3241
News / Re: I'm leaving from staff
« on: September 13, 2010, 01:38:54 am »
Im sorry to hear that, but thanks for letting us know, and im glad you are sticking around on the forums
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3241
News / Re: I'm leaving from staff« on: September 13, 2010, 01:38:54 am »
Im sorry to hear that, but thanks for letting us know, and im glad you are sticking around on the forums
3242
TI Z80 / Re: Metroid-like game« on: September 13, 2010, 01:34:12 am »
This sounds interesting! What are you planning in terms of enemies and items and weapons and features? And as the others have said, Axe has similar syntax but some of the concepts are deifnetaly new. If you have never coded a platformer before i definetaly recommend playing around in whatever language you plan to use and figure out how you are going to get your physics to work.
3243
Miscellaneous / Re: Birthday Posts« on: September 12, 2010, 02:39:06 pm »
Happy happy birthday to aaaaaaaaallll!!
3244
TI Z80 / Re: Axe Minesweeper« on: September 12, 2010, 02:35:14 pm »
I dont think so, but i also noticed some speedup even in my Serenity game, so im not sure if its an asm thing or if its wabbit in general o.O
3246
The Axe Parser Project / Re: Features Wishlist« on: September 12, 2010, 02:32:14 pm »
2 Page Apps sound awesome I cant wait for them to be implemented!! ^^ and if what calc84 says is true (and i think i have reason to believe so ) then could this be a soon to come feature?
3247
Introduce Yourself! / Re: Well hi there.« on: September 12, 2010, 02:30:07 pm »
DONT WORRY THERE ARE ONLY 5!!
*ahem* Hi and welcome to Omnimaga We hope that you will have a pleasent stay and that you 3248
Other Calculators / Re: TI-Cares response to lack of ASM support & limited BASIC programming [MERGED THREADS]« on: September 12, 2010, 02:27:27 pm »
I like it I think i actualy like the *look* of it better than before!
3249
News / Re: Serenity Demo release!« on: September 11, 2010, 09:37:34 pm »
The control system is a bit difficult to get used to unfortunately It might have something to do with using an nspire? Unfortunately there isnt anything at all i can do to better the controls though, since its an artifact of the Basic Getkey command
3250
Serenity / Re: Serenity« on: September 11, 2010, 09:02:47 pm »
Issues with the character triggered help events not triggering when they need to or triggering when they are not supposed to
3251
Serenity / Re: Serenity« on: September 11, 2010, 07:49:07 pm »
Thanks What did you like about it most? What didnt you like about it? How far did you get?
3252
The Axe Parser Project / Re: Features Wishlist« on: September 11, 2010, 06:51:43 pm »
LordConiupiter, what would the advantage of using the Text() token be over using the regular sub() syntax?
Also, i just wanted to ask what the feasibility would be for Apps that have a second page for data? 3253
ASM / Re: USB Linking.« on: September 11, 2010, 03:47:41 pm »
Ahhhhhh yes that would be the reason. I still wonder why TI put IO ports on the 84's but didnt supply an IO cable? o.O Either way, i hope USB can match the speed of IO!
3254
Axe / Re: help for project snake x sprite design« on: September 11, 2010, 03:08:43 pm »
Note that if you chose a size *other* than a multiple of 2, slowdowns are possible with more complicated gameplay. So thats just a thought if your gameplay ends up being uber complicated.
That being said i would recommend 4x4 Gives a nice large playing field and nice to work with numbers 3255
Serenity / Re: Serenity« on: September 11, 2010, 03:06:17 pm »
I definetaly should! Ok i will go do that soon. After i fix another bug i found...
|
|