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Messages - Builderboy

Pages: 1 ... 142 143 [144] 145 146 ... 375
2146
Computer Projects and Ideas / Re: Nightmare
« on: December 30, 2010, 12:33:24 am »
Hmmmm so the black screen would just be to maintain the ambiance then right?  It might be possible but definitely not able to be implemented when its uploaded as an applet.

2147
TI Z80 / Re: Axe game : Avoid
« on: December 30, 2010, 12:26:09 am »
Awesome!  I would test the linking but my cable is busted :( Its awesome anyway ^^

2148
Axe / Re: The Optimization Compilation
« on: December 30, 2010, 12:25:28 am »
Wow that is a great loop optimization O.O i think with all the optimizations present here i could shave hundreds of bytes off of all of my Axe projects O.O

2149
Official Contest / Re: Cage Match #3: One-Button Game
« on: December 30, 2010, 12:23:45 am »
Haha wow that was uber close!  Congratulations to both of you, you both created amazing games and its clear both are enormously popular :)

2150
Official Contest / Re: [BULLETIN] Cage Matches
« on: December 30, 2010, 12:20:52 am »
I think Serenity might be a good example of a Puzzle game with a plotline, that or Portal even.  It has puzzle elements, which make it a puzzle based game but you can also mix it with other elements to make it more involving.

This sounds like exactly my type of game, i can't wait to see what comes out of it :)

2151
Computer Projects and Ideas / Re: Nightmare
« on: December 29, 2010, 01:26:29 pm »
Fullscreen is not planned unfortunately, i would have to redesign the entire game, as well as the engine.  Plus, i don't even know if i can do fullscreen with the library i am using.  And i think the shadow casting would go really slowly with such a large space, unless i doubled the size of the tiles, which means re-spriting over 200 sprites.  In short, i really don't see fullscreen happening :(

2152
The Axe Parser Project / Re: Features Wishlist
« on: December 29, 2010, 01:24:26 pm »
That would be pretty easy to implement methinks, its just a jump to the start of the loop again.

2153
The Axe Parser Project / Re: Assembly Programmers - Help Axe Optimize!
« on: December 29, 2010, 04:44:27 am »
Wow, that's such a common operator I can't even imagine the potential for speed increase in large programs like raycasters O.O

2154
TI Z80 / Re: Orbsim Space Flight Simulator
« on: December 28, 2010, 01:44:10 am »
I hope this project is revived, it is sounding really cool ^^

2155
TI Z80 / Re: Light - Progress
« on: December 28, 2010, 01:43:24 am »
Wow thats an awesome increase in speed! Is it running in 6Mgz or 15Mgz now?

2156
Jumpman 68K / Re: Jumpman
« on: December 28, 2010, 01:38:25 am »
I like it a lot :)  Is it made using the scripting engine?

2157
Jumpman 68K / Re: Jumpman
« on: December 28, 2010, 01:33:27 am »
Wow that title screen is epic!  It even has personality :]

2158
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: December 28, 2010, 01:29:45 am »
Did you ever get around to implementing the wait-for-keypress mode?  ;D

2159
Wow thats awesome!  How exactly does the scripting work?  What are its features and limitations?

2160
Correlation / Re: Correlation: A New Project Aimed at Ti-Basic Programmers
« on: December 28, 2010, 01:27:06 am »
Wow thats awesome :D Even if it was the same speed it would still be epic, but now its even cooler :O

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