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Messages - Builderboy
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3301
« on: September 07, 2010, 07:13:25 pm »
I think it would be useful only if it was the variable part? Since if it was constant, using / or ^ would be a bit easier. Using it as a variable could be useful for half byte tilemapping
3302
« on: September 07, 2010, 07:12:04 pm »
Well its not lightning fast optimizer I did increase the interval and it was noticeably faster however, so that is a definite plus EDIT: Ninja'd, and meishe makes a good point It took 14 seconds to optimize that file, so it runs at about 1000 tokens per second, which is pretty repecable if i do say so myself It will get faster in the next update however, as i am implementing short circuit logic.
3303
« on: September 07, 2010, 01:57:35 am »
Aww thats too bad about things not working out I hope the navy treats you well, you shall be missed!
3304
« on: September 07, 2010, 01:45:24 am »
That is an interesting double post o.O not sure what the site policies are about that
3305
« on: September 07, 2010, 01:42:57 am »
I dont know of any other games to use them, so if im not the first i dont know who is ^^ And yeah, i think Weregoose was the one who made the other, maybe you could ask him
3306
« on: September 07, 2010, 01:28:13 am »
I believe its the largest when it comes to population
3307
« on: September 07, 2010, 01:26:29 am »
Hmmm i dont think so, and i dont know of any way to create it I personaly never found the large charts very useful myself Too many tiles to look for (131072!)
3308
« on: September 07, 2010, 01:23:28 am »
happy happy birthday and may all your cherry flavored wishes come true!
3309
« on: September 07, 2010, 01:23:06 am »
My grandparents went to china Im sure you'll love it!
3310
« on: September 07, 2010, 01:21:55 am »
*Builderboy is very sad* Im glad it got resolved, but its still sad to see some of our best members say goodbye for a bit
3311
« on: September 07, 2010, 01:21:05 am »
These screenies are looking amazing Keep up the good work and good luck getting it into the contest in time!
3312
« on: September 07, 2010, 01:20:23 am »
He's going to use this fame to rickroll us all, just you watch!
3313
« on: September 07, 2010, 01:19:48 am »
Here is the actual code from the source :For(F,0,8) :Text(-1,7F,0,sub(Str1,14F+2,14 :StorePic 1 :Text(-1,7F,1,sub(Str2,14F+2,14 :RecallPic 1 :End Where Str1 is the first layer and Str2 is the second layer
3314
« on: September 05, 2010, 12:52:41 am »
Alright thanks for all the info guys I was just speculating, because my PortalX game (which is in Axe) is getting rather large, maybe too large for the entire program to fit into one page. I think i will be able to get all of my *code* into 16K, but i am trying to figure out what to do with the data. One idea was to have all the data in an Appvar, but thats a hassle to have more than one file Another idea was to try to make it a program and do the fancy memory swapping so that i could get more execution space, but it seems that the limitations of Axe in regards to filesize is very hard to code around. Maybe i will put in a request for 2 page apps, as long as the 2nd page contains only data?
3315
« on: September 04, 2010, 10:56:26 pm »
That would be hella awesome Or maybe a crossover language for people who know calc programing but want to move onto computer programing
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