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Messages - Builderboy

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2161
Miscellaneous / Re: What did you get for X-Mas?
« on: December 28, 2010, 01:25:02 am »
I got many things ^^:
-Small remote control helicopter
-New stereo :D
-Bioshock and F.E.A.R.
-And a nice jacket from my gf ^^

2162
Minecraft Discussion / Re: Minecraft
« on: December 28, 2010, 01:08:13 am »
I've been playing the free version, and i must say this looks like a lot of fun ^^ Maybe when i feel like spending money i'll buy the full version and start exploring :)

2163
Other / Re: My Robot Project
« on: December 28, 2010, 12:57:59 am »
I was into Lego robotics as well and actually won an award for a cookie retrieving robot i built :) This sounds like an awesome project! Good luck! ^^

2164
Official Contest / Re: Cage Match #3: One-Button Game
« on: December 28, 2010, 12:56:47 am »
Just tried both games, nice job. My vote is secret, though...
Why is meishe's name in bold?
It bolds the option you voted for.

 ;D I solved the mystery!

2165
The Axe Parser Project / Re: Features Wishlist
« on: December 26, 2010, 06:25:55 pm »
Um, i think every single one of those is incredibly difficult to do.  USB support isn't well understood, and has very very complicated linking that might bloat code and i dont even know how fast it would be.  OS support, IMHO should not be something Axe is ever allowed to do, because of the new potential for every Axe user to brick their calc.  Not to mention you need complete control over the calculator in order to write an OS, which would require a whole host of new commands to write to flash and swap pages and the like, and it would be a whole project in its own.  Computer compiler has already been discussed an has been worked on by Quigibo, and he stated that it will not be addressed until after 1.0.0 comes out.

I don't want to sound like i am saying those are all bad ideas, i just think that ideas such as those should be completely up to Quigibo, and not to make him feel like he has to enable Axe to write OS's or support advanced features.

2166
Axe / Re: Full Normal Slow?
« on: December 26, 2010, 06:17:59 pm »
So from then on I added APD in my BASIC programs. It's pretty easy to do -- just set up a counter that sets up a Pause when time runs out, so that three minutes after that the calculator goes into APD.

You know what?  Thats pretty nifty!  I think i am going to start doing that in all of my Basic programs :D

2167
The Axe Parser Project / Re: Axe Parser
« on: December 26, 2010, 05:25:36 am »
I would love to test Axe 1.0.0 :) I have thousands of bytes of source i am frequently compiling with PortalX, as well as several other small side projects in Axe. 

And the new Axe took 51 bytes of the PortalX main engine! ^^ now to go and do some more optimization :D

2168
Official Contest / Re: Cage Match #3: One-Button Game
« on: December 26, 2010, 05:23:22 am »
Raylin has a swing vote power if the tie persists

2169
The Blue Platform / Re: The Blue Platform
« on: December 26, 2010, 05:17:32 am »
This is looking epic so far :D One thing i would suggest is making the character animation a bit more pronounced, as it barely looks like he is animating most of the time.  Unless these arn't the finished sprites?

2170
Official Contest / Re: Cage Match #3: One-Button Game
« on: December 26, 2010, 05:16:10 am »
its tied :O

2171
The Axe Parser Project / Re: Features Wishlist
« on: December 25, 2010, 03:23:12 am »
ah i see what you mean, i guess its just a matter of having to optimize it ourselves then, which works too :)

2172
The Axe Parser Project / Re: Features Wishlist
« on: December 25, 2010, 02:22:35 am »
Those new features sound excellent :D and speaking of, i have a new request.  The If A=# changing into !If A-# is such a great optimization (6 bytes and a speed increase).  Maybe it would be worthwhile into looking into auto optimizing that?  I know its got to be used a lot in programs, i went through PortalX and found so many places where it could be optimized, possibly hundreds of bytes saved, and im sure other programs could benefit too :)

2173
TI Z80 / Re: Axe game : Avoid
« on: December 25, 2010, 02:10:28 am »
Hmmm doesn't work for negative numbers?  Would't any number besides 20 give a non-zero result, and therefore not trigger the If statement?

EDIT: wow this optimization is incredible, is there any way to auto-detect this?

2174
The Axe Parser Project / Re: Off-Calc Axe Parser
« on: December 25, 2010, 02:07:56 am »
He actually wrote a Mode7 engine in Axe before :D It could only display grey texture, but it ran at a pretty good framerate :D

2175
Axe / Re: Full Normal Slow?
« on: December 25, 2010, 02:06:41 am »
wow, an hour?  Usually 30 seconds is enough to see if there is any significant difference between commands

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