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Messages - Builderboy

Pages: 1 ... 148 149 [150] 151 152 ... 375
2236
Other Calculators / Re: What do you prefer to program in on z80 calcs?
« on: December 14, 2010, 02:10:21 pm »
Actually there could be a way to write an IDE if you wrote directly to the program files themselves, but you would have to write the IDE normally, and that scared me away from writing one in the first place :P

2237
TI Z80 / Re: My First Quantum Translocator
« on: December 14, 2010, 02:09:03 pm »
Oh god, this is horrible O.O What do you still have?

2238
Official Contest / Re: [BULLETIN] Cage Matches
« on: December 14, 2010, 02:08:14 pm »
Lol well if you can only press one button, lets hope you can press it more than once :P

2239
Other Calculators / Re: Orbix
« on: December 14, 2010, 02:03:43 pm »
There was kind of a partial sequel called Time Portal, but its progress was plauged by RAM clears and the engine was completely rewritten like 4 times x.x i think there is a progress thread around here somewhere... it was one of the first topics i posted :D

2240
Introduce Yourself! / Re: Hi folks, and prepare yourselves. . .
« on: December 14, 2010, 02:02:14 pm »
Welcome to Omnimaga and dreadfully sorry about your peanut allergy :P

I tried your maze game and i really like the concept!  I did find it a bit difficult though :P I didn't even get close to finishing it.  Maybe you could make the maze corridors slightly larger (like 2 or 3 pixels) unless that is the difficulty you were going for?  Adding the window makes everything quite difficult already :P  Also you might want to look into the getKey(#) command, as i think it could significantly spead up the movement of your character.  Criticisms aside, great game :D and welcome!

2241
Ash: Phoenix / Re: Ash: Phoenix
« on: December 14, 2010, 01:58:41 pm »
Hmmmm you speak of virtual pages?  Are you talking about virtual pages like what i am doing with PortalX?

2242
TI Z80 / Re: YAAR (Yet Another Axe Raycaster)
« on: December 14, 2010, 01:56:22 pm »
Its too bad that the graphics don't scale well on the walls when you are looking at them from far away :( but that can't be helped, because this engine is so unbelievably epic!  That speed boost you just gave it is also so epic :OOOO

2243
TI Z80 / Re: Pokemon RPG: the forgotten quest
« on: December 14, 2010, 01:53:39 pm »
Hmmm i didn't encounter the movement issue, and the tilemap works really well and fast :) I do have a couple suggestions tho.  Maybe make your character default to the standing position whenever you are not pressing a key?  Also, i have to ask, what is the ground doing? ;D

2244
Other Calculators / Re: What do you prefer to program in on z80 calcs?
« on: December 14, 2010, 03:31:09 am »
Yeah probably, although the fact that you also need a large App in order to play it (and that you have to enter command line in order to play) probably didn't help either D:

2245
Miscellaneous / Re: Omnimaga/TI-Community Forum Etiquette
« on: December 14, 2010, 03:30:09 am »
I have a true number pad on mine :D

2246
Other Calculators / Re: BBC Breakout
« on: December 14, 2010, 03:16:33 am »
yeah, i think there is exactly one more game besides both of mine, and not a new one in like a year :/

2247
Official Contest / Re: Cage Match #2: Homescreen Game
« on: December 14, 2010, 01:48:52 am »
Sounds good to me :) I would be eternally grateful ^^

2248
Official Contest / Re: Cage Match #2: Homescreen Game
« on: December 14, 2010, 01:23:59 am »
* Builderboy is sad that he does not win a userbar :( *

2249
TI Z80 / Re: YAAR (Yet Another Axe Raycaster)
« on: December 14, 2010, 12:56:22 am »
Whaaaaaaa thats epic!  This is looking like a more functional raycaster than some of the professional ones out there!

2250
Humour and Jokes / Re: Tips when making calculator animated screenshots
« on: December 13, 2010, 09:36:47 pm »
ASM programs are exempt, however, due to the tedium of typing hex.



;)

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