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ASM / Re: ASM Gorillas Help
« on: August 16, 2010, 12:37:16 am »
what was the issue? Out of curiosity
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3526
ASM / Re: ASM Gorillas Help« on: August 16, 2010, 12:37:16 am »
what was the issue? Out of curiosity
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The Axe Parser Project / Re: Axe Compiler troubles« on: August 16, 2010, 12:25:55 am »Just [another] quick question: How do you do grayscale in Axe? That doesn't have a quick answer, but let me try to go over it briefly. So when you draw graphics, you normally draw them to the Buffer. To update the screen, you GispGraph, which copies the Buffer onto the screen. In order to do greyscale graphics, you need more than one buffer however. Drawing greyscale requires 2 buffers, the main Buffer, and the BackBuffer. You can draw to the backbuffer by adding the Polar Token r after most graphics commands (accessible under [2nd] [Angle]). And instead of updating the screen with Dispgraph, you update it with DispGraphr for 3shade greyscale, and DispGraphrr for 4 shade. The commands work like this: Code: [Select] DispGraphr: Code: [Select] DispGraphrr: So for example if you turn a pixel on the BackBuffer, and you clear a pixel on the main Buffer, then use DispGraphrr, it will display a light grey pattern to the screen. One final note, is that you need to keep using DispGraphr or DispGraphrr repeatedly for as long as you want the screen to have different colors, if you stop, it will just look checkery and weird. 3528
TI Z80 / Re: Star Fox« on: August 16, 2010, 12:18:00 am »
This is amazing beyond reason Although i know i will be one of the people to invert the up/down keys
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The Axe Parser Project / Re: Axe Compiler troubles« on: August 15, 2010, 04:05:56 am »
The problem is your header, the
Code: [Select] .Steel A Parser Line. What is after the period is what the parser is trying to create your compiled program as, and so it needs to be 8 characters or shorter (also try to use all and only uppercase letters). Seems like the error documentation is slightly off. Try changing it so something just like Code: [Select] .AXE or .THEGAME and it should work. Also, any future bug reports or problems should be posted in the bug reports topic, just so you know 3530
Introduce Yourself! / Re: Hello« on: August 15, 2010, 04:04:30 am »
I believe there is a machine somewhere that creates those, but its off right now
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Introduce Yourself! / Re: Hello« on: August 15, 2010, 02:34:02 am »
Special complimentary penuts could not be located at this time, but in the meantime feel free
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TI Z80 / Re: The Impossible Game« on: August 15, 2010, 02:29:31 am »
Uber congratz on the feature! I myself only have 2, but im getting up there
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General Discussion / Re: Show Me Your G*nitals (NSFW Song)« on: August 15, 2010, 02:27:49 am »
I like E=MCV better
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OmnomIRC Development / Re: OmnomIRC Focus« on: August 15, 2010, 02:24:56 am »
Yeah, especially because we cant kick people from OmnomIRC
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Portal X / Re: Portal X« on: August 15, 2010, 02:23:37 am »
Do you mean does the game support multiple levels? If so, that is no right now there is only one level and no code for multiple levels, or transitions.
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News / Re: Radio offline & upcoming site updates« on: August 15, 2010, 02:22:17 am »
Damn And whats a G Line? Is IRC ok?
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TI Z80 / Re: Star Fox« on: August 15, 2010, 02:19:53 am »
Magic Banana you need to stop being so epic at making sprites
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TI-BASIC / Re: Dual Layer display - speed increase« on: August 14, 2010, 01:23:38 am »
I believe they were displayed the same way you are doing yours I believe each layer was a single string, and they were displayed in a similar way
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TI Z80 / Re: Star Fox« on: August 14, 2010, 01:08:01 am »
This is some of the most impressive and *fast* work ive seen in a while! Keep it up! Looking awesome!
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