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Messages - Builderboy

Pages: 1 ... 160 161 [162] 163 164 ... 375
2416
General Discussion / Re: Music and Ambiance request
« on: December 05, 2010, 02:10:49 pm »
Thanks :) anything is appreciated.  What kinds of software do you use?

2417
News / Re: Exodus Final Release
« on: December 05, 2010, 03:06:55 am »
Hmmm i wonder what the last time a pure basic game was featured outside of Contra (which should have been featured to begin with).  I wonder if its on the order of years :O

2418
TI Z80 / Re: Powder Game
« on: December 05, 2010, 03:04:33 am »
If you need any help give me a pm :) I know my way around fluid simulators ;D

2419
General Discussion / Music and Ambiance request
« on: December 04, 2010, 10:44:21 pm »
So i am in need of some creepy and eerie ambiance and themes for my game Nightmare, and i know we have some people with music knowledge (or at least the software) and so i am putting in my request for some creepy ambiance.  I don't want anything with percussion or piano, more like various synth sounds and/or strings.  Tracks that are 1 time only are needed, as well as some tracks that have the ability to be looped as a background. 

The feel i am going for is abandoned hospital/psychiatric ward, the feeling that you are alone, and something is terribly wrong.  Not that there might be monsters, but there might even be something wrong with the very reality you are experiencing. 

Of course credit will be given in full and i will have your eternal gratitude since i am horrendous at coming up with sounds/music.  really, *any* ambiance you can come up with would be appreciated.  Thanks!

2420
Humour and Jokes / Re: Leeeeeeet
« on: December 04, 2010, 09:44:34 pm »
nope thats the cuberunner like game i made a while back ^^ i need to upload it to Omni :D

2421
Humour and Jokes / Re: Leeeeeeet
« on: December 04, 2010, 09:42:46 pm »
I actually managed to catch it like 5 views before and so i just refreshed like 5 times and screened it ^^ lol

2422
TI Z80 / Re: Powder Game
« on: December 04, 2010, 07:15:41 pm »
Ah i see, well the best way i would do that is just make it so that in your mouse sprite, the point of the mouse is at the center of the sprite.  That way when you switch to the cross, you don't have to mess with any offsets

2423
TI Z80 / Re: Powder Game
« on: December 04, 2010, 07:12:41 pm »
What do you mean by the point of the sprite?

2424
The Axe Parser Project / Re: Bug Reports
« on: December 04, 2010, 07:11:08 pm »
Aaah i see, gotcha

2425
TI Z80 / Re: Powder Game
« on: December 04, 2010, 07:07:46 pm »
You could use a cursor of my own design which is small, minimalistic, but i think it looks very sleek ^^

2426
The Axe Parser Project / Re: Bug Reports
« on: December 04, 2010, 07:05:39 pm »
Wait, your text command doesn't have an opening parenthesis?

2427
TI Z80 / Re: Powder Game
« on: December 04, 2010, 07:01:41 pm »
He won't tell anybody :P

2428
Humour and Jokes / Leeeeeeet
« on: December 04, 2010, 06:56:50 pm »
My game is that  ^-^

2429
Axe / Re: Screen to pic#?
« on: December 04, 2010, 05:32:02 pm »
I still don't understand why TI would choose to eliminate 2 whole lines of their prized LCD x.x

2430
Introduce Yourself! / Re: Hello Everyone, this is Northern Snow from China
« on: December 04, 2010, 05:27:53 pm »
Its sad because all text games generally get bad rap in general :(

(Also Ashbad i noticed you are in lowercase now :D)

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