271
Miscellaneous / Re: Hobbies
« on: April 12, 2012, 10:50:06 pm »
This movie
It's a zombie movie me and my friends just finished for a school project
It's a zombie movie me and my friends just finished for a school project
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 271
Miscellaneous / Re: Hobbies« on: April 12, 2012, 10:50:06 pm »
This movie
It's a zombie movie me and my friends just finished for a school project 273
TI-Nspire / Re: Minicraft / Terraria clone« on: April 10, 2012, 11:19:09 pm »
I think with this game it could be implemented in a much different way that would actually be better and faster. The way I would do it is to have all tiles in the world either hidden or visible. The tiles above ground would all be visible, and all the tiles below ground (including caves) would be hidden. Whenever you are able to see a hidden tile, it would become visible permanently, that way if you explore a cave you would be able to see all the areas you had already explored, and the areas you haven't would still be dark.
274
Axe / Re: Axe plasma« on: April 09, 2012, 10:28:49 am »
I like it! It reminds me of a program i downloaded a while back called pixel madness by I-don't-remember-who. We need to figure out how Whats-his-name did his pixel madness, and learn from his epic skills!
275
TI-Nspire / Re: Minicraft / Terraria clone« on: April 09, 2012, 02:01:28 am »
I too prefer the side-view style for a game such as this. Do you plan to have some sort of field of view code, or something equivalent such that people can only see area's they have been in before? I think that would be cool and useful, and it would make exploring caves and stuff more interesting because you don't necessarily know what is coming up, and you would have to dig and explore to find minerals and stuff.
Can't wait for some screenies! 276
Art / Re: Type this code into your calc and get a surprise!« on: April 07, 2012, 01:37:54 pm »
You should totally upload the program instead of having us type it up by ourselves As I personally am not going to go type all that in, even though I am still curious of what image it creates.
277
TI Z80 / Re: Axe Parser Developer's Kit 1.0« on: April 06, 2012, 11:22:55 pm »Third-ed! I do find it a bit strange that a topic was created when there was no development or information to post about whatsoeverI second this 278
Axe / Re: Axe Q&A« on: April 03, 2012, 03:47:32 am »
There was a floodfill routine posted earlier that used no extra memory and so can never cause a crash, but I can't find the link anymore
279
TI Z80 / Re: Core Wars« on: April 01, 2012, 02:50:13 pm »
It could probably be done, but maybe instead the syntax would be 2+I, as that would make it a bit easier to parse
280
The Axe Parser Project / Re: Features Wishlist« on: March 31, 2012, 01:43:41 pm »
What do you mean by dictionary? Like a list of all Axe commands?
281
TI Z80 / Re: Core Wars« on: March 31, 2012, 01:17:59 pm »
I personally would think that having to select a token from a menu of 20 would be a lot more annoying than just simply typing it out yourself. Either way, there probably won't be a special editor for core wars, as I was never even able to get my Basic editor to work properly
282
TI Z80 / Re: Core Wars« on: March 31, 2012, 12:57:44 am »
How else would you enter the commands?
283
TI Z80 / Re: Core Wars« on: March 30, 2012, 07:26:26 pm »
What kind of developemtn environment do you mean? And I'm not sure if exasperated is the word you are thinking of
And yeah I have had that bug happen to me as well, I am working on trying to figure out why it happens 284
The Axe Parser Project / Re: Bug Reports« on: March 30, 2012, 01:29:09 pm »
You would have to post the code, as that sounds like a very general problem that would probably have happened to somebody if it was a recurring bug. Does he have any other hooks installed from other programs? How was the appvar created?
285
TI Z80 / Re: Core Wars« on: March 30, 2012, 01:10:53 pm »
If you wanted a program that did nothing but kill an Imp, you would write something like this:
JMP 0 )-2 The JMP command always jumps to the location specified by the first argument (0) so this instruction will keep being executed over and over again. The second argument isn't used for the JMP command, but we can still use it. The ) addressing mode decrements the B field of whatever it points to, so )-2 decrements the B field of the instruction 2 behind the current one. |
|