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Other / Re: Anyone use Logisim?
« on: December 01, 2010, 07:50:19 pm »
Hurmm that sounds weird, could you post a file and we could all take a look at it?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2446
Other / Re: Anyone use Logisim?« on: December 01, 2010, 07:50:19 pm »
Hurmm that sounds weird, could you post a file and we could all take a look at it?
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Other / Re: Anyone use Logisim?« on: December 01, 2010, 07:38:26 pm »
Yeah, and plus with my cpu every instruction takes 8 clock cycles no matter what (even the 2 byte ones) so there is no speed increase gained by using registers. Buuut they are the only way to do math and stuff
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Other / Re: Anyone use Logisim?« on: December 01, 2010, 07:27:06 pm »
Note that you have to compile the code yourself into hex using the binary table registers are 00 for A, 01 for B 10 for C and 11 for D. And for jumps 00 is jump if Zero, 01 is jump if carry, 10 is jump if Not Zero, and 11 is jump if not carry
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Axe / Re: Probably a dumb question.« on: December 01, 2010, 06:40:20 pm »
Wasn't there a BCALL posted somewhere in another thread that did exactly this?
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News / Re: TI community activity: An analysis« on: December 01, 2010, 05:22:49 pm »
Ti community seems to have picked up again Its so awesome to see all the new projects thriving and building more interesting in the community!
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TI Z80 / Re: My First Quantum Translocator« on: December 01, 2010, 11:34:55 am »
If that is the 16 bit OR operation, shouldn't you be incrementing A by 2 every cycle since you need to increment 2 bytes?
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Other / Re: Anyone use Logisim?« on: November 30, 2010, 11:49:40 pm »
This is amazingly fun! I've been building since i've had no internet for a while, but i have created a sort of z80-ish cpu! It by no means has the same commands as the z80, but the syntax is inspired greatly by it. It has 4 registers, A B C and D, 256 bytes of program ROM, and 256 bytes of general RAM for manipulation. It can do things like load numbers to and from register and RAM, it can do math such as adding and multiplication in register, and it has some program control like jumps, conditional jumps, and the infamous Decrement B jump if not Zero command ^^ Which i am very proud of. It also has zero and carry flags, inspired by z80 again
Here is a zip with the full command set and file, it also has a small 5 byte program included. 2453
The Axe Parser Project / Re: Axe Parser« on: November 30, 2010, 11:25:32 pm »
Hah yeah i remember thinking that i was never ever going to use Delvar to delete labels and symbols I like its new use better ^^
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Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: November 30, 2010, 11:22:25 pm »Save Units (not save system) added, but it remains impossible to change room because doors doesn't working yet. I' hard working on it of course Lol Does the save state reflect everything about the game or merely the room you are in? 2455
TI Z80 / Re: "Maxwell's Demon" Port (Axe)« on: November 30, 2010, 11:21:09 pm »
This is looking great! I think ball collision would actually *detract* from the experience, since 4 or more balls it might become really difficult to predict where they are going to be traveling, and it gets very difficult I am liking the balls moving at different angles though Everything is looking awesome! ^^
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Ash: Phoenix / Re: Ash: Phoenix« on: November 30, 2010, 11:14:10 pm »
Wow this is really coming along really nicely! I am liking all of the transitions I think they add a great feel to the game ^^
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Ash: Phoenix / Re: Upon Levelling Up« on: November 30, 2010, 11:12:34 pm »
I voted for an increase of the amount that the bars increase, although a full heal also makes sense.
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Computer Projects and Ideas / Re: Nightmare« on: November 30, 2010, 11:11:03 pm »
Hey thats a pretty cool game Does it get shadowy or were you just talking about the general feel?
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Humour and Jokes / Re: Will Netham45 kill us?« on: November 30, 2010, 11:08:33 pm »
* Builderboy cannot believe that he started this blue lobster killing meme *
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TI Z80 / Re: Conway's Game of Life« on: November 30, 2010, 11:03:53 pm »
That is outstanding Iambian! That runs so incredibly fast! Does it work on a pixel per pixel basis or does it have a list of active pixels? And as i understand it the maze generation is only looks and not an actual maze correct?
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