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Art / Re: Which Looks More Water Like?
« on: September 09, 2010, 01:08:46 am »
Im totally down with the new one Looks great!
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Art / Re: Which Looks More Water Like?« on: September 09, 2010, 01:08:46 am »
Im totally down with the new one Looks great!
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Other Calc-Related Projects and Ideas / Re: Auto Optimization Program« on: September 09, 2010, 01:07:11 am »
Sourcecoder produces some incorrect optimizations right now, but there is a demo version of the optimizer a couple pages back, have you tried that one?
EDIT: BLARG my optimizer ran amuk and deleted half my source And i didnt notice and went to compile and it backed up the corupted version :'( 3273
TI-BASIC / Re: Circle Graphs« on: September 08, 2010, 07:58:04 pm »
Yeah, rules are fuzzy when it comes to things like that Thats why they can actually take your personal property without your consent and stuff like that.
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Axe / Re: Axe 8-bit math ideas« on: September 08, 2010, 07:50:03 pm »
I like the way you think Deep Thought IMHO if we are going to be doing such complicated things that we are coding in half asm and half axe at the same time, maybe it would just be easier to code in straight asm or add in some small hex codes for small things
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The Axe Parser Project / Re: Who is entering the Axe Parser programming contest?« on: September 08, 2010, 07:41:22 pm »
I believe they are used for the random seed, although im not positive.
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TI Z80 / Re: Axe Minesweeper« on: September 08, 2010, 07:40:34 pm »
that would be crazy if i remember correctly there is an easter egg in windows where you can get to that, and it was a lot harder.
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Other Calc-Related Projects and Ideas / Re: Auto Optimization Program« on: September 08, 2010, 07:34:53 pm »
Garrg, so there are a lot of sneaky things happening now So InData stops as soon as it finds a 0, since thats the definition of the end. BUT what about 2 byte tokens? for example Str1 has a 0 as its second byte, so the optimizar treats that as the end of the program. So now before it parses the program it goes through and changes all the 0's into 60, which is unused in all two byte tokens. Then when the program is finished, it goes back and changes all the 60's back into 0's. lol
EDIT: Grrr but that means that it would mess up hacked variables. Hmmm i will have to think about this some more... EDIT2: Yay got it to work, if it quits and it finds that its not at the end of the file, it scratches its head and turns around and goes back into the search loop ^^ 3278
Other Calc-Related Projects and Ideas / Re: Auto Optimization Program« on: September 08, 2010, 07:05:34 pm »
Unfortunately no form of percentage can be calculated but i think it will be fast enough Currently i have no real working code however so i cant give anything out I did document all the optimizations i currently am implementing and they are up to 12
As for the (A-B)*5->C, it currently isn't smart enough to do things like that, and i imagine getting it to the point where it can recognize expressions like that would be crazy hard to do, but if i figure out a way to do it, hells yeah i will 3279
Other Calc-Related Projects and Ideas / Re: Auto Optimization Program« on: September 08, 2010, 06:48:10 pm »
Im trying it right now And yeah thats a good point if it takes more than a few seconds ill just have a loading message, or a small animation
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Other Calc-Related Projects and Ideas / Re: Auto Optimization Program« on: September 08, 2010, 06:35:44 pm »
Hmm i just have to remember that using this method ignores strings, so that when i find a token to optimize, i will have to search backwards in the file to determine if its inside a string or not. This also makes the loading bar a lot harder to implement since all the time spent searching will be spent in a single command. Hmmmm i shall see how fast everything is
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Other Calc-Related Projects and Ideas / Re: Auto Optimization Program« on: September 08, 2010, 06:30:16 pm »
So i had a great idea! Why not use InData() to search for trigger tokens in the program to be optimized? I tested an 8000 bytes file and it could search through the entire file in less than a second! This means possibility for lightning fast optimization!
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Axe / Re: Axe 8-bit math ideas« on: September 08, 2010, 06:28:33 pm »
Hmmm how would register access work well though? Since there are so many restrictions on what you can add and what you can store to. Like you cant add register b and c with one command. I guess it would be an especially asmers only command?
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Axe / Re: Axe 8-bit math ideas« on: September 08, 2010, 02:39:51 pm »
I believe its also much smaller, so there is a size advantage as well as a speed advantage
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The Axe Parser Project / Re: Features Wishlist« on: September 08, 2010, 12:58:55 am »
I am perfectly happy with the dereferencing as long as they stay in the same order and awesome on the optimization!
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TI Z80 / Re: TAO: Unleashed (Progress)« on: September 07, 2010, 10:27:55 pm »
I think he means there will be a lot more than the tournament, but im not sure. Either way, it sounds awesome!
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