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Messages - Builderboy

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3301
The Axe Parser Project / Re: Features Wishlist
« on: September 07, 2010, 07:13:25 pm »
I think it would be useful only if it was the variable part?  Since if it was constant, using / or ^ would be a bit easier.  Using it as a variable could be useful for half byte tilemapping

3302
Other Calc-Related Projects and Ideas / Re: Auto Optimization Program
« on: September 07, 2010, 07:12:04 pm »
Well its not lightning fast optimizer :P I did increase the interval and it was noticeably faster however, so that is a definite plus :)

EDIT: Ninja'd, and meishe makes a good point :P It took 14 seconds to optimize that file, so it runs at about 1000 tokens per second, which is pretty repecable if i do say so myself :P It will get faster in the next update however, as i am implementing short circuit logic.

3303
Miscellaneous / Re: It seems I owe you an explanation
« on: September 07, 2010, 01:57:35 am »
Aww thats too bad about things not working out :( I hope the navy treats you well, you shall be missed!

3304
The Axe Parser Project / Re: Features Wishlist
« on: September 07, 2010, 01:45:24 am »
That is an interesting double post o.O not sure what the site policies are about that XD

3305
TI-BASIC / Re: Dual Layers
« on: September 07, 2010, 01:42:57 am »
I dont know of any other games to use them, so if im not the first i dont know who is ^^ And yeah, i think Weregoose was the one who made the other, maybe you could ask him

3306
Miscellaneous / Re: Away from Omnimaga for at least 17 days. from 14 Sep
« on: September 07, 2010, 01:28:13 am »
I believe its the largest when it comes to population O.O

3307
TI-BASIC / Re: Dual Layers
« on: September 07, 2010, 01:26:29 am »
Hmmm i dont think so, and i dont know of any way to create it x.x I personaly never found the large charts very useful myself :P Too many tiles to look for (131072!)

3308
Miscellaneous / Re: Happy B-day Iambian
« on: September 07, 2010, 01:23:28 am »
happy happy birthday and may all your cherry flavored wishes come true!

3309
Miscellaneous / Re: Away from Omnimaga for at least 17 days. from 14 Sep
« on: September 07, 2010, 01:23:06 am »
My grandparents went to china :) Im sure you'll love it! :D

3310
Miscellaneous / Re: Eeems leaves for a month
« on: September 07, 2010, 01:21:55 am »
*Builderboy is very sad* :(

Im glad it got resolved, but its still sad to see some of our best members say goodbye for a bit :(

3311
TI Z80 / Re: Axe Platformer (Contest Entry)
« on: September 07, 2010, 01:21:05 am »
These screenies are looking amazing :) Keep up the good work and good luck getting it into the contest in time!

3312
General Discussion / Re: RICK ASTLEY IS BACK
« on: September 07, 2010, 01:20:23 am »
He's going to use this fame to rickroll us all, just you watch!

3313
Serenity / Re: Screenshots
« on: September 07, 2010, 01:19:48 am »
Here is the actual code from the source :)

Code: [Select]
:For(F,0,8)
:Text(-1,7F,0,sub(Str1,14F+2,14
:StorePic 1
:Text(-1,7F,1,sub(Str2,14F+2,14
:RecallPic 1
:End

Where Str1 is the first layer and Str2 is the second layer

3314
ASM / Re: Memory Juggling?
« on: September 05, 2010, 12:52:41 am »
Alright thanks for all the info guys :) I was just speculating, because my PortalX game (which is in Axe) is getting rather large, maybe too large for the entire program to fit into one page.  I think i will be able to get all of my *code* into 16K, but i am trying to figure out what to do with the data.

One idea was to have all the data in an Appvar, but thats a hassle to have more than one file
Another idea was to try to make it a program and do the fancy memory swapping so that i could get more execution space, but it seems that the limitations of Axe in regards to filesize is very hard to code around.  Maybe i will put in a request for 2 page apps, as long as the 2nd page contains only data?

3315
Other Calculators / Re: Why FreeBASIC rocks your socks.
« on: September 04, 2010, 10:56:26 pm »
That would be hella awesome :D Or maybe a crossover language for people who know calc programing but want to move onto computer programing

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