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Introduce Yourself! / Re: Yo
« on: August 30, 2010, 11:51:44 pm »
Hey you have the same name as me Welcome to the site! Hope you can get all the questions you have answered
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3421
Introduce Yourself! / Re: Yo« on: August 30, 2010, 11:51:44 pm »
Hey you have the same name as me Welcome to the site! Hope you can get all the questions you have answered
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News / Re: Serenity Demo release!« on: August 30, 2010, 11:50:56 pm »
You can press clear to bypass phrases by the characters And the auto save thing is a good idea. It auto saves when you get the first Serenity Stone, so auto saving when you visit the boss is also a good idea . How did you like the puzzles? Puzzling? How was the 4 puzzle one? (My favorite ) and yeah, jumping is kinda laggy by nature of getkey. All you can really do is get used to it unfortunately
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TI Z80 / Re: BASIC Shell« on: August 30, 2010, 11:41:13 pm »
Yayy! Eeems's shell is back on track! cant wait to see more progress on this
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News / Re: Serenity Demo release!« on: August 30, 2010, 11:34:57 pm »
If you leave it at 1 you mean And yes, E is the life variable for all enemies. Its actually pretty neat, i have code set up so that in the platform engine, it can run an arbitrary enemy subprogram. This means that i can have different types of enemies. The Boss is actually just a very very complex enemy It uses all the same variables and initialization code.
So how did you like the game? Good things? Bad things? Tell me what you're thinking 3425
News / Re: Serenity Demo release!« on: August 30, 2010, 11:26:32 pm »
Heh, are you able to defeat it now?
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News / Re: Serenity Demo release!« on: August 30, 2010, 11:11:54 pm »
:O Oh blast. Haha i 'fixed' that word once before too Haha well i fail at spelling
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News / Re: Serenity Demo release!« on: August 30, 2010, 11:04:54 pm »
Oh dear, i just remembered I forgot to turn down the Boss's difficulty. I was so used to it i didn't even notice I'll get a new version out soon. For now, go to the program CROOM down to label I and you should find a 1->E. Change it to a 6->E and re archive it. That should fix it. Meanwhile i will get that re uploaded, as well as another silly bug i discovered. Dang i need to remember to turn these features back on
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News / Re: Serenity Demo release!« on: August 30, 2010, 10:15:21 pm »
Ah, silly me And thats great Where are you currently?
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News / Re: Serenity Demo release!« on: August 30, 2010, 08:19:11 pm »
Jumping is hard on the emulator unfortunately Even I, who has been playing on the Serenity engine for over a year, had a hard time getting out of the first room on the emulator.
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News / Serenity Demo release!« on: August 30, 2010, 06:18:49 pm »
Aha i have been secretly working on this in my spare time and am releasing a Demo finally! Sector 1 is finished!
So download the demo! And install the 30 programs and subprograms heh its so big because i didnt bother to compile many of the subprograms. It wont be nearly that big in the final version, but for now, you have to deal So this thread is for discussing the game demo, what you like about it, what you didnt like about it, what i should change, and all the BUGS you find. Im sure i wasnt able to find them all Its a complicated game after all! Oh and if the puzzles provide to be too puzzling, this is also the thread to get help Demo link: http://www.omnimaga.org/index.php?action=dlattach;topic=4272.0;attach=3044 3431
TI Z80 / Re: Axe Minesweeper« on: August 30, 2010, 05:33:25 pm »
Yeah pretty much what calc84 said, you will need some sort of flood fill algorithm in order to code that properly, and while it may sound inefficient, it may not be as slow as you think, especially in Axe, and for such a small space.
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TI Z80 / Re: Axe Minesweeper« on: August 30, 2010, 04:48:43 pm »
Hmmmm flood fill eh? I have written quite a few of those in my time, PM me if you want some detailed descriptions I will have to see how they translate to a minesweeper game tho...
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Web Programming and Design / Re: Simple Server Needed« on: August 30, 2010, 02:43:23 pm »
Out of curiosity, why do you want/need this?
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Site Feedback and Questions / Re: Cage Matches« on: August 30, 2010, 02:42:07 pm »
Heh, from that thread i made a while back, i have reason to belive i may be one of the fastest coders on the site (in tokens per second tho, not necessarily in conceptualizing and actually writing stuff)
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