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Messages - Builderboy

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241
Axe / Re: Odd Text Issues
« on: May 12, 2012, 12:32:24 pm »
It looks like you have the same issue initializing the Str1 variable?  Maybe it would help if I knew what it is you are trying to do?  And ah, I see the name of the command has been changed from Zeros() to Buff(), check it out in the commands list.

242
Axe / Re: Odd Text Issues
« on: May 11, 2012, 11:31:10 pm »
You can use the Zeros(#) command, which creates # empty bytes of data.  Also, "F"->{Address} doesn't work, as "F" returns the *address* of a string, not the string itself.  What you probably want is 'F'->{Address}, as 'F' returns the byte that represents the referenced character.

243
Axe / Re: Odd Text Issues
« on: May 11, 2012, 11:14:46 pm »
Code: [Select]
DeltaList(0->GDB1

For(Y,0,7)
For(X,0,7)
1->{Y*8+X+GDB1}
End
End

It looks like you define a single byte of data for GDB1 when you use the Data(0) command, but then you write to 64 bytes of data when you are in the For() loop.  This is likely corrupting several parts of your program, including the Text you are wanting to display.

244
Minecraft Discussion / Re: Minecraft
« on: May 11, 2012, 08:12:52 pm »
I can't join anyway, I'm not on the whitelist :[

245
Minecraft Discussion / Re: Minecraft
« on: May 11, 2012, 08:05:09 pm »
Lol I'm probably going to have dinner soon actually, it's 5:00 over here.  You guys can start without me if you need to though

246
Minecraft Discussion / Re: Minecraft
« on: May 11, 2012, 08:03:39 pm »
So isn't that right now then?

247
Minecraft Discussion / Re: Minecraft
« on: May 11, 2012, 07:49:04 pm »
Sounds good!  And that is 8 in which time zone? 

248
Minecraft Discussion / Re: Minecraft
« on: May 11, 2012, 07:21:32 pm »
I'm running on a small laptop till later, so I can barely do minecraft by itself D: If I had my dektop I could record no issue, but that wouldn't be until later

249
Minecraft Discussion / Re: Minecraft
« on: May 11, 2012, 06:41:22 pm »
I'm free on my laptop for the whole day, but later in the night I have access to a big desktop that can actually run Minecraft at a decent framerate :P

250
TI-BASIC / Re: Vertical Text Sprites
« on: May 09, 2012, 08:32:50 pm »
Even storing to Ans takes memory, but you could also hardcode it in a way that it still used loops, which would eliminate the extra memory used by storing to a variable, as well as the extra memory used by repeating the Text() function and newlines and so on

251
TI-BASIC / Re: Vertical Text Sprites
« on: May 09, 2012, 08:24:53 pm »
And, if much of the RAM is used on a game, the picture variable is preferable.

Preferable by some that is.  I myself find it difficult to play *any* games that use picture variables, simply because I already have a bunch of picture variables archived on my calc that are used as sprite sheets for many of my Axe games. 

252
TI-BASIC / Re: Vertical Text Sprites
« on: May 09, 2012, 08:15:24 pm »
Well I don't think anybody is saying that these methods will take less memory than a picture variable :P And I believe the reason that these methods are used is to that all of your data resides within the program, and you don't have multiple files needed to run your game.  This becomes even more important because there are only 10 picture variables, and if you have two games that each use the same variable, you're going to have a bad time D:

253
TI-BASIC / Re: Vertical Text Sprites
« on: May 09, 2012, 08:12:01 pm »
I think storing all the rows in a string will take more RAM out, whereas my method you don't even use the string at all. Also speed-wise, it will be faster.

That is correct, because if you store them in a string, and use the string to display them, that means your string is first being stored in your program, and it is also being stored in the string variable!  That means you would be using double the amount of memory by using strings, although that isn't 100% accurate because it also adds a bit of memory when you repeat the Text() commands

254
Minecraft Discussion / Re: Hunger Games Tourneys (Minecraft)
« on: May 08, 2012, 07:46:45 pm »
I have actually been working on a Hunger Games starting arena thingy, and we might be able to use that!  What it is, is an underground series of rooms.  Each tribute goes into one of the rooms and gets into the elevator chamber, they press a button to signify that they are ready, which also locks them in the chamber.  At the master control room, the Gamemaster can see which tributes  have pressed their button, and when they all have been locked in their chambers, he can press a button to raise the elevators.  This raises the players up into the game arena, although they are still locked.  After a countdown, the gamemaster presses a second button, which releases all the players into the arena.  The redstone is pretty complex, and I need to work on it a bit more, but I think it could make our hunger games have a pretty epic start! :D

255
The Axe Parser Project / Re: Tangent?
« on: May 07, 2012, 11:09:01 pm »
Derive what?

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