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Portal X / Re: Portal X
« on: December 07, 2010, 03:16:27 pm »
always my friend
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2373
The Axe Parser Project / Re: On-calculator app signing« on: December 07, 2010, 02:35:17 am »
I wonder if it is possible to reinstall the OS if every single bit of writable information has been reset o.O
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Portal X / Re: Portal X« on: December 07, 2010, 01:10:31 am »
I now have a 15013 byte program sitting in my archive filled with executable code, and all of it excecutable via wabbit I now have the entire space of free RAM to develop PortalX into! Now i can work on beefing up those transitions, content, graphics, and effects without fear! And progress shall be swift and speedy! (hopefully) Prepare for the first update in a long while, as the epicness of multiple rooms and levels is unleashed
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Axe / Re: New to Axe.« on: December 06, 2010, 11:51:57 pm »
If you wanted to display a pic, the best way would be to draw it on the graph screen normally (outside of Axe), and then store it to a TiOS picture file. Then inside the program you would do something like this:
Code: [Select] [Pic1]->Str1 the [Pic1] tells axe that we want the data inside the TiOS Picture variable 1. We then store it into the pointer Str1 (note that Str1 is just a name, its not a string). To Display it on the screen we could do one of 2 things. Code: [Select] Str1->DispGraph Or Code: [Select] Copy(Str1,L6,768 The first routine tells Axe to take the data dirrectly at Str1 and put it on the screen. The second routine uses a copy function to take 768 bytes (the same size of the screen) and put it at L6 (which is the location of the Main Buffer). All dispGraph does is take the data at L6 and put it onto the screen. Most commands deal directly with L6, and not the screen itself, since it is faster. 2376
Axe / Re: New to Axe.« on: December 06, 2010, 11:38:06 pm »So basically, it points to the byte where the pic is being stored? You have it precisely right 2377
Computer Projects and Ideas / Re: Nightmare« on: December 06, 2010, 10:11:32 pm »
Welcome our good friend Mr Friendly He is fully rigged and animated, and will attack your cursor just like you are the main character.
http://greenfootgallery.org/scenarios/1034 The next step is to write a waypoint method in the Character class that will allow enemies to navigate the rooms and corridors and follow, track, and find the character. 2378
Humour and Jokes / Re: The Legend of Omnimaga« on: December 06, 2010, 07:59:34 pm »
As the legend goes And it was legen-wait for it-dairy!
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Humour and Jokes / Re: The Legend of Omnimaga« on: December 06, 2010, 07:39:42 pm »
Because 4chan is a hive of scum and villainy
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Art / Re: 64xXX Humanoid Sprite« on: December 06, 2010, 07:29:45 pm »
haha i just took an image off the internet and scaled it He said nothing about the color scheme to convert it to
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The Axe Parser Project / Re: Bug Reports« on: December 06, 2010, 07:20:53 pm »
Haha for some reason my computer hadn't refreshed your image and so i thought you still had mine
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The Axe Parser Project / Re: Bug Reports« on: December 06, 2010, 07:17:06 pm »BTW: I have to thank Runer for the Avatar. Try this one on for size Can me modified in whatever way you want :'( EDIT: Whaaat hey my cache was being stupid, i still saw the one made by me 2383
Other Calculators / Re: Let's draw on the TI-Nspire!« on: December 06, 2010, 07:01:18 pm »
because they used a ballpoint pen to do the drawing
Lol i don't think so, how is this possible? 2385
Other Calculators / Re: TI-83+/84+ OS glitches compilation thread (all OSes)« on: December 06, 2010, 06:47:24 pm »
No hooks or patches aside from Axe, and i have had a fresh RAM clear before this has occurred. I tried it on my sisters identical calculator and throws the expected Error Illigal Nest, and doesn't crash, so there is clearly something wrong with my calc... although it seems to be a deeply ingrained issue
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