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Messages - Builderboy
Pages: 1 ... 146 147 [148] 149 150 ... 375
2206
« on: December 21, 2010, 03:54:02 pm »
No what i mean is that say the melody or part of the song has 16 notes in it. But as the user, you only see 8 buttons coming down to press. Like in this video the notes that are being hit are much less complicated than what is actually being played, even though it still fits.
2207
« on: December 21, 2010, 03:29:20 pm »
Hmmmm i wonder if in future versions there might be an option to compile for either speed or size, depending on the optimization you want
2208
« on: December 21, 2010, 03:24:16 pm »
I just got done with finals so i should be around
2209
« on: December 21, 2010, 03:23:14 pm »
Ah i see, yeah that makes it a bit harder with the specific menu routine
2210
« on: December 21, 2010, 03:22:38 pm »
The first is faster, since 5 out of 6 times the program isn't even *looking* to see what B is. This is known as short circuit evaluation and can come in very handy
2211
« on: December 21, 2010, 03:21:28 pm »
I can't wait to see what people have come up with
2212
« on: December 21, 2010, 03:01:19 pm »
Yayyyyyyyyy its the blue platform! :woot: Are you going to add in the animated rain effect like you had in the original?
2213
« on: December 21, 2010, 02:50:40 pm »
I have a question, in the game, will there be a key you have to press for each note? Will the key position correspond directly to the note type? Cause i know that in real Guitar Hero, there can be music without having to press any keys, and on easier modes there won't necessarily be a keypress for every note in the song. Will the music and the actual buttons you have to press be separate or linked?
2214
« on: December 21, 2010, 02:41:19 pm »
I think both xLib and Omnicalc use real() functions, but Omnicalc's real functions don't interfere with xLib, so they can both be run at the same time
2215
« on: December 21, 2010, 01:44:40 pm »
Lol this sounds interesting, im curious to see what it will turn out to be
2216
« on: December 21, 2010, 01:43:22 pm »
Ah lol Well you might have won an internet but you lost the game
2217
« on: December 21, 2010, 01:42:35 pm »
Wow those look awesome I am always amazed at the spriting abilities of the people on this forum
2218
« on: December 21, 2010, 01:40:42 pm »
Wow this is looking great The compression you are getting is pretty spectacular, awesome job!
2219
« on: December 21, 2010, 01:39:48 pm »
I don't know of a way to include compiled assembly directly into an Axe program, but an Axe program could be writen to *generate* the hex you need from the program you want to convert. So it would take your compiled program and generate an Axe program which you could then compile into an App
2220
« on: December 21, 2010, 01:33:24 pm »
how is this possible??? Lol how did this happen at the same time?
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