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Messages - Builderboy

Pages: 1 ... 139 140 [141] 142 143 ... 375
2101
nDoom / Re: nDOOM - Work in progress
« on: January 01, 2011, 06:13:35 pm »
You sir are a god among men O.O That is so undeniably epic!  I know bwang was thinking of porting Doom over to the nspire at one point but i don't even think he got close to starting, and this is already looking epic!  How long have you been working on this masterpiece?

2102
Contra / Re: Contra
« on: January 01, 2011, 06:09:51 pm »
Yikes D: Thats horrible, do you have calcsys on your calc right now?

2103
Things like isometric displays, 1/2 point projection, raycasting, or anything else that does not give true 100% control 3D.  Be is as it may you can get quite realistic images through cheating (video games today still cheat on many things).  Basically as i see it, if you can view an object in 3D space and have complete control over rotation, translation, and scaling, you are working in true 3D.  Whenever you add constraints for the purpose of increasing speed, i see that as 'cheating' a little bit since its not true 100% 3D anymore.  Note that i don't mean cheating in a negative connotation :P Like i said, there is not a game out there on the market that does not cheat.  The only way (Imho) to not cheat in a full image render (with objects, reflections, light, texture, ect...) is to raytrace from the light sources, calculating the reflections and refractions, and calculating exactly how the human eye would perceive the scene.

2104
TI Z80 / Re: Isometric Engine
« on: January 01, 2011, 06:00:37 pm »
Hey that  looks pretty neat! :D What is it from?

2105
ASM / Re: Why are undocumented instructions "undocumented"?
« on: January 01, 2011, 05:59:20 pm »
That makes sense to me, i was writing a CPU in Logisim once and i didn't use every single opcode, and using the ones that i had not implemented sure would do *something* but probably weird things that would be weird and not useful, but consistent.

2106
Contra / Re: Contra
« on: January 01, 2011, 05:51:31 pm »
Oh dear D: Thats horrible, no backups on the computer from when you made screenshots?

2107
One way of cheating is using right triangles, but with 3D instead of 2D.  That way, you can use proportions.

Thats not cheating, thats using accurate math to get real projections of 3D points onto a 2D plane :)

2108
Axe / Re: Writing to the same pointer
« on: January 01, 2011, 04:26:10 am »
(I don't know if you can have just text, and I'm pretty sure you can't copy("text",Str1,5), either.

That actually works perfectly :) You just need to make sure that any string you copy into Str1 is not longer than the very first string you put into it.

2109
Casio Calculators / Re: Casio Prizm documentation
« on: December 31, 2010, 02:44:48 pm »
Well hardware floating point sure sounds like something that could be useful O.O

2110
The Axe Parser Project / Re: Bug Reports
« on: December 31, 2010, 02:40:57 pm »
Squidgetx that is not the same thing, EXP->DispGraph copies EXP to the screen, not the screen buffer.  The whole point of the command is to not touch the screen buffer unfortunately

2111
ah i see :) Good work then! :D

2112
TI Z80 / Re: Light - Progress
« on: December 31, 2010, 01:57:53 am »
Maybe what you could do is have a beam of light, but also have a circle of light around the player no matter what.  (Basically the shadow beams always start out a certain distance from the player before they can start casting shadows).  That way it still has a beam but you can still see whats really close to you.

You should check out this game http://www.kongregate.com/games/Jiggmin/neverending-light it has a shadow effect and is one of my most inspirational and favorite flash game :)

2113
Other Calculators / Re: Athena Packager / Installer
« on: December 31, 2010, 01:55:29 am »
Sweet a release!  This is such an epic packaging program, it really makes installing large games so much easier :D  Are you going to upload it to tiCalc?

2114
The Axe Parser Project / Re: Features Wishlist
« on: December 31, 2010, 01:54:09 am »
Lol way back when Axe was a baby ^^ And those auto optimizations sound actually pretty neat :D

2115
Computer Projects and Ideas / Re: Juggernaut
« on: December 31, 2010, 01:53:42 am »
You can fix the aliasing if you use the magic pen tool and fiddle with the feather and threshold :)

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