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Messages - Builderboy

Pages: 1 ... 153 154 [155] 156 157 ... 375
2311
The Axe Parser Project / Re: CALCnet support
« on: December 10, 2010, 07:56:46 pm »
I believe there is already a command that can be used to move the variables location to wherever you want them to be :)

2312
The Axe Parser Project / Re: Axe Parser
« on: December 10, 2010, 05:59:57 pm »
just wondering: is it safe to embed random Asm(E5)'s and Asm(E1)'s into an axe program? (I mean other than the obvious problems of the stack not exiting the same as it entered)

btw,  E5 and E1 are 'push hl' and 'pop hl', respectively

If not, I'm pulling out Mimas...

its definitely not safe to do it at random, but if you do it in a way that ensures you are not popping HL's to overwrite crucial data (since Axe uses HL as a kind of Ans), and if you ensure that you don't do it across calls (since Axe pushes the address to return too), and if you ensure that the stack is the same size and content as when it started, you should be able to avoid a crash

2313
Other Calculators / Re: SirCmpwn's Projects Suspended
« on: December 10, 2010, 05:40:35 pm »
I can see it and if you haven't already please immediately stop this.  Sure you can be mad at Sir's parents but attacking them and their websites is not only wrong but illegal.

2314
Other Calculators / Re: Super Mario Game
« on: December 10, 2010, 05:08:29 pm »
Yeah thats the one i would recommend outside of projectM :)

2315
Other Calculators / Re: SirCmpwn's Projects Suspended
« on: December 10, 2010, 04:54:24 pm »
I'm lucky in that my parents still are mostly unaware of how proficient i am in calculator programming, as i lead a quite secretive life in it :P Well i'm glad you took every precaution good Sir and im glad you can still visit Omnimaga and that you haven't lost your projects :)

2316
Humour and Jokes / Re: Ashbad Newsletter 1
« on: December 10, 2010, 04:52:39 pm »
I personally found it hilarious and clever, so kudos for that ^^ although from the overall tone i'm not sure it shouldn't be in randomness or not :P

2317
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: December 10, 2010, 04:50:32 pm »
Screenshots someday?

Im sure he will make us screenshots when he has the time, I for one would prefer progress to screenshots every day of the week ^^

2318
Portal X / Re: Compression Challenge
« on: December 10, 2010, 04:43:24 pm »
It can be made any way you like as long as its smaller XD

2319
Portal X / Re: Compression Challenge
« on: December 10, 2010, 04:09:03 pm »
L6 is neither a List nor a variable, its whats known as a pointer.  What it does is 'points' to the location of the screen buffer.  What this means is that it gives you the location of start of the screen buffer in RAM.  In reality, L6 is just a number, just as the start address to the screen buffer is just a number

2320
Other Calculators / Re: SirCmpwn's Projects
« on: December 10, 2010, 02:23:04 pm »
Arg this is horrible :( They really are jerks >:(

2321
Portal X / Re: Compression Challenge
« on: December 10, 2010, 02:42:19 am »
It should be easy to replace, so i'm just using the plain 768 bytes and replacing it near the end

2322
Axe / Re: New to Axe.
« on: December 10, 2010, 02:39:55 am »
No, 00 with the Pt-On command is transparent because the routine uses OR logic to map the pixels.

I think we are talking about bitmaps here

EDIT: yeah :P

2323
Methinks you might have found String.replace(String original,String replacement) helpful :)

2324
I think that the goal of Axe is to meld the ease of Basic with the Speed of assembly, and at that, i think it succeeds perfectly ^^

2325
The Axe Parser Project / Re: Making programs???
« on: December 10, 2010, 02:31:19 am »
I believe it works, and its pretty useful :D I have been using Hex equivalents in programs like my optimizer and my small font editor x.x and its a pain

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