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Messages - Builderboy

Pages: 1 ... 141 142 [143] 144 145 ... 375
2131
TI Z80 / Re: Idea: 3D Engine using nothing but unaltered 8x8 sprites
« on: December 30, 2010, 03:43:33 am »
o.O that sounds cool, where can i find a copy?

2132
Official Contest / Re: Cage Match #3: One-Button Game
« on: December 30, 2010, 03:42:45 am »
Lol what does that mean?

2133
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: December 30, 2010, 03:42:25 am »
Aw sad to hear you have like scrapped 5-6 pages of hard work but its good to hear that you are starting anew and that it will be much more efficient and better coded :) Good luck!

2134
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: December 30, 2010, 03:40:14 am »
Glad to hear of more progress :) And i can't wait to see what you've whipped up with fog of war ^^

2135
TI Z80 / Re: Online Z80 Table
« on: December 30, 2010, 03:39:00 am »
Wow thats got to be useful!  Its also interesting to see the layout of all the commands and see how they are related and have different areas.  Probably gives a bit of insight into how the z80 works as well :]

2136
TI Z80 / Re: Idea: 3D Engine using nothing but unaltered 8x8 sprites
« on: December 30, 2010, 03:38:00 am »
I think this could definitely be doable, maybe even in correlation ^-^ i think that rotation would have to be at 90 degrees tho, since im not sure you could get enough fidelity with 8x8 for the graphics necessary for full rotations.

2137
Computer Projects and Ideas / Re: Nightmare
« on: December 30, 2010, 03:36:25 am »
Yeah, i probably could make this a lot faster and fullscreen if i rewrote it in a different language like C++ or Flash or something but i don't want to redo months and months of hard work x.x I think it will work with what it is.

2138
Casio Calculators / Re: Casio Prizm documentation
« on: December 30, 2010, 03:35:32 am »
It doesn't sound like they care, nor does it sound like its possible for them to block us without breaking compatibility with the previous apps written.  I'll make an analogy to the Apps in the 84/83 series, these apps are like those.  And just like the apps we are used to, these new ones have special data and stuff to make the calculator recognize them and run them.  After we figure out how to get that to work, we can replicate it and the calculator will not even be able to tell the difference :) As far as i have heard, the apps aren't even signed O.O

2139
Official Contest / Re: Cage Match #3: One-Button Game
« on: December 30, 2010, 03:31:08 am »
I actually think a tie would be very reasonable in this scenario.  The voted were evenly matched across the whole voting period, there was a tie at the end, and the swing vote could have gone either way.  Sounds like a pretty even match to me :P

2140
Computer Projects and Ideas / Re: Nightmare
« on: December 30, 2010, 03:29:41 am »
Yeah i have never had any luck with scaling images :( I guess it forces the scaler to go pixel by pixel, and at 800x800 thats like 160000 pixels, which is crazysauce :(

2141
Computer Projects and Ideas / Re: Nightmare
« on: December 30, 2010, 01:37:06 am »
doubling the size of the tiles is as easy as doing g2d.setTransform(AffineTransform.getScaleInstance(2,2));
where g2d is a Graphics2D object. everything drawn will be drawn 2x wider and 2x higher.

you could even find the coefficient to go from your normal tile-size to full-screen, regardless of the user's resolution.
Fullscreen
tile : fullscreen ratio(use getCenterPoint())

just saying  ::)

edit: also, i don't *think* you'll experience much of a slowdown using this method, but don't quote me on that. i should try it with juggernaut before i say this kind of stuff..

Ooh thanks i'll look into this, this might be very interesting!

EDIT:  Scaling might not work though...  i don't have access to the image that is actually being displayed.  I specify a bunch of objects and a background image and the library displays all of them for me.

2142
Casio Calculators / Re: Casio Prizm documentation
« on: December 30, 2010, 01:32:15 am »
Now correct me if i'm wrong but if we swap two bytes, the checksum should be the same and the program should run right?  However it would fail if one of the bytes was the checksum right?  Maybe this could be used to find out where the checksum is if we don't know it already?

2143
Introduce Yourself! / Re: Hi I'm Z80man
« on: December 30, 2010, 01:25:33 am »
A bit late but welcome to Omnimaga! :D

2144
TI Z80 / Re: Light - Progress
« on: December 30, 2010, 12:35:07 am »
Its an awesome increase :D I also had an idea.  Might it be possible to have a beam of light (possibly 90 degrees) instead of a full circle?  This would drastically reduce the amount of raycasting needed, and also might be used as a further game element.

2145
News / Re: Nspire POTY Opens
« on: December 30, 2010, 12:34:00 am »
I think ndless has a very high chance of winning ^^ unless we have hundreds of students who play gameboy on the nspire and chose that instead o.O

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