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Messages - Builderboy
Pages: 1 ... 143 144 [145] 146 147 ... 375
2161
« on: December 28, 2010, 01:25:02 am »
I got many things ^^: -Small remote control helicopter -New stereo -Bioshock and F.E.A.R. -And a nice jacket from my gf ^^
2162
« on: December 28, 2010, 01:08:13 am »
I've been playing the free version, and i must say this looks like a lot of fun ^^ Maybe when i feel like spending money i'll buy the full version and start exploring
2163
« on: December 28, 2010, 12:57:59 am »
I was into Lego robotics as well and actually won an award for a cookie retrieving robot i built This sounds like an awesome project! Good luck! ^^
2164
« on: December 28, 2010, 12:56:47 am »
Just tried both games, nice job. My vote is secret, though...
Why is meishe's name in bold?
It bolds the option you voted for.
I solved the mystery!
2165
« on: December 26, 2010, 06:25:55 pm »
Um, i think every single one of those is incredibly difficult to do. USB support isn't well understood, and has very very complicated linking that might bloat code and i dont even know how fast it would be. OS support, IMHO should not be something Axe is ever allowed to do, because of the new potential for every Axe user to brick their calc. Not to mention you need complete control over the calculator in order to write an OS, which would require a whole host of new commands to write to flash and swap pages and the like, and it would be a whole project in its own. Computer compiler has already been discussed an has been worked on by Quigibo, and he stated that it will not be addressed until after 1.0.0 comes out.
I don't want to sound like i am saying those are all bad ideas, i just think that ideas such as those should be completely up to Quigibo, and not to make him feel like he has to enable Axe to write OS's or support advanced features.
2166
« on: December 26, 2010, 06:17:59 pm »
So from then on I added APD in my BASIC programs. It's pretty easy to do -- just set up a counter that sets up a Pause when time runs out, so that three minutes after that the calculator goes into APD.
You know what? Thats pretty nifty! I think i am going to start doing that in all of my Basic programs
2167
« on: December 26, 2010, 05:25:36 am »
I would love to test Axe 1.0.0 I have thousands of bytes of source i am frequently compiling with PortalX, as well as several other small side projects in Axe. And the new Axe took 51 bytes of the PortalX main engine! ^^ now to go and do some more optimization
2168
« on: December 26, 2010, 05:23:22 am »
Raylin has a swing vote power if the tie persists
2169
« on: December 26, 2010, 05:17:32 am »
This is looking epic so far One thing i would suggest is making the character animation a bit more pronounced, as it barely looks like he is animating most of the time. Unless these arn't the finished sprites?
2170
« on: December 26, 2010, 05:16:10 am »
its tied :O
2171
« on: December 25, 2010, 03:23:12 am »
ah i see what you mean, i guess its just a matter of having to optimize it ourselves then, which works too
2172
« on: December 25, 2010, 02:22:35 am »
Those new features sound excellent and speaking of, i have a new request. The If A=# changing into !If A-# is such a great optimization (6 bytes and a speed increase). Maybe it would be worthwhile into looking into auto optimizing that? I know its got to be used a lot in programs, i went through PortalX and found so many places where it could be optimized, possibly hundreds of bytes saved, and im sure other programs could benefit too
2173
« on: December 25, 2010, 02:10:28 am »
Hmmm doesn't work for negative numbers? Would't any number besides 20 give a non-zero result, and therefore not trigger the If statement?
EDIT: wow this optimization is incredible, is there any way to auto-detect this?
2174
« on: December 25, 2010, 02:07:56 am »
He actually wrote a Mode7 engine in Axe before It could only display grey texture, but it ran at a pretty good framerate
2175
« on: December 25, 2010, 02:06:41 am »
wow, an hour? Usually 30 seconds is enough to see if there is any significant difference between commands
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