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Messages - Builderboy
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3466
« on: August 25, 2010, 01:37:59 am »
Ouch Well best of luck in your future endeavors! As for a door puzzle... hmmm... Maybe a Basic version of the Key Puzzle from this game? http://www.notdoppler.com/clickdragtype2.phpIts the first puzzle
3467
« on: August 25, 2010, 01:32:54 am »
This thread is full of win! Be warned, dont read all 30 pages in one sitting, or you brave a risk of mind = blown!
3468
« on: August 25, 2010, 01:31:45 am »
Yeah, that is one of the options. The other is to run the box physics at twice the speed so there is no difference, but im still testing to see if there is a significant speed loss.
3469
« on: August 25, 2010, 01:29:46 am »
Omnimaga is an inspiring tale, and it just goes to show, look what we have accomplished? Surely nothing is out of our grasp
3470
« on: August 25, 2010, 01:28:45 am »
I think wifi, while nice, might be an unnecessary luxury for a simple calculator. What *are* the pricing/power usage/regulations?
3471
« on: August 24, 2010, 11:22:41 pm »
The bug that i managed to fix was a bug where shooting a Portal into the top left hand corner would not work under very very specific conditions. Finally i figured out what the issue was, added 2 lines of code and fixed it. The new bug is where you grab a box, get in an infinite loop to bring your speed up, then let go of the box. What happens is the box is released at a speed that is faster than it is allowed to go, so the code for the box doesn't work and the speed for the box increases infinitely.
3472
« on: August 24, 2010, 11:19:32 pm »
Well the problem isnt speed of the language per say, but the fact that since you need to *release* the buttons to shoot a portal, it makes it much less precise in terms of shooting, and it makes it feel like there is a delay.
3473
« on: August 24, 2010, 02:37:29 pm »
So progress on everything is going slowly recently. But i managed to track down and eradicate a particularly tricky bug, took me all of last night to figure out what was going wrong I also discovered another bug involving the boxes and terminal velocity, and im considering running the box physics at the same rate to fix this problem. I will have to run some tests to see if it will make it run too slowly though...
3474
« on: August 24, 2010, 02:29:43 pm »
Yeah, i know what you mean. Fzero and some of Calc84's other projects were what brought me originally to Omnimaga. To see something so awesome, and a site that was so game oriented was excellent (and on a side note, Dj, it seems your post says Re: Ques o.O)
3475
« on: August 24, 2010, 02:26:50 pm »
Yeah, it would have been nice, but the control just felt really delayed, and hard to use. And since 45 degrees is the most that is supported, all puzzles will obviously be solvable with 45 support, so there is no worries there.
3476
« on: August 24, 2010, 01:27:23 pm »
And Kerm too I was more talking about the new release Albertho had gotten out, but credit goes to you too
3477
« on: August 24, 2010, 01:24:16 pm »
Excelent, nice updates Netham and Alberthro! And thats also neat to hear about the bandwidth sharing, and the features it enables
3478
« on: August 24, 2010, 01:20:53 pm »
That sound s like a plan Quigibo, good luck with Axe, college, and life!
*Builderboy salutes*
3479
« on: August 24, 2010, 01:19:16 pm »
Interesting o.O Under what circumstances did you encounter this? just curious why you were looping like that
3480
« on: August 24, 2010, 01:18:39 pm »
Raylin speaks only truth
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