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Messages - Builderboy

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2206
TI Z80 / Re: Axe Guitar Hero.
« on: December 21, 2010, 03:54:02 pm »
No what i mean is that say the melody or part of the song has 16 notes in it.  But as the user, you only see 8 buttons coming down to press. 

Like in this video 
  the notes that are being hit are much less complicated than what is actually being played, even though it still fits. 

2207
The Axe Parser Project / Re: Assembly Programmers - Help Axe Optimize!
« on: December 21, 2010, 03:29:20 pm »
Hmmmm i wonder if in future versions there might be an option to compile for either speed or size, depending on the optimization you want O.O

2208
Miscellaneous / Re: So who's gonna be around during holidays?
« on: December 21, 2010, 03:24:16 pm »
I just got done with finals so i should be around :)

2209
The Blue Platform / Re: The Blue Platform
« on: December 21, 2010, 03:23:14 pm »
Ah i see, yeah that makes it a bit harder with the specific menu routine

2210
The Axe Parser Project / Re: Axe Parser
« on: December 21, 2010, 03:22:38 pm »
The first is faster, since 5 out of 6 times the program isn't even *looking* to see what B is.  This is known as short circuit evaluation and can come in very handy :)

2211
Official Contest / Re: [BULLETIN] Cage Matches
« on: December 21, 2010, 03:21:28 pm »
I can't wait to see what people have come up with :D

2212
The Blue Platform / Re: The Blue Platform
« on: December 21, 2010, 03:01:19 pm »
Yayyyyyyyyy its the blue platform! :woot: Are you going to add in the animated rain effect like you had in the original?

2213
TI Z80 / Re: Axe Guitar Hero.
« on: December 21, 2010, 02:50:40 pm »
I have a question, in the game, will there be a key you have to press for each note?  Will the key position correspond directly to the note type?  Cause i know that in real Guitar Hero, there can be music without having to press any keys, and on easier modes there won't necessarily be a keypress for every note in the song.  Will the music and the actual buttons you have to press be separate or linked?

2214
TI-BASIC / Re: Using asm( inside a program?
« on: December 21, 2010, 02:41:19 pm »
I think both xLib and Omnicalc use real() functions, but Omnicalc's real functions don't interfere with xLib, so they can both be run at the same time

2215
General Calculator Help / Re: WFRNG source code
« on: December 21, 2010, 01:44:40 pm »
Lol this sounds interesting, im curious to see what it will turn out to be O.O

2216
Humour and Jokes / Re: Omnimaga Reaches 666 Members and 6666 topics!
« on: December 21, 2010, 01:43:22 pm »
Ah lol ;D Well you might have won an internet but you lost the game :P

2217
Art / Re: Need 16x16 Pokémon sprites...
« on: December 21, 2010, 01:42:35 pm »
Wow those look awesome O.O I am always amazed at the spriting abilities of the people on this forum :D

2218
TI Z80 / Re: Athena: Calculator project installer
« on: December 21, 2010, 01:40:42 pm »
Wow this is looking great O.O The compression you are getting is pretty spectacular, awesome job! ;D

2219
TI Z80 / Re: YASS (Yet Another Security Suite)
« on: December 21, 2010, 01:39:48 pm »
I don't know of a way to include compiled assembly directly into an Axe program, but an Axe program could be writen to *generate* the hex you need from the program you want to convert.  So it would take your compiled program and generate an Axe program which you could then compile into an App :D

2220
Humour and Jokes / Re: Omnimaga Reaches 666 Members and 6666 topics!
« on: December 21, 2010, 01:33:24 pm »
O.O how is this possible??? Lol how did this happen at the same time?

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