Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Builderboy

Pages: 1 ... 145 146 [147] 148 149 ... 375
2191
Axe / Re: recursive subroutines-Bad, Not recommended or neutral?
« on: December 23, 2010, 01:08:55 am »
Too many returns will not crash your calc, but it will not fix the issue either.  The only way to make sure that your calc doesnt crash is to make absolutely sure that you return all the way out of every subroutine.  As long as you don't recurse infinitely into the same subroutine, and as long as you don't call it over 9000 times, just put a return at the end of your subroutine and you should be perfectly fine.

2192
Portal X / Re: Portal X
« on: December 23, 2010, 01:08:31 am »
Haha it won't be done *that* soon, but i can now see the light at the end of the tunnel.  Meaning i see everything i need to implement, how it is all going to fit, and i can see that it shouldn't take months and months to finish (hopefully :P)

2193
Miscellaneous / Re: Decrease of activity
« on: December 22, 2010, 04:05:49 pm »
Good luck :) Gotta keep up those grades ^^

2194
Portal X / Re: Portal X
« on: December 22, 2010, 03:35:12 pm »
Progress is chugging along and i don't know if i might regret saying this, but PortalX might be released sometime in the near future O.O

2195
ASM / Re: Strange bug
« on: December 22, 2010, 03:32:36 pm »
Ooooh i see, well that would be the issue then XD

2196
ASM / Re: Strange bug
« on: December 22, 2010, 03:28:25 pm »
I'm confused what is going on with the labels in this program, it seems you have 3 or more labels named _ ?  2 of which are both inside your menusete sub.

EDIT: Oh okay :P

2197
TI Z80 / Re: Axe game : Avoid
« on: December 22, 2010, 03:20:36 pm »
Again, to reiterate, loving the menu! :D All the effects you implemented are awesome :D

2198
TI Z80 / Re: Vector Tunnel Game
« on: December 22, 2010, 03:19:07 pm »
Sounds interesting, can't wait to see :D

2199
Computer Projects and Ideas / Re: JavaTyper - a text editor in Java
« on: December 22, 2010, 03:18:07 pm »
It looks great :D Great job ^^ are there any other features you are planning on implementing?

2200
TI Z80 / Re: Axe Guitar Hero.
« on: December 22, 2010, 02:13:20 am »
Ah you would have to work with 2 one bits unfortunately.  And how many Key's are there going to be?  With that setup it would be 3 per difficulty since you only have 4 states: 00 01 10 11, and i assume one of them has to say when the note has no corresponding key?

EDIT: Might i suggest another method of storage?

Byte 1-2: Note value (either 1 byte or 2 bytes to get full note range)
Byte 3:
   0-1:key
   2-3:difficulty
   4-7:length

difficulty specifies the difficulty at which the note starts appearing.  If the number is 00, it is found in easy through expert.  If it is 01, it would appear in medium, hard, and expert.  If it is 10, hard and expert.  And if 11, only expert.  As for length, i shortened it to 16 max spaces to save space, but if you want to have it longer you could add it in and chose to decrease the note bit length as compensation.
     

2201
News / Re: DJ Omnimaga resigns from Omnimaga manager
« on: December 22, 2010, 01:57:14 am »
Well deserved and well earned DJ, have a good and stress free vacation :)

2202
TI Z80 / Re: Axe Guitar Hero.
« on: December 21, 2010, 04:29:01 pm »
Maybe what would make it a bit smaller is to have the note/music on expert, and then for every difficulty level lower, have a level mask which is made up of bits, and each bit specifies if a specific note is included in that track or not

2203
TI Z80 / Re: [Project] 2 Player shooter game.
« on: December 21, 2010, 04:04:04 pm »
ah i see, yeah linking makes everything over 9000 times more difficult x.x

2204
TI Z80 / Re: Axe Guitar Hero.
« on: December 21, 2010, 04:03:24 pm »
Yeah, and that is because if the music exactly matched the notes 100% of the time, a songs difficulty would be solely dependent on how many notes it has in it.

2205
TI Z80 / Re: [Project] 2 Player shooter game.
« on: December 21, 2010, 03:54:53 pm »
Pause works fine as a slow down command :P And this sounds epic!  I have been working recently with linking but it seems my IO cable is going out :(

Pages: 1 ... 145 146 [147] 148 149 ... 375