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Messages - Builderboy

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2326
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: December 10, 2010, 02:29:57 am »
* Builderboy clones shit *  :hyper:

2327
TI Z80 / Re: FALSE
« on: December 10, 2010, 02:29:21 am »
Awesome!  I love these little mini languages :D Why is it called False?

2328
Portal X / Re: Compression Challenge
« on: December 10, 2010, 02:22:08 am »
How long will this contest be open? I had a good compression idea, but I'm too busy to work on it until this Sunday.

Until the release of PortalX

2329
Portal X / Re: PortalX Screenshots
« on: December 10, 2010, 12:14:36 am »
Why yes you could :) I was just focusing on putting everything in one program for maximum user friendliness.  If the game proves to be too massive for even that, i will start splitting it up into more programs

2330
Portal X / Re: PortalX Screenshots
« on: December 09, 2010, 11:43:56 pm »
It doesn't put them into archive, the whole program still needs to fit in RAM.  But what it does is it splits it up into sections that are smaller than 8800 bytes, and you can only be in one section at a time.  But then you can goto a section, which swaps all the memory around, and then you start that section.  You can have as many sections as you like as long as they all fit into RAM.  And there is a thread somewhere, i'll have to find it tho... I need to release the new version, as it has a whole bunch of new features.

The issue with this is it makes the program a bit tricky to build, although i've automated most of the processes.

2331
Portal X / Re: PortalX Screenshots
« on: December 09, 2010, 09:43:23 pm »
Looks really good.

Will it have a story mode to match? I recently played a portal game done in basic that was good. the story was okay, but was lackluster due to it only being text.

This Portal will be similar to the first in that there will be a story to go along with the game.  Don't expect too involved of a plot though, as the base of the story is still you completing test chambers, and then comments between levels (which i hope to make a bit longer).

 
How do you make your high frame rate screenshots?

I use Wabbit with the settings upped to the max :) unfortunately chrome complains :(

2332
Portal X / Re: Compression Challenge
« on: December 09, 2010, 08:00:03 pm »
Aw thats too bad, well it looks like i'll be using Runner's screen then :D

2333
Portal X / Re: Portal X
« on: December 09, 2010, 07:59:38 pm »
Yep :) Instant death :D

2334
The Axe Parser Project / Re: Making programs???
« on: December 09, 2010, 03:54:49 pm »
I suggest when your program is finished,  you take the number of bytes you used (as n)  and do this n->{P-2}r

I have never had negative effect with this.

That is exceedingly dangerous if your program grows in size from when you first created it, it can overwrite other things in RAM, including your source if you have it unarchived

2335
News / Re: Ticalc.org gets POTY again
« on: December 09, 2010, 03:40:39 pm »
I voted for Axe as well ^^

2336
TI Z80 / Re: Legend Of Zelda Progress Thread
« on: December 09, 2010, 11:32:28 am »
Yep, the screen is 96x64, and 96/8=12, and 64/8=8 :) So what size are you going to have for a single screen?

2337
TI Z80 / Re: Legend Of Zelda Progress Thread
« on: December 09, 2010, 11:27:42 am »
The maximum you could fit on a single screen is 12 tiles left to right by 8 tiles up and down

2338
Portal X / Re: Compression Challenge
« on: December 09, 2010, 12:14:15 am »
You can use the Ti-OS font ^^ but i'd like it all to be pure Axe :)

2339
Portal X / Re: Compression Challenge
« on: December 09, 2010, 12:01:19 am »
Haha okay good Sir

2340
TI Z80 / Re: Doodle Jump
« on: December 08, 2010, 10:41:20 pm »
Sunday is the day before finals D: Sometime after Tuesday is good for me

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