raycasting, or anything else that does not give true 100% control 3D. Be is as it may you can get quite realistic images through cheating (video games today still cheat on many things). Basically as i see it, if you can view an object in 3D space and have complete control over rotation, translation, and scaling, you are working in true 3D. Whenever you add constraints for the purpose of increasing speed, i see that as 'cheating' a little bit since its not true 100% 3D anymore. Note that i don't mean cheating in a negative connotation Like i said, there is not a game out there on the market that does not cheat. The only way (Imho) to not cheat in a full image render (with objects, reflections, light, texture, ect...) is to raytrace from the light sources, calculating the reflections and refractions, and calculating exactly how the human eye would perceive the scene.
2104
« on: January 01, 2011, 06:00:37 pm »
Hey that looks pretty neat! What is it from?
2105
« on: January 01, 2011, 05:59:20 pm »
That makes sense to me, i was writing a CPU in Logisim once and i didn't use every single opcode, and using the ones that i had not implemented sure would do *something* but probably weird things that would be weird and not useful, but consistent.
2106
« on: January 01, 2011, 05:51:31 pm »
Oh dear Thats horrible, no backups on the computer from when you made screenshots?
2107
« on: January 01, 2011, 05:50:27 pm »
One way of cheating is using right triangles, but with 3D instead of 2D. That way, you can use proportions.
Thats not cheating, thats using accurate math to get real projections of 3D points onto a 2D plane
2108
« on: January 01, 2011, 04:26:10 am »
(I don't know if you can have just text, and I'm pretty sure you can't copy("text",Str1,5), either.
That actually works perfectly You just need to make sure that any string you copy into Str1 is not longer than the very first string you put into it.
2109
« on: December 31, 2010, 02:44:48 pm »
Well hardware floating point sure sounds like something that could be useful
2110
« on: December 31, 2010, 02:40:57 pm »
Squidgetx that is not the same thing, EXP->DispGraph copies EXP to the screen, not the screen buffer. The whole point of the command is to not touch the screen buffer unfortunately
2111
« on: December 31, 2010, 01:59:47 am »
ah i see Good work then!
2112
« on: December 31, 2010, 01:57:53 am »
Maybe what you could do is have a beam of light, but also have a circle of light around the player no matter what. (Basically the shadow beams always start out a certain distance from the player before they can start casting shadows). That way it still has a beam but you can still see whats really close to you. You should check out this game http://www.kongregate.com/games/Jiggmin/neverending-light it has a shadow effect and is one of my most inspirational and favorite flash game
2113
« on: December 31, 2010, 01:55:29 am »
Sweet a release! This is such an epic packaging program, it really makes installing large games so much easier Are you going to upload it to tiCalc?
2114
« on: December 31, 2010, 01:54:09 am »
Lol way back when Axe was a baby ^^ And those auto optimizations sound actually pretty neat
2115
« on: December 31, 2010, 01:53:42 am »
You can fix the aliasing if you use the magic pen tool and fiddle with the feather and threshold
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